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Ziggs basic attacks?

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Meddler

Lead Champion Designer

01-27-2012

Quote:
Haechi:
Low cd slow on Q, bump slow on W, slowing mines on E and huge aoe slow ultimate \o/. He doesnt need CC in his kit ^^.

How good works the spellvamp on him? Does every spell triggers it? Is it reduced because of aoe damage?

Btw Meddler you just became my favorite champion designer. I don't know why but this is already so much fun to talk about, I can't wait to actually play it. Thanks for this !


All his spells trigger spell vamp at the reduced AoE rate. His passive's a proc and doesn't trigger spell effects.

Quote:
arkakarkakr:
Could you give some info about his ult? like damage wise high/medium/low and is the cast range of his ult like graves or longer?


High damage, very long range. Uses a warning effect like Panth's ult - allies know where it's going to land as soon as he launches it, enemies get a warning a little bit before impact.


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Gay for Warwick

Senior Member

01-27-2012

I know he fits in the AP niche, but is there any hope in building him AD, tanky, or the likewise?


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cpmd4

Senior Member

01-27-2012

Great job on the design, Meddler. I think Ziggs is going to be my first ever day one buy.

Great Q&A. I don't have any questions myself, but the answers you provided so far have been quite insightful.


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Lucchinii

Senior Member

01-27-2012

Too pumped for Ziggs.


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exe3

Senior Member

01-27-2012

Quote:
Meddler:
That grin was one of the things that got me really interested in working on this guy, back when he was just in the rough concept art stage .


It sounds like you created the characters kit based on someone elses initial character designs. I thought designers had complete freedom and kit came first and then the character developing during or after kit creation.


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konfetarius

Senior Member

01-27-2012

Quote:
High damage, very long range. Uses a warning effect like Panth's ult - allies know where it's going to land as soon as he launches it, enemies get a warning a little bit before impact.

Does travel time depend on distance or...?

And how does it compare to Lux's ult in terms of harass/burst potential?


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Killpl0x

Senior Member

01-27-2012

Quote:
Meddler:

Closer to the Satchel Charge = further knockback. This is particularly important if you're trying to knock an enemy around - if you only catch them with the outskirts of the explosion they won't go far.


BUT, is there a maximum knockback distance based on proximity to the mine upon detonation?

meaning, if you stand close to the satchel and it knocks you back, will you get knocked back a further distance than if you were further away, or is there an overall fixed knockback distance (a fixed radius) from the center of the explosion regardless where you were standing?


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Swicy

Recruiter

01-27-2012

Any good skins for Ziggs Meddler?


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M0MENTUM

Senior Member

01-27-2012

Quote:
Meddler:

Closer to the Satchel Charge = further knockback. This is particularly important if you're trying to knock an enemy around - if you only catch them with the outskirts of the explosion they won't go far.


I like this, I hope the difference is significant because it sounds really cool. Still hoping you can talk a little more about the mines though, the way you described them at 40% CDR makes it sound like you can only have 1 at a time? Or am I misunderstanding? I am kind of hoping it will be like Shaco boxes in terms of map control, I love champions with those sorts of things (Shaco Teemo and kind of Cait all come to mind)


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exe3

Senior Member

01-27-2012

Quote:
Meddler:
Somewhat more than lux ult.


Mother of god.