To Riot: Fix Twisted Treeline

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Soliant

Member

12-04-2011

Dear Riot
I just undoubtedly played the most infuriating match of my entire life. We played against a legitimitely good team. Our team was clearly better. We were ahead about 20-8 in kills and they would not give up. It was a blitzcrank, singed, and riven. we were shyvana, warwick, and morgana. We should have won immediately, However even with banshees veils and all the items in the world, we could not take down the turret while the team idley stood inside their nexus just waiting. The moment we went in, riven disbanded our banshees veils, blitzcrank pulled us into the turret into their base and singed did the same. 3v2 we couldn't win. 3v3 we rolled over them so hard it was painful to watch. they would just retreat back and forth non-stop. We destroyed their inhibitors upto 10 times each trying to just get that final turret but every time we'd just die. Switch the nexus and turret position. Re-do the map. I really don't feel like playing a game when the team that's clearly better can still lose because they can't try to win. You can claim "be patient, let them come to you", but what the hell is that with all this talk about "fast paced action" riot has been boasting about and claiming they've been implementing. Take out 3v3 or re-work it. Because in it's current position, it doesn't work. Or your can make the game the exact same and switch the turrets with the nexus so people can pull people in all day on summoner's rift.

Sincerely, Soliant


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Soliant

Member

12-04-2011

to be clear, it was the laser in the base we were pulled into because these champions could just pull us inside from such a distance it was hardly conceivably fair. It's one thing to hide under a turret. It's another to literally NOT have to leave the base and just win while we're either down a player or aced as a result of trying to escape from losing a player instantaneously.


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Orenin

Senior Member

12-05-2011

First of all, you kill blitzcrank and singed in a teamfight in playing field

OR you dodge blitzcranks grab

for singed just stay at the base of the tower and he cant pull u quite far enough

one dodged grab and u get the tower down, even if u cant kill them in a teamfight.


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M0NSTER HD

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Member

12-05-2011

this is a huge problem, you can be winning by far but ppl camp the pool for soooooo long, a 20 min game turns into a 60 minute game,

Jaredyellow3 your post is useless

Fixing the turret placement and superminions path would help this problem


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Sadiking

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Senior Member

12-05-2011

Yeah, happenned to me, we were winnin, but then the enemy just camp on the base even with the inhibitors destroyed minions woulndt get to turret nor we could push, the game was like 72 minutes long, we decided to surrender even when we were winning, it was ridicously boring, plz RIOT fix this by placin the turret on the front of the nexus and the minions path.


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Tori Niku Sushi

Senior Member

12-05-2011

Warwick ATKSPD buff + Morg's ranged Auto attack = Dead turret.


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GetOnMyMap

Senior Member

12-05-2011

Yeah you must suck if you couldn't get the turret down because of that if you were destroying like you said they were then you could just take the turret down in a couple seconds sit behind your minions to dodge blitz grab and if singed comes up to grab you have your team kill him and gg? QQ more TT doesn't need "fixing"


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SlappindaBass

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Senior Member

12-05-2011

yea the pools super turret the kills you in one hit at the back in very frustrating they need to lower the range substanitally so games donlt last 60 min, and it gives a chance for the loosing team to win, BTW it used to be a good range but for some stupid reason they increased it and its a pain in the butt


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Soliant

Member

12-05-2011

You can claim that all you want, but the simple fact is this was a legitimitely good team. They just exploited a flaw in the game to win. We could've taken the turret down but they knew any turret focus we did would end up in 1 dead in throws to the nexus, 2 wouldn't escape, and they could push to win. If it's a bad team, it doesn't matter, this was a good team who knew what they were doing. The simple fact is, 3v3 playing smart we rocked them, and we had solid teamwork. It was just at the end, no teamwork could get around a good team who was fully built. We could beat them in any fight no matter how they played, but with a turret taking down 1 player instantaneously, there's no winning in a close match. 1 Turret no problem. 2 turrets, maybe a problem (doesn't apply to 3v3). Insta-kill base turret. Mega-problem.


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Valkyrie17

Senior Member

12-05-2011

You can do the only thing you can do. Farm till their base, secure all the buffs and wait for them to make a mistake.