Veigar, the Tiny Master of HOLYGODSOMUCHBURST
(Visit MOBAfire for the most up-to-date version of the guide: http://www.mobafire.com/league-of-le...chburst-171852 )
TABLE OF CONTENTS
2. WHAT YOU NEED TO KNOW
3. VEIGAR'S ROLE
5. SKILL BREAKDOWN
7. SUMMONER SPELLS
9. GAME PHASE GUIDE
Hi, I'm FreestyleKneepad. The name isn't supposed to make sense, but if you know where I got it from, I love you. (Hint: I've had smurfs named JamHelmet and ImprovVest.) But that's not important.
What's important is Veigar. This guy is a twiggy, insane little b*stard that will say hi to you with about a million billion damage in an instant and then run like Usain Bolt because after that he's about as useful as a Vlad building mana items.
I tend to play tanky characters like Olaf, Rammus, Singed and HUEdekaiser better than squishy champs, so for awhile I was terrible with Veigar... and any other AP carry. Except Fiddles. I've always been decent at Fiddles. But that's because he's a b*stard.
Because I like taking hits and giving them back, I wasn't keen on Veigar at first. And then I learned to last hit, and he became my best friend in the whole wide world. I haven't played a lot of games with him, and I won't bother giving you pictures of a match history full of wins, because let's face it, normal people don't get a million wins in a row. Everybody has bad days, and everybody has days where your enemies are horrified at the thought of you being MIA for fear of seeing the gray screen enough times to haunt their nightmares until they switch to DOTA 2 to get away from you.
This guide is aimed at beginners, or people trying to switch from tanky champions to someone squishier but deepsier, because that's what I know. I'm not a pro in any way- I don't actually play ranked games, I play normal games because I play to have fun. I wrote this guide from the perspective of someone who is above average at the champ, not the perspective of a tip-top pro player. If you want a pro's take on AP carries, go watch Reginald. If you want 13-pot Mordekaisers dicking around all day, go watch Dyrus. I mean it. Sh*t's hilarious.
This is my first guide ever, so I'm always willing to take advice. I hope you guys enjoy reading this as much as I enjoyed writing it. If this guide is received well, I'd consider writing some for some of my other champs, IE Olaf, Graves, Mordekaiser, Rammus, etc.
2. WHAT YOU NEED TO KNOW
If you're picking up Veigar for this first time and just need to know what is absolutely vital for playing Veigar, here it is.
-FARM YOUR Q.
-Never initiate a teamfight ever ever never.
-Deathcap is the best item in the whole wide world of sports. More important than DFG or Mejai's.
-FARM YOUR Q.
-You fold under pressure like a building made of marshmellows and dry spaghetti. Remember this always.
-FARM YOUR Q.
-The part of your E that stuns is the edge, not the center. Someone chasing you? Cage them in with it so they run into the edge. Trying to gank? Put the edge directly on top of them for an insta-stun.
-Start with E, then W, then DFG before the W lands, followed by R or Q. Congrats, you have another kill.
-JESUS DO I HAVE TO KEEP SAYING IT FARM YOUR GODD*MN Q YOU SCRUBS.
-Ryze gets damage from mana, not AP. Hate him with all of your being, then run away when you see him because he will wreck your sh*t.
-FARM YOUR Q.
You know how most AP carries are supposed to hunt down the enemy AD carry and facef*ck- I mean, tenderly love them from full to dead before they can unleash their Infinity-Edge-fueled instacrits? F*ck that noise. You are the anti-AP carry. Your job is to find that cocky f*cking Brand and make him wish he'd never been pulled out of the ice. Only when you've left them simultaneously cursing your name and begging for mercy as the color drains from their screen should you focus on dealing with anyone else. And for the love of god, do not waste your ultimate on the tank unless he's the only one left and you're one burst away from a pentakill. I know I do it in one of my videos, it's hard not to throw everything you have at something, but it's not worth it.
-Veigar has insane burst. Like, the best burst in the d*mn game. His Q has a 60% AP ratio, his W has a 100% AP ratio and his ult has a (holy sh*t) 120% AP ratio.
-His E stun is amazing in teamfights. People that get caught in Veigar's stun tend not to escape with more than half their health.
-He is a superb villain. A truly superb villain.
