"New" Volibear builds? Is he viable yet?

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Gagaween

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Senior Member

01-23-2012

Did the new patch make Volibear closer to being viable competitively?
Are you building him different?
Just for a refresher, Ive included the patch note on the changes.

Quote:
Volibear

Base armor increased to 20 from 17.5

Rolling Thunder
Damage increased to 30/60/90/120/150 from 25/50/75/100/125
Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.

Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets

Frenzy bonus health to damage ratio reduced to 15% from 18%

Majestic Roar damage increased to 60/105/150/195/240 from 60/95/130/165/200

Chosen of the Storm (Passive) cooldown no longer resets on death


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Gagaween

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Senior Member

01-23-2012

hmm. 100 views and no responses.

Should I take that as a no?


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myassyourface

Member

01-23-2012

Volibear wasn't viable?!?!

You must have been playing him wrong.


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EchoRex

Senior Member

01-23-2012

Viable for... what?

He's not viable mid. Or bot. Or jungle.

He has always been viable top, outclassed sometimes, but viable if you play well.


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UknowsI

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Senior Member

01-24-2012

"Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets"

That's the most important change for me. I felt like this bug happened once a match or so, and it would most of the time be the difference between a kill and an enemy getting away. I don't have an opinion on whether he was viable before or after, but at least I'll give him another shot.