Does Frozen Mallet stack with Ashe's Q?

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Directw

Senior Member

03-29-2012

it simply not woth. FM it more for the melee champions to mainly boost their survivability with a little boost on damage. It's not a good item on range champions. I would get PD or bloodrazor to increase my as, and therefore, the enemies has harder time to escape.

Usually, volley + forest arrow + ult(if available) is more than enough to slow down enemy for your team to chase or escape.

If you need survivability at early ~ mid game, it usually means you doesn't position right and/or your teammates are not protecting you.


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acosn

Senior Member

03-30-2012

Quote:
Originally Posted by SkieLok View Post
nothing else gives as much health and a gauranteed bada$$ slow. frozen mallet is 3250 to buy and only other item offering that much health is a warmogs for 3000. But you also get the +20 attack damage and the stacked slow. An extra .5 seconds of slow for ashe as her frost arrow only lasts 2 seconds (2 seconds of greater slow and .5 of 30%, you will be shooting fast enough to keep it stacked all the time anyway).

To me it is worth it on any AD carry and also ashe, even with diminishing returns. Makes you less squishy and makes people think twice about poking at you if they cant turn and run after failing at bursting you dead with a combo.

Ashe Q + boots of speed + frozen mallet = you think your running away any time soon?
Ok we get it, you like Frozen Mallet.

We're telling you mathematically it's a bad item no matter how you slice it for Ashe. God per gold spent there isn't a single item in the game worse in terms of damage output unless it simply doesn't have AD, and in terms of survivability, HP without mitigation is a fairly bad investment. It translates to two, maybe three solid hits from a carry, and a handful more from a soak or a tank.


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SkinnyKid2

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Master Recruiter

07-07-2012

Plus red buff, you are the ad carry and should have this. Acosn brings up the point of health without mitigation is bad, but mitigation without health is just as bad, its why you get qss or banshee to flat out prevent cc instead of take more hits.


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infinitenoob

Member

07-27-2012

so if running speed was 400 it would be calculated 400 x .65 x .70 = 182 for frozen mallet, and 400 x .65 = 260 for just frost shot! 400 x .455 = 182. so 54.5% slow! and what do you mean by diminishing returns?

35% of 400 = the amount being taken from 400, but 65% is = to the amount of speed the unit still has. 30% of 35% of 400 is = to the amount being taken from 400,
400 x .455 = 400 x .30 x .35 = to the amount being take from 400, so
54.5% is = to the amount of speed the unit still has.

So 54.5% is accurate and 45.5% is inaccurate. You all made a math error that is a common mistake in people learning Algebra. 1-2

so one more time to make sure you under stand

400 x .35 = 140
400 - 140 = 260 (400 x .65 = 260)
260 x .3 = 78
260 - 78 = 182 (400 x .65 x .70 = 182)

400 x .445 = 218
400 - 218 = 182 (400 x .545 = 182)

If you don't agree with me, go ask your math teacher.


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infinitenoob

Member

07-27-2012

How much slow does the red buff offer? i would like to put that into the equation and see if red plus mallet plus ice arrow would work out to be a good combo or now, my idea with her wouldn't be to chase any one down but to kill any one chasing you, you has less range!


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Saintdelicious

Junior Member

09-16-2012

Quote:
Originally Posted by infinitenoob View Post
so if running speed was 400 it would be calculated 400 x .65 x .70 = 182 for frozen mallet, and 400 x .65 = 260 for just frost shot! 400 x .455 = 182. so 54.5% slow! and what do you mean by diminishing returns?

35% of 400 = the amount being taken from 400, but 65% is = to the amount of speed the unit still has. 30% of 35% of 400 is = to the amount being taken from 400,
400 x .455 = 400 x .30 x .35 = to the amount being take from 400, so
54.5% is = to the amount of speed the unit still has.

So 54.5% is accurate and 45.5% is inaccurate. You all made a math error that is a common mistake in people learning Algebra. 1-2

so one more time to make sure you under stand

400 x .35 = 140
400 - 140 = 260 (400 x .65 = 260)
260 x .3 = 78
260 - 78 = 182 (400 x .65 x .70 = 182)

400 x .445 = 218
400 - 218 = 182 (400 x .545 = 182)

If you don't agree with me, go ask your math teacher.
The 54.5% move speed would mean its a 45.5% slow would it not? I believe that is what they were saying


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Dreadgoat54321

Senior Member

09-16-2012

Quote:
Originally Posted by IsInvid View Post
But does add a alot of health to a squishy. so. think about the health it gives more than a little bit more slow.

There are better items for HP if that's what you want.


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newbin

Senior Member

09-16-2012

ability and item slow do stack this is a old question btw but the game is capped at 210ms is the lowest you can be brought down to.


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Beliriel

Junior Member

10-28-2012

Guys can't anyone do the math right here?

Slow with Ashe's Q and FM:

Movement Speed of the target
(1 - 0.35) * (1 - 0.3 * 0.35) = 0.65 * (1 - 0.105) = 0.65 * 0.895 = 0.58175

This means the targets movement speed is 58% of the original movement speed, which in turn equals to a 42% slow. So you get a measly 7% increase in your slow from Frozen Mallet.

You really want to do this? May I suggest another solution for getting health on ashe?
Buy a Ionic Spark. You get health, attack speed and more damage output. Way more viable than Frozen Mallet. Since it is an advanced item and not legendary, you may sell it later on in the game to buy the "better" legendary items. (On a sidenote, Warmog's on Ashe trololol)
But if you insist on a REALLY fcking viable health item on Ashe buy a Zeke's herald. I hope I don't need to explain this.

Anyway health on Ashe means you're getting owned, which means you're bad at positioning, which means you're bad at playing Ashe.
Have a nice day and always remember ... ARROW TO THE FACE!!!!


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