-He's one of those champions you cannot ever leave alone, because if you do he'll farm up a free Deathcap's worth of AP and molest your face when you come back.
-It's absolutely vital to farm his Q, meaning he's a good champ to play if you want to learn last hitting, like Nasus or Annie.
-The first time you one-shot someone, you will laugh like a homicidal maniac. This is normal. Welcome to the world of playing Veigar.
-No other champion is so well-equipped to absolutely dominate the enemy AP carry.
-No one takes Veigar seriously.
-Veigar absolutely requires his Q farm to be the bursty little Satan-spawn he wants to be. If you can't last hit, you won't do well as Veigar.
-Aggression in lane shuts him down hard. He needs to farm early game, so anyone that can outrange and outharass him will win the lane. Having a good jungler against a lane like this is a godsend.
-Veigar absolutely needs to solo lane for his farm, the only exception being if he can lane with someone who can go without farm. XP isn't as important to him as Q farm is.
-Veigar will die if the enemy so much as farts heavily in his direction.
-Veigar will get focused in every teamfight unless you have a 23-3 Vayne pumping out more DPS than him. And seriously, how often does that happen?
-Veigar counters himself. No, really.
-If you're playing Veigar, you're not on a murderous rampage. This means you are denying the darkness in your soul, and as a result, you are denying your power. Veigar is not pleased.
-No one takes Veigar seriously.
(Innate): Veigar's mana regen is increased by 0.75% for each 1% of mana he's missing.
This is nice, but don't assume this means your mana problems are solved forever. You need a lot of mana for it to really be effective, and if you spam anything besides your Q in early game, you WILL run out of mana fast and hard.
Q: Baleful Strike
(Passive): Veigar gains 1 / 2 / 3 / 4 / 5 ability power for each champion kill from any damage source.
(Active): Unleashes dark energy at target enemy, dealing 80 / 125 / 170 / 215 / 260 (+60% of ability power) magic damage. If the unit is killed, Veigar gains 1 ability power.
This is what makes Veigar such a monster. Treat him like a squishy, cooler Nasus and just farm the ever-loving sh*t out of this in the early game, and you will be rewarded with Trogdor levels of power late-game as you burstinate the countryside and one-shot all the peasants. Always always always level this first always. Also...
FARM YOUR Q FARM YOUR Q FARM YOUR Q FARM YOUR Q.
FARM YOUR Q.
FARM YOUR W- I MEAN Q.
W: Dark Matter
(Active): Veigar calls a great mass of dark matter to fall from the sky to the target location, which lands after a 1.2 second delay, dealing 120 / 170 / 220 / 270 / 320 (+100% of ability power) magic damage.
You know why this does such insane damage? Like, around 1000 or more damage late game? Because it is a b*tch to land. This is why Veigar's stun is so vital. That said, it's not as necessary early game, so you can choose to level it third after Event Horizon if you want to. Late game, you can insta-kill caster minions with this, so throw your W down on them and Q the melee minions if you need to quickly push a lane.
Also keep in mind that Dark Matter gives vision. USE IT TO FACECHECK. Would you rather lose some mana or die to the Garen sitting in the bush just waiting to skeet skeet all over your health bar and make you cry?
I like getting Dark Matter at level 4 and prioritizing it second.
E: Event Horizon
(Active): Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.
Without this, the only person that could possibly land Veigar's W with any kind of consistency is Shawn Spencer, because that man is a godd*mn psychic. This is amazing in teamfights for zoning and trapping the enemy AP carry in the caress of >2000 damage in a second. It's really tricky to land because the stun is on the ring of the spell, not the entire AOE, but that also makes it great for wranglin' people in one spot. Keep in mind that the size of the ring is big enough that people inside can still dodge your W, because it's that hard to f*cking land.
I tend to get one in this skill at level 2 for ganks and max it last. The 1.5 second stun is long enough to land W if you're quick on the draw and can predict which way they'll run when they're un-stunned.
Ultimate: Primordial Burst
(Active): Blasts an enemy champion, dealing 250 / 375 / 500 (+120% of ability power) magic damage plus 80% of his target's ability power.
