Lingo 101 please.

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sycA

Senior Member

02-10-2012

AP support?
Carry?

etc. I would like to know all the different variations of roles.


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MyUnit

Senior Member

02-10-2012

AP carry = typical mage caster, varies, generally they grow with levels as their abilities get stronger.
AD carry = physical attacker, tends to be weak early game, wrecks late game.
Carry = capable of mitigating bad teammates
AP bruiser = mage who can offtank/has higher sustain
Ranged AD = ranged physical attack, generally have an easier time than melee ADs
Tanky DPS = guys who think their tanks but aren't. AD version of AP bruiser, generally melee.
Support = guy who babysits AD carry and wards (everyone should ward though)
Tank = guy who soaks up damage and can initiate team fights.
Jungler = fights creeps in the jungle (experience this more later in higher levels) Responsible for ganking early game when the lane actually lets the jungler do so.

Low level play its 2 top, 1 mid, 2 bottom. Mid and higher its solo top, solo mid, 2 bot, and 1 jungler.


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sycA

Senior Member

02-10-2012

Quote:
Originally Posted by Orpha View Post
AP carry = typical mage caster, varies, generally they grow with levels as their abilities get stronger.
AD carry = physical attacker, tends to be weak early game, wrecks late game.
Carry = capable of mitigating bad teammates
AP bruiser = mage who can offtank/has higher sustain
Ranged AD = ranged physical attack, generally have an easier time than melee ADs
Tanky DPS = guys who think their tanks but aren't. AD version of AP bruiser, generally melee.
Support = guy who babysits AD carry and wards (everyone should ward though)
Tank = guy who soaks up damage and can initiate team fights.
Jungler = fights creeps in the jungle (experience this more later in higher levels) Responsible for ganking early game when the lane actually lets the jungler do so.

Low level play its 2 top, 1 mid, 2 bottom. Mid and higher its solo top, solo mid, 2 bot, and 1 jungler.

Why does it change? I just got level 10 and notice people wanting solo top. Wasn't used to that.


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DougieFresh

Junior Member

02-10-2012

Good post Orpha.

Also, a few terms you should be familiar with are:
B- Go back to base/back off.

OOM- Out of mana

Creep: Minions
CS: Creep Score ->Minion Kills

Leash- Attack a monster in order to cause it to chase you instead of someone else on your team, or to lure it out of it's normal spot.

Drake/Dragon: The monster in the middle of the river that gives your team 190 gold.(Its on the right if you're team blue, left if you're team purple. You can tell on the loading screen what color team you are)

Baron- The giant dragon with the red skull and cross bones in the river. Gives 300 gold and buffs entire team with damage, health and mana regen.

Blue: Ancient golem that gives massive mana regen. Has blue orbs floating around it.

Red: Ancient lizard that deals bonus damage that slows an enemy with basic attacks (no spells)

Ward: Sight wards are friendly invisible units that bright light in the fog of war (darkness of the map) or brush. Vision wards do the exact same thing, but they can see enemy wards if placed within range of it.

SR: Summoner's Rift (Classic)
TT: Twisted Treeline (3v3)

@syca. Well, it changes late game I think, because each character is super dependant on getting high minion kills. Champs in the jungle get money through that and ganking (ambushing) other people. Solo mid gets EXP advantage and high creep score from that. Solo top also gets high creep score and level advantage since their lane mate is in the jungle. Bottom has two because our squishy ranged AD bot needs to be babysat by a support champ who needs no creep score. That way, in theory, all of them can be well farmed. As for your match, you likely got high leveled people playing on their low level accounts.


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aviraaaa

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Senior Member

02-11-2012

Beginner's Phrases and Acronyms: http://na.leagueoflegends.com/board/...d.php?t=110065


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OmniOmega

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Senior Member

02-11-2012

It changes when people have the runes/masteries/abilities to jungle safely and efficiently. People at level 10 who want solo top are probably just following a guide that tells them to go solo top and don't understand why or how a solo top lane works.


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202halffound

Senior Member

02-11-2012

Quote:
Why does it change? I just got level 10 and notice people wanting solo top. Wasn't used to that.
Each lane has a set amount of minions, right? If you have a duo lane, then you have to share the minion gold, meaning that you get less gold overall (0 minion support is an exception). People have a solo lane because they want more of the gold from the minions and don't want to have to share it with a laning partner.

Obviously, solo top has it's disadvantages. Despite the fact that you get more gold, it still is a 1v2, unless the enemy has a solo top as well, and normally you'll have to play defensively if you have a solo top lane.


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Whober

Senior Member

02-11-2012

Quote:
Originally Posted by sycA View Post
Why does it change? I just got level 10 and notice people wanting solo top. Wasn't used to that.
people start jungling around level 10,actualy,it gives the person at top who is solo bonus exp and the ability to take all farm, meaning that champions like nasus can last hit with q for extra damage,or gangplank can last hit with parrley for the bonus gold, it basicaly gives the soloer a bonus,and the rest of the team constant ganks.