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Simple fix to TT map

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PurpleURP

Senior Member

01-19-2012

Everyone has been in a game that has dragged on and on because one team is turtling in the base and using the fountain to kill the minion waves. This is an inherent problem with the map design. Simple fix: switch the places of the tower and nexus, making the nexus next to the fountain. This would allow the minions to not walk close enough to the fountain to be dragged in and eliminate the cheapest strategy on this map! Please consider this quick and easy fix!!!


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cowpotato

Senior Member

01-22-2012

ok - im not a riot person


dollop!


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TFO Bloodmourne

Junior Member

01-22-2012

Only thing I can think that could be bad about that is you could not longer backdoor the Nexus as easily. What I would recommend is simply make the map a few "feet" wider, so as there's more space inbetween the Nexus and Fountain. Another reason this would be a good change is that going for the Nexus tower can be risky with champions like Singed or Alistar knocking you into fountain turret whereas in Summoner's Rift you don't need to worry about that if you're standing by the Nexus Turrets.


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Inxy

Senior Member

01-22-2012

just put the fountainback about 5 inches, down a hallway


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Invis Phoenix

Member

01-22-2012

This idea is new and original


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