Read that again. "Blasts an enemy champion, dealing 250 / 375 / 500 (+120% of ability power) magic damage plus 80% of his target's ability power." ONE HUNDRED AND TWENTY PERCENT OF ABILITY POWER PLUS EIGHTY PERCENT OF HIS TARGET'S ABILITY POWER. HOLY MOTHER OF MARY SH*TTING ON AN UNDERPAID HOOKER THAT'S A LOT OF DAMAGE. This ultimate is what makes you the bane of every AP caster's existence. Except Ryze. F*ck Ryze.
Veigar's runes and masteries are pretty simple as long as you remember what Veigar needs most: AP, then cooldown reduction, then mana/mana regen, then... whatever the f*ck else. Those three are the most important things on Veigar, if you get tank masteries you're bad and you should feel bad.
My AP carry masteries are 21-0-9, going straight down the third column and grabbing Executioner and Havoc in offense (1.5% bonus damage matters when you're measuring damage in 'sh*t-tons') and grabbing Summoner's Insight, Meditation, Improved Recall and Runic Affinity because blue buff is your friend and Veigar's friends don't last long, so you want blue buff to stick around as much as possible.
My burst caster runes use Magic Pen reds, 5 flat AP and 4 AP/level yellows, AP per level blues and flat AP quints. Me likey burst. This gives you 8.5 starting Magic Penetration, 20 starting AP and 54 AP at level 18 if you don't buy items or farm your Q or have masteries because you're stupid. Mana regen yellows also help: flats help your early game and per-levels help your late game, but you want a **** load of AP as soon as possible, so it's better to have the AP runes IMO. I've also played a page with MPen reds and the rest is flat AP, and it's pretty hilarious to start a game with over 50 AP, but you really have to do well early game since you don't have rune help when you hit 18 from the per-levels.
Again, this is what I choose, I highly recommend playing Veigar for yourself and making your own choices, not everyone has the right runes for every champ.
Flash: Flash was nerfed, but people still use it. Why? Because it's **** good and will be until they nerf it to only flash you 2 inches away from the angry Win Nhao trying to shove his spear in your sphincter. Get this always.
Teleport: Every team should have a teleport, it's one of the best summoner spells in the game. The ability to instantly back up a pressured tower, cross the entire map to rejoin a teamfight or return to your lane before the enemy has a chance to touch your turret should never ever be underestimated. I prefer this to Ignite because I just plain like Teleport more.
Ignite: Extremely good on Veigar, because people tend to take his burst and either outright die or run away with barely any health left. I prefer Teleport for its all-around utility, but Ignite is extremely good too, especially if you play a very aggressive Veigar (I don't).
Clarity: Veigar has mana problems early game in that he has very little mana, so Clarity can actually be useful in that regard. It's useless in late game, however, because if you're smart you'll get Morello's or an Archangel staff or a million blue buffs from your incredibly nice jungler so you don't really need this as much as you might think.
Ghost: If the enemy jungler really has a hard-on for you, another escape would always be nice, but never get this instead of Flash. Ghost is best on Olaf, because it makes him ungankable. Flash is best on Veigar because you shouldn't be so close that you need to run like a Kenyan on Powerthirst in the first place.
Surge: I can see the appeal of this, but I haven't tried it. You shouldn't need the AP boost this gives, and the attack speed boost is utterly wasted on you. I think there's better spells you could put in the slot Surge would fill.
Heal: Heal got buffed, but it's best on Mordekaiser and that son of a b*tch Volibear. You die so fast in teamfights that Heal will prolong your life for approximately 0.005 seconds.
Exhaust: If you need to get Exhaust, your AD carry really has their priorities backwards. Exhaust is good for the slow, but you shouldn't be 1v1ing anyone besides the enemy AP carry you've been crushing for the past 20 minutes.
Smite: You are bad and you should feel bad. If you're not bad, you're Saintvicious, in which case, why are you reading this?
Promote: Like every summoner spell it has its purpose, but like all the other spells here at the bottom of the list, it's not worth not getting Teleport or Ignite.
Cleanse: Quicksilver Sash isn't THAT expensive.
Clairvoyance: CV is for the support. You have many better options than this.
Garrison: I haven't tried Veigar in Dominion, but I imagine he'd be the bot champion, so this might work well for him.
