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000002.456| 232024.0000kb| 0.0000kb added| ALWAYS| r3dRenderLayer::SetMode(XRes = 1280, YRes = 800, BPP = 32, Flags=8, RenderPath = 101) enter
000002.456| 232024.0000kb| 0.0000kb added| ALWAYS| r3dRenderLayer::SetMode: Enumerating Display Modes
000002.456| 232028.0000kb| 4.0000kb added| ALWAYS| r3dRenderLayer::SetMode: Creating d3d device
000003.447| 244904.0000kb| 12876.0000kb added| ALWAYS| r3dRenderLayer::SetMode: Initialize shaders for current rendering path
000003.588| 246076.0000kb| 1172.0000kb added| ALWAYS| r3dRenderLayer::SetMode exit successfully
000003.622| 249272.0000kb| 3196.0000kb added| ALWAYS| r3dRenderLayer::RestoreResources
000005.422| 253472.0000kb| 4200.0000kb added| ALWAYS| Set focus to app
000005.422| 253472.0000kb| 0.0000kb added| ALWAYS| Input started
000005.446| 253520.0000kb| 48.0000kb added| ALWAYS| Query Status Req started
000005.446| 253520.0000kb| 0.0000kb added| ALWAYS| Sleeping
000005.947| 253516.0000kb| -4.0000kb added| ALWAYS| Waiting for server
000005.947| 253516.0000kb| 0.0000kb added| ALWAYS| Query Status Req ended
000005.947| 253516.0000kb| 0.0000kb added| ALWAYS| Waiting for server response...
000006.551| 253516.0000kb| 0.0000kb added| ALWAYS| Receiving PKT_SynchVersionS2C_s, Server :Version 188.8.131.52 [PUBLIC]
000006.551| 253516.0000kb| 0.0000kb added| ALWAYS| Started Map Map2
000006.552| 253516.0000kb| 0.0000kb added| ALWAYS| netUID: 0 defaultname
000006.552| 253516.0000kb| 0.0000kb added| ALWAYS| Adding level zip file: Map2.zip
000006.554| 253524.0000kb| 8.0000kb added| ALWAYS| PlayGame Started
Running Cider Build 6537.
Running the Crossover fix works, apparently (kind of: http://na.leagueoflegends.com/board/showthread.php?t=1433136&highlight=crossover&page=12), but I know very little about Cider so I'm not sure what I could try with this.
I do also have a Windows machine at home that I plan on using, but I'm without internet until the weekend (****ing Rogers Canada) and am doing this troubleshooting at school on my MBP. Once I get internet and can update my Windows client, I'll come back and see what I can find.
Until then, I don't know the actual effects of the new patch on game/windows files so I'm not sure how far I'll get. It looks like Cider could be fudging some API translations which would be something that I can't help much with.