So them EXP nerfs .......

First Riot Post
Comment below rating threshold, click here to show it.

Jadarok

This user has referred a friend to League of Legends, click for more information

Senior Member

10-15-2011

Quote:
Originally Posted by InsanityPotion View Post
Still no akali, shaco, or jax adjustments. How long are you going to keep putting off the inevitability you'll have to do this?
Because it's not inevitable. The gunblade tweaks will help with this anyways.


Comment below rating threshold, click here to show it.

Cherokeepimp

Senior Member

10-15-2011

Quote:
Originally Posted by brackhar View Post
xp should have no effect on game time. It's not our intention to adjust the game time with this change. What we do want is to delay when players reach level 18 so that players are not spending roughly 25% of the game at level 18 in the average case - prolonged periods at 18 should come from prolonged games, similar to how it works on sr. Of course though if you guys don't end up liking the change of pace this is an easy change to step back on.
the game isnt sr you moron!


Comment below rating threshold, click here to show it.

Shini Laser

Senior Member

10-15-2011

Quote:
Originally Posted by Cherokeepimp View Post
the game isnt sr you moron!
He still has a point, though. There should not be long periods of LV 18 in the "normal" game. Maybe hitting Lv 18 before the game shouldn't feel impossible, but shouldn't almost feel "gimme".


Comment below rating threshold, click here to show it.

Cherokeepimp

Senior Member

10-15-2011

Quote:
Originally Posted by Shini Laser View Post
He still has a point, though. There should not be long periods of LV 18 in the "normal" game. Maybe hitting Lv 18 before the game shouldn't feel impossible, but shouldn't almost feel "gimme".
Would you not agree that at level 18, you are at your full potential?

And if so, why wouldn't you want to play the game at your full potential? Why is Riot so scared of that?


Comment below rating threshold, click here to show it.

ForgottenSoup

Junior Member

10-15-2011

Quote:
Originally Posted by Brackhar View Post
similar to how it works on SR.
That's just it though. This isn't SR and we don't want it to be SR.


Comment below rating threshold, click here to show it.

urmamasllama

Senior Member

10-15-2011

Quote:
Originally Posted by Karazu View Post
One more thing to note is, whit this change the nexus will no longer recive damage from kills once it reach 125 health.

This will surely increase the game length since killing is no longer rewarded as nexus damage. And this will continue until ppl realize capping points is the way to go (And it seems it will take forever). So, after those 2 changes the game lenght will Increase.
it already doesn't

which really confused me when they said that

edit clarified in another thread they are lowering the point at which it stops


Comment below rating threshold, click here to show it.

urmamasllama

Senior Member

10-15-2011

Quote:
Originally Posted by Jadarok View Post
Because it's not inevitable. The gunblade tweaks will help with this anyways.
as will the exp decreases

which makes me wonder who the people complaining about these changes are


Comment below rating threshold, click here to show it.

Shini Laser

Senior Member

10-15-2011

Quote:
Originally Posted by Cherokeepimp View Post
Would you not agree that at level 18, you are at your full potential?

And if so, why wouldn't you want to play the game at your full potential? Why is Riot so scared of that?
Literally, yes, max level is your full potential, but in terms of ratio to the potential of other characters, every character has highs and lows. For example, Zilean tends to do best around LV 9-11 compared to other champions. Lv 1-2, he is horrible, Lv16-18, his bombs aren't as threatening.

Now, let's imagine what would happen if every character immediately started at LV 18. It would become a fight of who's base abilities (not including modifiers from AD/AP that are commonly acquired from items) will roflstomp. Not only it will make the game very, very monotonic, but will kill the MOBA aspect of the game.

So, let me reverse the question: Would you like to ruin the whole concept of a MOBA and turn Dominion into Bloodline Champions?


Comment below rating threshold, click here to show it.

Jadarok

This user has referred a friend to League of Legends, click for more information

Senior Member

10-15-2011

Quote:
Originally Posted by Cherokeepimp View Post
Would you not agree that at level 18, you are at your full potential?

And if so, why wouldn't you want to play the game at your full potential? Why is Riot so scared of that?
Because Dominion uses the same champs that SR uses. Some champs are stronger at different stages of the game. If the majority of the game is at max level, then champs (usually carries) who's greatest potential comes max level late game, will have the advantage.

If you haven't noticed...the forums are on fire about people complaining about carries supposedly dominating in dominion.

So for the record...Riot isn't scared of it at all. It's everyone on the forums that are scared of it.

Quote:
Originally Posted by Cherokeepimp View Post
the game isnt sr you moron!
What the heck...are you saying you think it's a good thing for more of the game should be played at max level...giving some champs a greater advantage. And your complaining because you think taking 2 minutes longer to reach level 18 turns this into Summoner's Rift...?


Comment below rating threshold, click here to show it.

Cymril

This user has referred a friend to League of Legends, click for more information

Member

10-15-2011

Here's the full quote, in context:

Quote:
(@5:30) One thing we're seeing a lot on Dominion is Hyper-Carries and very rapidly scaling characters are seeing a lot of play, and a lot of dominance on Dominion. And one of the things that is contributing to that is the inevitability of a late-game. This, uh, XP nerf is going to reduce the inevitability of that into closer or longer games. So, when you take a Hyper-Carry champion, instead of being like, "I know I'll get to this point and then I will dominate," you go, "if the game gets to this point, I know I'll be stronger, so I'm kind of betting on a long game." This allows teams to develop strategies around Hyper-Carries and around that different game length.
Game length isn't going to change, just that late-game champs (which currently dominate) become more of a risk, because a more early game focused team comp may be able to shut you out and win before you get your late-blooming champions up to full power.

As for lvl18 being the max potential, this is true, but look at it this way; all lvl 18 characters, outside of item builds, are exactly the same (well, except Udyr). They have 5 points in all their skills (6 for Karma) and 3 in their Ult. It's at <18 where those choices are meaningful. There isn't a whole lot of strategy in picking which skills to level when, but there is ~some~, and knowing when to prioritize certain skills depending on what's happening in the game means your team of Akali/Jax/Shaco/Heimerdinger/Poppy can edge out THEIR team of Akali/Jax/Shaco/Heimerdinger/Poppy.