This is where I tell you exactly what items to get to utterly rape with Veigar and where you only ever build those items, right?
I read a Rammus guide on MOBAfire by a guy named Bguggs awhile back that really made me realize the value of being able to assess the enemy team and make my own decisions with items. It's a skill that's absolutely vital when playing tanky champions, because if you build a Force of Nature against a heavy-AD team with a gimped AP carry, you just wasted a ton of money for resistances that will never help you in a fight. It's not as important for AP and AD carries because they all tend to build the same items, but it's still important as hell.
Doran's Ring: This is what I usually start with, it's an all-around good item on Veigar. A little extra AP (with AP quints alone this gives you 30 AP), a little mana regen and some extra health. You won't have any money for health pots, though, so be careful.
Meki Pendant + Health Pot: This builds into Tear of the Goddess as well as Fiendish Codex, so if you're the type that has trouble managing your mana, this a good starting item. Don't underestimate the health pot, either, they were nerfed but when you're so squishy every pot counts.
Amplifying Tome + Health Pot: Good for more burst and a little bit of healing, but you'll be hurting for mana if you're not careful or prepared. This is nice because Amplifying Tome builds into so many things, which is great if you want to rush something.
Boots of Speed + 3 Health Pots: Good if you need a little extra mobility, but if you're building Veigar for speed, you're doing it wrong. The 3 health pots make you more survivable in lane, but not having any damage items will hurt your farming/harassing.
Sapphire Crystal + 2 Health Pots: It's not the best idea, but a Sapphire Crystal makes your passive more effective and can be built into a Tear of the Goddess or Catalyst, both of which really help your early game.
13 Health Pots: Hi Mordekaiser, your guides are <- that way.
Faerie Charm + 8 Health Pots OR 2 Sight Wards & 4 Health Pots: Support Veigar is not pleased with you. Support Veigar is planning a gruesome death for you. It involves a table saw and a turkey baster.
Sorcerer's Shoes: The best choice for Veigar, hands down. Makes it even harder for people to take your INSAEN DAMIG and stay standing.
Mercury Treads: Buy these if CC is ruining your day. Don't assume you'll be OK if you just stay out of it, CC is designed to catch you, make you sit down and make you shut up, and if there was a single word to describe Veigar, "quiet" would not be that word.
Ionian Boots of Lucidity: Good with Morello's if you really want to burst as much as humanly possible, but your goal should be to murderize people with your first burst and hop into the fog of war cackling madly as your cooldowns reset.
Ninja Tabi: A haiku by FreestyleKneepad.
The small mage sneaks by
Only to cackle loudly
He's not real stealthy.
Seriously though, unless minion aggro is seriously kicking your ass in lane or that fed Graves is about to give you a Buckshot enema, these aren't worth it.
Boots of Swiftness: It has its advantages, but other boots have such better effects that it's incredibly rare that these will be the best option.
Boots of Mobility: ROAMING VEIGAR HUEHUEHUE f*ck no this is a bad idea next item.
Berserker's Greaves: SPEEDGAR TOO STRONK? No. Never play Veigar again.
Kage's Lucky Pick: Great if you're hurting for gold, since it builds into Deathfire Grasp, one of the best items for Veigar.
Tear of the Goddess: Mana problems? What mana problems? Get this early to maximize its effect, assuming you're casting every 3 seconds it takes 12 and a half minutes to max the mana passive.
Catalyst the Protector: Great for early game survivability and sustainability, but I wouldn't recommend it. Usually I'd get this if I knew I wanted a Rod of Ages fast, which isn't often. It's not a good idea to get this to rush a Banshee's Veil unless you're absolutely sure you're gonna take a lot of heat as the game goes on, because an item slot filled with a defensive item is one less item slot filled with AP.
Rabadon's Deathcap: This is the single greatest item you could ever possibly get on Veigar. Better than Deathfire Grasp, better than Zhonya's Hourglass, better than Mejai's Soulstealer. If you ever get a full build and a Deathcap isn't a part of it... get off my internet. It's required for every single AP carry because it alone gives you about 180 AP with its AP and its passive. Deathcap synergizes amazingly well with Archangel's Staff.
