1) Interesting idea on the mana/lvl yellows. Armor and MP5 are my standard ones, but since I rush Shroud, a few extra armor early isn't that useful.
2) Blue - I take the standard 9 flat CDR runes which give 6%. That plus the expected 6-9% masteries = 12-15%. Since Frozen is pretty much mandatory anyways, I can see that I have 2-5% worth of wiggle room to optimize. Dont really have extra runesets to play with, but I might consider buying a special one for experiments like this.
3) Kind of an odd mastery. From 15 to 21 Utility is where all the good stuff is. 6% CDR is huuge and would let you use some blue runes on mana/level too. 15% faster summoner is obviously strong.
I then take 8 defense for the armor,MR, and Str of Spirit. Since Ryze has flat mana reduction and few build MR, Im just not sure the 15% spell pen is really worth it. Otherwise, Offense doesn't do much for you, other than imp exhaust which is what I take.
4) Id think Shroud is mandatory ASAP. With 10% CDR for free and an ideal 10 to 15% from rune/mastery, Shroud gets you that 35 to 40% CDR ASAP for your combos. Shroud is a HUGE DPS item.
5) I totally agree with going bottom. Lets you fill that Tear, plus Ryze doesnt start off as THAT great, but quickly builds in power.
6) I do like the will of the ancients. Spellvamp can help win fights vs the melee guys.
7) Why promote over exhaust? You WILL be playing against Jumpers. You might get off a Q and even a snare before they charge you, but this is dicey. Jax jump has a 700(!) range. Xin has 650. More often than not, after my first Q I get charged. Sometimes I can Q then retreat, but Q, snare is relatively rare. So, the exhaust on-charge is really solid to save a bunch of damage.. I then bust out my combo and can nuke em down.
The alternative is to snare them as soon as they charge, then step back and blast away...using my Flash to evade them until my snare is back up.
8) great detailed guide! Lots of good advice.
Some feedback from my time playing Ryze:
Skipping Rod of the Ages is a huge mistake that will punish you if the game goes beyond 15 minutes. You need the massive mana it provides to offset the magic resistance that many champions will pick up against you.
Tear + boots is still a viable choice when going top instead of bottom, but you need to be more conservative. If I'm taking Ryze top I usually grab mid so I can show up to the party late.
Ryze probably doesn't need Tenacity unless the opposing team is very CC-heavy. If you need Tenacity the correct item to get is the Moonflair Spellblade; the AP on it may not help much, but it helps some and certainly means a lot more than the HP/MP regen on Miracle.
The most efficient build order for Ryze is:
Tear + Boots
Rod of the Ages
At this point you need to look at what items your opponents have built. If they are building heavy MR you should build an Abyssal Scepter. If they are only building a single MR item then you should build a Will of the Ancients. You should probably sell your Tenacity item at this point in time if you have one, since you will be quite tanky and therefore a poor target for CC.
Turning your Tear into an AA staff should be the absolute last thing that you do. I can honestly say that I have only done it once in a game, and it was a very, very long game (nearly 30 minutes).
I prefer to go 9/0/21, taking the added CDR and Presence of the Master in Utility. The added armor and MR in defense is rapidly devalued because of how much armor and MR Ryze builds normally, and taking both Sorcery and Intelligence not only gives you 39% CDR with Overload rank 5 and a Frozen Heart, it allows you to start the game with 11% CDR -- a noticeable amount for the first fight.
The biggest advantage to this mastery selection is that it frees you to take mana/level Glyphs and Seals, resulting in a massive boost to mana at level 18. I use Magic Penetration Marks and Quints straight across the board; in other words I build my runes entirely for damage.
The only summoner spell you NEED on this map is Ghost -- it is the "Flash of Dominion". The other spell is personal preference, but I like Exhaust as it can be used for offense or defense, and can lock up a kill or save a life. I don't care much for Promote because the Promoted minion is an easy kill after everyone hits level 12, which happens quickly.
Don't overvalue the importance of the middle health relic at bottom lane. You can always fall back to get the relic near your tower, whereas the enemy will be miles away from their own if they push the lane. I prefer to play a conservative early game, using Overload on cooldown to farm minions and build my Tear, often allowing the enemy to push the minion line. This sets them up nicely for a gank from jungle which then gives us a free cap or neut on their bottom or at least gives some more free-farm time.
Remember that in team fights the right plan of attack may be to cast Overload at a squishy DPS opponent while using Rune Prison on a tanky DPS that you don't actually intend to kill. You do not have to focus all your fire at a single target.
I gotta disagree on the Rod thing. I used to take Rod first, but have since stopped. The reason is that Rod is kind of inefficient on Ryze believe it or not. He just doesnt benefit much from the AP, which is 1600g worth of value.
So for 3k gold, he gets 650ish health (1700g), and 750ish mana (1500g) and Id consider the AP worth about 1/2 value.
But it is actually worse than that! Ryze NEEDS the max CDR ASAP. It is the difference between Q,W,Q,E,Q,R combo, and a Q,W,E,Q,R,wait,Q combo. Wihtout max CDR, you cannot hit your Qs fast enough.
It is a HUGE DPS hit. Shroud gets you the needed CDR quickly, plus a good chunk of mana and heavy armor for all the AD carries out there...and theres lots of em.
Next is the Negatron. 36MR doesn't cut it. Having 1300 health with 84MR is better than 1800 health with 36 MR.
Note that by the time you have Rod and basic boots (3400g), Ive got a shroud, negatron, and sorc boots. That is a pretty big swing. In dominion you don't have time to suck. You have to be pretty strong pretty fast to compete.
I whined about it too when I was informed that Rod = bad. But I tried it. And I was convinced.
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