Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

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Sejuani Patch Notes

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Ruincrear

Senior Member

01-16-2012

What are the splash updates? They just replaced it with Chinese art?


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Varxtis

Senior Member

01-16-2012

Wow i'm surprised on the voli nerf. why nerf him when hes doing the worst out of any other char? he should be only getting buffs.

Worst win/lose ratio = http://www.lolstatistics.com/champions/all

you should make frenzy's cooldowns lower if your gonna mess with the damage so much. either that or decrease the animation time. your making his one damage ability more useless over time..


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Crimson Eeek

Junior Member

01-16-2012

sweet Mundo buffs


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Mnxanr

Senior Member

01-16-2012

Really, really, really good patch IMO. Thank you.

EDIT: Being a Vlad player I actually really like his changes. I think the AP to Health ratio isn't really a big deal, if anything it helps him early game by lowering his costs.
For those people pointing out the lack of buffs for other champions, take a look at Mundo... one step a time summoners, can't fix everything in one patch. Shen buffs will eventually come, be patient GD.


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Kelaedin

Senior Recruiter

01-16-2012

AMAZING patch super happy to have it! Thanks Riot! Good Work!


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Borethor

Senior Member

01-16-2012

Where the **** are the SHEN BUFFS RIOT!!!!!!!!!!!!!!!!!!!!!


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RG Stylus

Senior Member

01-16-2012

I'm actually really excited for this patch..woot


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Ouroborous HD

Recruiter

01-16-2012

ty god ty riot for hard vlad buffs


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Mugenman88

Senior Member

01-16-2012

Oh my god why did you nerf skarner? now he'll be back to the trash tier just like release. >

Also MUNDO BUFFS!


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venaven

Member

01-16-2012

Crimson Pact ability power to health conversion reduced to 1.4 from 1.8

Thanks for the nerf that EVERYONE was against being implemented.