Mejai's Soulstealer: The thing about Mejai's is that it's a hard item to use because it requires you to play a certain way to make it effective. This is why you don't follow guides to the letter- when I started playing Sona I followed a guide that suggested Mejai's for the assist stacks and I wasted so much money on Mejai's that I thought I was just bad at Sona and stopped playing her for awhile. My point is, really assess your game before buying a Mejai's. It's amazing on Veigar- anything that gives him tons of AP is, and the CDR is icing on the cake- but keep in mind people will do everything they can to kill you if you have it because they want you to lose stacks as much as possible. Never rush this if you're not absolutely dominating your lane, you want to be sure you can put it to use.
Deathfire Grasp: One of the best items on Veigar because it does more damage the more AP you have. I like to map my first item slot to my T button and put DFG or Zhonya's there and treat it like a second ult, in which case your burst combo goes E > W > T (before W lands) > R > Q.
Morello's Evil Tome: Morello's on Veigar? Better nerf Irelia. Seriously though, this is a great item on Veigar, it gives him everything he needs: AP, mana regen, cooldown reduction and a book with a really cool-looking Japanese symbol on the front. A little reading material never hurt anyone, it gets boring AFK-farming mid all day sometimes.
Archangel's Staff: Got mana problems? GET MANAMU- ARCHANGEL'S STAFF! This is a great item on Veigar, it basically solves your mana problems and really makes great use of Veigar's passive. It also synergizes extremely well with Deathcap, and the mana-to-AP passive isn't unique, meaning you can get a million billion AP if you get a Deathcap, boots and 4 Archangels, although your team will hate you.
Zhonya's Hourglass: An amazing item, but it can be difficult to use at times. You can use it while in Skarner's Impale, but not while stunned, feared or suppressed by something else, which makes judging when to use it pretty hard. This is another item I put in my first item slot (mapped to the T button) because you need to be able to use it at a moment's notice. Good judgment is the difference between using it when Malzahar has already used all his spells and is about to ult you and when he's already got you suppressed on his pool, watching your health bar shrink like Ant Man on Slim Fast.
Will of the Ancients: Great if you need a little survivability, because Veigar does so much damage that 25% spell vamp gives him enormous amounts of health back. Especially good if you have another AP damage champ on your team.
Abyssal Scepter: If your enemies are smart, they will get magic resistance. Abyssal Scepter punishes them for being smart. Also good if you're melting that enemy Brand (as you should be) but he's still putting some serious hurt on you before you turn him into something that should be stuffed in a jar and stuck on some old widow's mantle. Plus it looks f*cking cool.
Void Staff: Already raping the enemy team? Check. They sh*t their pants and run in fear if you so much as type "I WILL RAPE YOUR SOUL" in all-chat? Check. Feel like you could kill them a tenth of a second faster with just a little more help? Check. Time for a Void Staff.
Rod of Ages: ROD OF AGES, ROD OF AGES, STILL ROLLIN, KEEP ROLLIN. Good early/mid game item if you're having trouble farming, since it gets stronger over time. A Catalyst is a great thing to have during the laning phase, too.
Rylai's Crystal Scepter: Excellent item on Veigar, especially if your team is hurting for some CC. The bonus health also helps survivability a good amount, but don't expect Banshee's Veil-like protection, it just makes you die a tiny bit slower when focused.
Moonflair Spellblade: Good if you desperately need Tenacity but desperately-er need the boots you already have. Otherwise, probably not worth it.
Lich Bane: No.
Banshee's Veil: Should not be underestimated as a defensive item. Makes Karthus cry tiny lich tears.
Guardian Angel: What's more annoying than a Veigar that anally rapes your carries the moment you forget he's there? One that revives with fresh cooldowns when you try to focus him and decides he's still nice and rock solid and ready to fistf*ck all over again!
Infinity Edge: Not as good on Critgar as it is on Fiddlecrits.
(Continued from the first post.)
9. GAME PHASE GUIDE
NEVER FIRST PICK VEIGAR IN RANKED UNLESS YOU ENJOY LANING AGAINST RYZE, YOU SICK MASOCHISTIC F*CK.
ALSO BAN RYZE. WHY? BECAUSE F*CK RYZE, THAT'S WHY.
