am i the only one who thinks backdooring is a bad idea?

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Necks

Senior Member

10-31-2011

Backdoor capping only works if your team comp is strong enough to handle 3 v 4's. Obviously this isn't always the case.

Eve with a Blitzcrank + Urgot + Irelia = O.K. It will work.

Eve with a Sona + Lux + Tristana = You lose.

So, to all of the backdoor capping players, remember to consider your team composition before instant-locking in as Eve or something similar. If you have a beefy composition that can handle 3 v 4 fights, then you can self indulge in choosing a backdoor capper/roamer.


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PsYcoTiCluNaTiC

Member

10-31-2011

The problem with this type of strategy is that you often cannot hold the points that you capture, due to the nature of your build [priscilla and boots of mobility]. Therefore you cap it and often invis to stop them from capping or just run.

I have found backdooring players to be extremely inefficient, and often causing losses more than wins. As players still don't understand the concept of holding 3 points in lower skilled games, it wouldn't be that hard to abuse the backdoor to keep a good win ratio. In fact, often times you'll see two guys chase an eve while the other two fight top, both dying. This is a success for eve.

But in higher skilled games it's much harder to pull off these risky moves, as it often leaves your team falling. In addition, good players won't be so risky as to push once they've acquired the windmill early on, they'll heal and often recap their point that you backdoored.

Then again, I'm currently 52-20 on dominion. I often see people who backdoor causing a lost teamfight, thus losing an additional point for the sometimes gain of one [a recently revived guy often causes you to stop after neutralizing].


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dirtpoor

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Senior Member

10-31-2011

The trouble isnt people ninja'ing nodes they cant hold... Thats the whole point of ninja noding. The problem is YOU thinking you HAVE TO HOLD THEM.... No you dont. Stop splitting up to try to hold what the ninja'r took. Just have 3 people hold top + mid. 1 person hold bot. And 1 pro escape ninja noders constantly hitting bot, mid, and sometimes top unrelentlesly. Its akin to always taking someones leg out over and over in a fight. If you take out 1 of their legs standing they will be forced to stand back up or lose. Same thing with ninja noding. If a team acts right with a ninja on their team then the ninja actually makes top wayyyy easier.

They arent ninja capping to acrue extra points immediatly. They are ninja'ing to force people off of top and forcing people to run all around the map. Making it much easier to hold your 3 main points. Stop running all the way across the map and failing at defense just so you can blame the runspeed ninja.


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The 0regon Trail

Senior Member

10-31-2011

Defending points beats backdoors. People who build to backdoor can't ever win a fight. Ever. Either have someone hold it directly, or bait them into trying to capture it by hiding in the bushes and assassinating them as they try to capture. Anyone can do this task if the target builds nothing but speed/cap items like most ninjacappers do. Its free gold if you catch them. If you don't, don't chase. Either way, once they know you're aware of them, they'll be more hesitant to do it again.


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dirtpoor

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Senior Member

10-31-2011

Quote:
Originally Posted by Laundromatic View Post
Defending points beats backdoors. People who build to backdoor can't ever win a fight. Ever. Either have someone hold it directly, or bait them into trying to capture it by hiding in the bushes and assassinating them as they try to capture. Anyone can do this task if the target builds nothing but speed/cap items like most ninjacappers do. Its free gold if you catch them. If you don't, don't chase. Either way, once they know you're aware of them, they'll be more hesitant to do it again.
If you do that then that means you + others are wasting time on your side of the base camping your own bot and mid. A good ninja capper can almost always escape and draws resources from top every time. When an enemy takes and camps top you have 2 real options to get it back.

A: Push minions and have 2-3+ people assualt the node around the same time the minions will neutralize it (assuming there are guards at the node)

B: Ninja their bot (if bot is overextended) or mid (if unguarded) to peel pressure from top and then take it

C: (Usually not an option against good teams) If you are lucky you can blitz it because it only has 1 guard. Or you can take out more thanks to garrison or some other benifit.

A good escape ninja that caps only will relieve TONS of pressure all game and make the game much easier.


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coffeerox

Senior Member

10-31-2011

Backdooring is a valid strat but it should not be the main focus of a build or strategy. You do it when you need to and don't gimp your team to 4v5 just to do it all game.


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Stimuz

Senior Member

11-01-2011

Backdooring is good if you have a good assassin type teammate waiting to intercept whoever goes to stop you in the jungle. If all you're doing is decapping to decap you're pretty useless.


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Ogretron

Junior Member

11-01-2011

Backdooring at the beginning of the match is very risky and it depends a lot on the rest of the team. I have a lot of experience with related node taking games and it almost never works early in the game as that is where you need numbers for the big fights.

Now backdooring when you know you have their teams attention elsewhere is great. Even though you are down a person in those fights if they play safe it can give you time to take their node. In most cases in Dominion people that backdoor do it badly and it opens up their side to get taken easily.


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MeijiDoom

Senior Member

11-02-2011

I don't see how backcapping means you can't fight. With a Eve, just go Mobility, Trin force, FoN/Odyn's to get that extra second out of cap and Thornmail/Randuins. Instant tank Eve and has boosted movement speed. Get a brutalizer if you need more damage but she's perfectly fine at fighting unless she's trying to go 1 v 1 against a burst caster or a top duelist.


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Anniie

Senior Member

11-02-2011

If they explain what they're doing and your team just pokes at the wiindmill stalling, then it's quite worth it because rarely will the opponents be aware enough to notice a backcap during the first fight top.