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Mundo and Dominion.

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Quarzark

Senior Member

09-24-2011

So anyone notice that the passive part of playing Dominion "20% reduced healing effects" rapes mundo and his ultimate?

Yeah :-/


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Amui

Senior Member

09-24-2011

Mundo no care.

Mundo still cap points as he pleases.


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CyberSwag1337

Recruiter

09-24-2011

Basically, you don't play Tank Mundo on Dominion. Play dps and win. Use his ult for the movement speed.

20% crit chance runes
21/9/0

Start the game with level one boots and vamp scepter. Max masochism first... Crit for 300+ level 3. win


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Parkaba

Member

09-27-2011

mundo dps rules in dominion... but in "late" game, early is such a pain in the ass with an useless ult


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EagleSun

Recruiter

09-27-2011

Try being vlad.

That is all.


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Thedafool

Senior Member

09-27-2011

I'm going to try a DPS mundo build, I doubt the troll Magic pen build'd do much good


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GrandBreaker

Senior Member

09-27-2011

Quote:
Apocalypto:
Basically, you don't play Tank Mundo on Dominion. Play dps and win. Use his ult for the movement speed.

20% crit chance runes
21/9/0

Start the game with level one boots and vamp scepter. Max masochism first... Crit for 300+ level 3. win


Send me a link to this please, I have a tremendous amount of people who want Mundo Karthus and Kass to have a good spot on a tier list, and every Mundo I have seen (all 2 of them) were squishy as hell so I list him as bad. Same with every Kass.


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Darmival

Senior Member

09-29-2011

Mundo has two 'real' options in my opinion

1) Full Out Tank, You play tower defender.. Build something like

Boots 1 + HoG at start -> Boots2 ( Treads or Mobility ) -> work on warmogs -> Other stuff based on other team

2) Early tanky build that shifts into tanky dps mid/late game
Boots 1 + HoG at start -> Boots2 [ tread / mobility ] -> VampScepter -> Warmogs -> Atma's -> Stark's -> Randuin's

Pure dps Mundo is too squishy and can't compete with other more durable 'natural' tanky dps like Ganplank / Garen / Udyr etc etc etc

-------------------------

In both builds I run a 9/21/0 build, grabbing M.Pen in Offense and the obvious tanky stuff in Defense.
For summoner spells I run Revive and Garrison ( with their mastery talents )

whether you find it to be 'trolling' or not - Revive is an amazing tower saver, especially late game if the teams have been evenly matched ( yes i realize you may get only two or three uses out of the revive, which is why you use it after your first/2nd death and then later on at a 'key moment' to turn the tide of a battle/tower cap


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