Grab your sh*t and go to mid, or top/bottom if your team hates you and doesn't want you to succeed. (Seriously though, a Veigar anywhere besides mid is never going to be as strong as a Veigar that had mid all to himself. He should be the main AP carry, not someone else.) Grab your Q first unless your team plans to invade, in which case you want your stun first because 1.5 seconds at level 1 is ridiculously strong in a level 1 teamfight.
Your goal as laning phase Veigar is the same as it is for Nasus: Farm. Farm farm farm farm farm. Farmity farm farm godd*mn farm. Aggression is for fools. Veigar bides his time, lets his enemies think he's not a threat, then comes around late game and makes them wish they could pick Ryze 5 times. Make sure to tell your jungler you want blue buff after he gets it for his first clear. Unless he's Fiddlesticks, odds are you'll put it to much better use than him. If he is Fiddlesticks, don't turn your back on him, split up or say "that was close" and you should be OK.
If you're really being pressured, don't be afraid to ask your jungler for help, but don't assume that means you can do what you want, either. Play defensively and farm as much as you can while staying safe. If that enemy Lux is going to completely crush you if you get anywhere near her holy-sh*t-OP range, then back off the turret when she comes near. Losing your turret isn't the end of the game, losing your life ten times before ten minutes is. Kage's Lucky Pick is a great item to buy if you're really hurting for gold, because it's a gold-per-ten item and it builds into Deathfire Grasp, which is one of Veigar's key items. Philosopher's Stone is alright too, but Shurelya's is a waste of an item slot, so only hold onto it as long as you don't need the item slot for something more important.
Also, BUY WARDS. It's not incredibly important, especially if you have a support and jungler who know what they're doing, but trust me, wards save lives. Put a ward in each river bush into mid or somewhere nearby the area (there's a bunch of great guides out there about ward placement, the internet is your friend) and pay attention to the minimap and you'll be just fine. This is especially vital if you're being aggressive and they have a jungler. It helps to think about item costs by taking the item cost and adding 75 to it, then recalling to buy at that number so you have enough money for both the item and a ward.
As a benchmark, you should have somewhere between 20 and 30 AP from your Q by 10 minutes. As with all of these benchmarks, if you have more than that, good job, keep it up. If you mouse over the Baleful Strike icon, you can see how much AP you've harvester with Q in the tooltip. Use this to your advantage, Q farm is what separates the good Veigars from the great Veigars. You want to have your first item at least half-done by the time the early game ends, Veigar is a little more lenient with item building speed because he gets free AP.
This comes around when one of you destroys the other's tower. If you destroyed their tower, odds are you crushed them a few times, too. If so, congrats! You can start roaming and ganking, but be sure to keep an eye on mid lane to make sure they can't push too hard or farm that much. This is where Teleport becomes extremely nice to have.
If you lost your tower first, don't worry too much. Your team might talk ****, but losing your tower provides some significant advantages. The space between your river tower and the tower behind it is much safer than the middle of mid lane, so you can sit there and slow push by only last-hitting with Q. Since most champs will leave the lane to roam at this point, make sure your teammates know to be careful and enjoy your free-farm. Just make sure to take the enemy's mid turret soon, before your free-farm advantage is overshadowed by the disadvantage of being behind by a turret.
DON'T STOP FARMING YOUR Q. At this point you can push lanes by casting W on the caster minions and Qing the melee minions, but if you're hurting for AP because Annie kept asking you about her bear Tibbers and you kept finding it when it appeared out of nowhere and stuck its dick in your face, take it slow and last hit with Q as much as possible. You should also have your Deathcap by now, and likely one or two other full items if you've been doing really well. As a benchmark, you should have somewhere between 60 and 80 AP from your Q by 25 minutes.
Welcome to late game. This is Veigar's domain. If you did well through early and mid-game, enjoy one-shotting ALL OF EXISTENCE. No, seriously. Veigar is to "late game champion" what Phreak is to "tons of damage"- the two define each other. Late game you'll be unloading your combo for about 2000-holy-f*cking-sh*t-how-does-something-that-small-tear-my-anus-open-that-far damage, which melts squishies and makes tanks... kinda uncomfortable? Don't focus tanks. No, seriously.
