Hello Asgrim,

I'm sure your intent is good here, but I can't see the use in introducing new terms like TEH, when EHP (Effective Health Points) is already widely used, and these so-called "damage ratios". In my opinion, you're only making a simple thing very complex. No one needs to follow an artificial term called "damage ratio", or how many % is the enemy carry chipping away of your health / hit.

All these advices for tanking can be summarized in a small and effective guide of how to generally make the most use out of your gold. When you have a certain amount of health and resistances, all you have to consider is the amount of EHP an additional unit of health or resistances will give you, taking in consideration the price of such units.

Also, resistances do not work in diminishing returns, as is proven in the following post. This is a general folly that results from people playing with percentages without thinking thoroughly. Recently Morello stated flawlessly so, and hasn't since corrected his mistake, in hopes of letting the matter go unnoticed.

Here's a link to a post where the subject is discussed among other things:

http://na.leagueoflegends.com/board/showthread.php?t=1420182&langid=1

Scroll down to the quotes in my main post.

If you don't want to open the link, I'll summarize the logic behind the EHP/gold optimization:

At 3000 HP and 150 resistances (150 of both armor and mres) you may choose to buy 10 HP (~26 gp, when Giant's Belt is used for the maths) to gain +25EHP. You may also choose to invest the same 26 gp into resistances, meaning you divide 26 gp in between MR and Armor. Since MR and Armor cost almost the same amount, for the sake of simplicity I will consider them to be of the same value. Using the price/quality values of a negatron cloak and a chain vest, we get 0.83 points of both resistances, i.e 0.0083*3000 HP = +25 EHP. This means that at 3000 HP and 150 resistances, buying more of either is optimal.

In the aforementioned post I've given a simple and easily memorized formula to optimize your HP/resistance ratio. Add both resistances together, the sum should be 10% of your max HP. In other words, keeping the HP : (Armor + Magic resistance) ratio at 10 : 1 lets you follow the linear and optimal relatioon between buying HP and resistances.

TL;DR, your guide is a nice try, but please try to find out the facts first, and not confuse newer players with new fancy useless terms.

EDIT: Downvotes? Hahah! Ignorant maggots. The other people who agree with me are later upvoted. Learn the subject at hand first, *then* downvote if you feel it necessary.