A Very Common Tactical Mistake

123
Comment below rating threshold, click here to show it.

brossef

Senior Member

11-30-2011

nopeop is wrong, if you dont go there and push then they will which means they will get about 10 minions with them when they assault, unless you have extremly good aoe to take out those minions you will lose top they cap insanly fast, will block your skill shots, so listen to op to some extent, but u still have to push top


Comment below rating threshold, click here to show it.

ViolentlyCar

Senior Member

11-30-2011

Quote:
Originally Posted by brossef View Post
nopeop is wrong, if you dont go there and push then they will which means they will get about 10 minions with them when they assault, unless you have extremly good aoe to take out those minions you will lose top they cap insanly fast, will block your skill shots, so listen to op to some extent, but u still have to push top
If you go there and die, the chances of you losing the point are much higher than if they have a few minions and you're alive.


Comment below rating threshold, click here to show it.

Lameador

Senior Member

11-30-2011

Quote:
Originally Posted by ViolentlyCar View Post
Do you mean four men?
No, I mean 5 (Five) V


Comment below rating threshold, click here to show it.

FDru

Senior Member

11-30-2011

Ridiculously convoluted way to explain it, but I agree with your point. That and pushing in general is extremely dangerous. If you control your mid, and they control windmill and you do NOT have vision on the jungle, you can easily be ganked by pushing minions towards windmill even if you have not crossed the midsection.

tl;dr: unless you're a dedicated bot laner, pushing is bad.


Comment below rating threshold, click here to show it.

Hobocop

This user has referred a friend to League of Legends, click for more information

Senior Member

11-30-2011

That's why it's important for your team to gain control of the jungle between Windmill and your middle point if you don't have Windmill so that if you have a strong pusher, he can safely do so without getting caught out and killed. There's enough brush to be able to have vision of all jungle approaches to the upper corner health relic location without being seen yourself, which basically turns your pusher into bait. The pusher is also generally close enough to the action to be able to come and assist in the teamfight should it break out.

Insert counterplay with Sweeper, scouting abilities, and skillshots from the opposing team here, and whatnot.


Comment below rating threshold, click here to show it.

ViolentlyCar

Senior Member

11-30-2011

Quote:
Originally Posted by FDru View Post
Ridiculously convoluted way to explain it, but I agree with your point. That and pushing in general is extremely dangerous. If you control your mid, and they control windmill and you do NOT have vision on the jungle, you can easily be ganked by pushing minions towards windmill even if you have not crossed the midsection.

tl;dr: unless you're a dedicated bot laner, pushing is bad.
I made a far more blunt post on another forum, but you kinda have to overdo it on the official forums...


Comment below rating threshold, click here to show it.

Shaxtenn

Senior Member

11-30-2011

Going to cap the opponent's mid isn't a bad idea, but you need to be smart. If you've just aced them in a fight at top, hit tab. Make sure they're all dead. Look at how long until they come back. You probably have time to run down and neutralise mid. Are they alive again? Even if you can't see them on the map, they're going to be running past mid in about 5 seconds, so it's time to leave (unless you're almost done capping).

But don't **** around in the jungle between top and mid, if you already control top. It's a bad place to fight. You already have the advantage - you stand to lose far more than they do. The most likely outcome is that you die, you bait some of your team to come and die as well, and you lose top.


Comment below rating threshold, click here to show it.

ViolentlyCar

Senior Member

11-30-2011

Quote:
Originally Posted by Shaxtenn View Post
Going to cap the opponent's mid isn't a bad idea, but you need to be smart. If you've just aced them in a fight at top, hit tab. Make sure they're all dead. Look at how long until they come back. You probably have time to run down and neutralise mid. Are they alive again? Even if you can't see them on the map, they're going to be running past mid in about 5 seconds, so it's time to leave (unless you're almost done capping).

But don't **** around in the jungle between top and mid, if you already control top. It's a bad place to fight. You already have the advantage - you stand to lose far more than they do. The most likely outcome is that you die, you bait some of your team to come and die as well, and you lose top.
You hover around that area so you can react to where they do - you don't actually fight there.


Comment below rating threshold, click here to show it.

BROSEPHIROTH

Senior Member

12-01-2011

OP is correct. Please don't hang out in that area without a good reason to do that.


Comment below rating threshold, click here to show it.

brossef

Senior Member

01-04-2012

Quote:
Originally Posted by ViolentlyCar View Post
If you go there and die, the chances of you losing the point are much higher than if they have a few minions and you're alive.
there is really no reason you would die, you dont run with the wave pushing it all the way to there turret. you go to the mid line, and just kill the wave thats it, and it pushes the wave back to there tower itself if they dont push back there is no reason you would ever pass the mid point from top to their mid. and if you never push top even a little then they will push it giving them a far greater advantage, because creeps soak up tower shots and make capping 5x faster. so if you are letting them push up to your turret you just made it about 2x more likely that they will win, because they dont even have to cap the tower creeps will neutralize it so you lose the tower advantage you had, then you die and they cap.

this happens far to often, enemie starts pushing and team does nothing but sit on the turret letting minions get there.


123