Positioning is absolutely key with Veigar in teamfights. You never want to be in the middle of the action, you want to be on the outskirts, safely away from all the pokey and slashy bits that Veigar is so allergic to. You're supposed to kill the enemy AP carry, but if that means wading through Tryndamere's b*tch-slap-a-riffic sword, it's not worth it. You'll die before you can do anything, and if you don't you're building Tankgar and I hate you please die.
Make sure to stay with your team at all times, because smart enemies won't roam solo and neither should you, because you're not Tryndamere. On an unrelated note, have you ever bursted a Tryndamere so hard that he didn't even have time to ult? It's pretty godd*mn funny, you should try it some time.
DON'T FORGET TO FARM YOUR GODD*MN Q, YOU DO NOT GET TO SLACK OFF ON THIS. The thing that makes Veigar so crazy strong is that the longer the game goes, the stronger he gets. It's extremely easy to see that you're doing truckloads of damage with just a Q and assume you're set as far as Q farm. IT'S NOT ENOUGH. IT'S NEVER ENOUGH. YOU AREN'T THE BEST VEIGAR IN THE WORLD AND YOU CAN'T STOP FARMING YOUR Q UNTIL YOU'RE 357-0-0 AND HAVE OVER 9000 AP FROM YOUR Q. A good benchmark is to have about 90-100 AP by 35 minutes, and 20 or 30 more every 10 minutes after that, because even in late game you should be farming HARD. A free Deathcap's worth of AP is nothing to scoff at, because if you scoff at it Veigar will turn on you and molest your dog with his +140 AP staff. He values his AP very highly.
I can't give you a detailed list of every single matchup versus and with Veigar since I haven't played him since before League of Legends was an idea like SOME PEOPLE, but I can tell you from experience which people you have a hard time with and which people are money pinatas waiting to be popped with a well-placed Dark Matter.
Ryze: Seriously, f*ck Ryze. F*ck him with a rake. He's the only AP champ that scales off of mana, not AP, and so he's the only one that can resist the tempting charms of your HOLYFOMGSH*TTONSOFDAMAGE. If you got paired against a Ryze... I will mourn for you.
LeBlanc: LeBlanc has a kit designed to really put the hurt on Veigar. She silences with her combo, preventing you from comboing back, her dash can juke your stun if she's good, and her snare keeps you from making distance between the two of you. Keep her at a distance and you're fine, but you better be **** good at landing your stuns.
Veigar: You know all that time you've spent Q farming? So did he. Better hope you can ult him before he ults you.
Kassadin: Same problem as LeBlanc. Kassadin's silence, jump, slow and Darth Vader voice all combine to make him retardedly hard to deal with as Veigar. Pick someone else if you see him in champ select, or he will ruin your day.
Lux: Nothing is more frustrating than trading blows with Lux, because her range is so immensely better than Veigar's and a good Lux knows this. Prepare to take pots if forced to lane against a Lux, because you will be hurting and you will not farm well.
Malzahar: Point-for-point, his damage-over-time is more effective in early game than your burst, especially since you're required to focus on farming and he's not. His suppress stops you from comboing or using Zhonya's, so if he gets the jump on you, you're f*cked.
Akali: Your only non-targeted spell is Dark Matter which is crazy hard to land without a stun, so her gap-closing and stealth will f*ck your sh*t up hard. Try accusing your teammates of being pirates in the hopes of making her attack someone else.
Cho'Gath: Cho's kit is designed to disrupt, and both his knockup and his silence shut you down hard for their duration. If he's building AP you can deal with him, but be really careful around him because his ult will do around 1000 true damage, which most people tend to forget.
Tryndamere: A Tryndamere went mid against me once. At first I thought "Hell yeah, free turret", and then he spun towards me and slapped me in the face with his sword. And it f*cking hurt. It likely won't happen but if you lane against Tryndamere, be extremely careful. He'll ult through your burst and rape you while you're on cooldown. Why? Because f*ck Tryndamere, that's why.
Teemo: HE STOPPED YOU FROM CARRYING OUT YOUR EVIL DEEDS! HE IS CLEARLY YOUR GREATEST ENEMY! Also he doesn't need a lot of AP for his mushrooms to do massive damage to you and make you trip f*cking balls, so AP Teemo isn't as easy to deal with as you might imagine.
Veigar's Gold-Filled Pinatas
Karthus: Karthus never ever builds defense and always stacks Deathcaps and Archangels, making him a big, scary target for your hyperactive, twiggy little hero to pump full of AP-boosted death juice. He'll spend so much time as a ghost that you'll wonder if Mordekaiser is somewhere nearby ulting people from the bushes.
Brand: Likewise, Brands tend to build like hardcore glass cannons, making them extremely easy to kill. His stun requires 2 abilities to land, which gives you a window to stun him first, so in a 1v1 you have an upper hand.
Heimerdinger: Heimerburger's big brain is just packed with AP for those annoying turrets. You have 2 options, depending on how much AP the two of you have and how strong you are compared to how weak he is. Option one, thank him for the Q farm his turrets give you by killing them first then stunning him and pounding his stylish brain afro in with a Dark Matter. Option 2, walk by and casually toss an ult his direction, cackling when it one-shots him. I've done this to an Archangel's-stacking Heimer 3 times in one game. It's f*cking hilarious.
Zilean: Early game, he outbursts you with his double bomb. Late game, you teach him what burst is all about. You might want to save your ult unless you're sure he's burned his revive, but that's really the only thing you need to worry about with him late game.
Veigar: You know all that AP the enemy Veigar's been farming? Make sure to thank him for giving you all that extra damage. Also, if you lane against each other, try to convince him to have an evil-laugh-off, then tell your jungler to gank him while he's distracted thinking you're just here to have fun. NO MERCY.
Fiddlesticks: He likes to just kinda sit there and hope you'll let him drain you. Buy Merc Treads, then slap a stun or a Dark Matter on him and teach him what it means to do real damage. Most Fiddlesticks don't know when to stop draining and can mistakenly believe they can drain right through Dark Matter, so if you can burst them down while they're standing still, f*cking do it.
Veigar's Best Friends
Lux: Stun, Lucent Singularity, Light Binding, Dark Matter, "Double Kill!". It gets even better when you have your ultimates.
Fiddlesticks: What's scarier than a Fiddlesticks ultimate from the jungle? That moment when Veigar stuns you and you know it's coming but there isn't a **** thing you can do about it. His heavy CC also makes unloading your combos way easier.
Galio, Nunu, Kennen, anyone with an AOE ultimate: Veigar's Event Horizon makes for a great wranglin' cage, and it's even better when people are trying to escape a scary ultimate and you can lock them right in the middle of it.
Rammus, Alistar, Shen: "Get off my carry! He may be pure evil and rocking a leprechaun outfit like a dumb*ss, but he's mine!"
Kayle, Zilean: MWAHAHAHAHAHAHAHAHA I AM UNKILLABLE
Tryndamere: Tryndamere is tied with Teemo for the title of Most Despised Champion, which means he has a global taunt that makes everyone want to kill him. Use this to strike when they ignore you and punish them for their ignorance. And then try to kill your allied Tryndamere, because f*ck Tryndamere.
Q: Did you farm your Q?
A: F*ck yes I did! That Brand almost wondered if I knew he existed from the way I dove through his Pillars for last hits! I had 100 AP by twenty minutes and I spent half that time thumbing through Morello's Evil Tome looking for dirty words!
Q: Did you remember that you're a squishy motherf*cker and play accordingly?
A: I treated Veigar like the Noisy Cricket: tiny and easily broken, but HOLY SH*T IT JUST BLEW A HOLE IN A SEMI TRUCK, A GODD*MN SEMI TRUCK FOR CHRIST'S F*CKING SAKES, DID YOU F*CKING SEE THAT?!
Q: Did you wrangle carries with your Event Horizon like a coked-up John Wayne?
A: Yippie-ki-yay, motherf*cker!
Q: That was Bruce Willis, but close enough. Did you focus the enemy AP caster?
A: He spent the second half of the game on WebMD looking up diseases that matched the symptom "extreme bleeding from every pore and orifice of the body".
Q: Did you farm your Q?
Q: You best be joking, brother.
A: Relax, I was farming even while we were taking Baron. Don't ask me how I did that, I don't even know.
Q: Did you build for maximum AP and ultraburst?
A: Actually, I decided to build an Infinity Edge.
Q: You are bad and you should feel bad.
A: I do. Not. Because I actually built eight Deathcaps.
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