At what point should you disengage from a fight (as a tank)?

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Snicky

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Recruiter

07-31-2010

In several of my recent games (as tanks or durable melee), I've been accused of running too early or not being in the fray when my team needs me both during large and small team fights. Usually I'd just figure that I'm an easy target to rage at by somebody who has never once played a tank themselves, but I'd figure I'd see if their a hole in my tactics just in case.

First let's look at a classic 5v5 team fight. Now from my perspective, I just initiated on the enemy, took a load of stuns and debuffs for my team, cleansed, unloaded my skill bar, and made it out with about a quarter of my HP left. Unless I'm severely wounded and out of MP I usually hang around during the fight (but not in the front until I get more of my HP back) and continue using my skills as they recharge. If a fight goes poorly I'll hang around and try to slow the enemy during our retreat, or even sacrifice myself to get others out alive; I will however bail on my teammates if they're obviously going to die and won't do anything to try and escape. Would staying around (and most likely dying in the process) be worth it? Would me being up front until the moment I die turn the fight in our favor?

Another scenario is that a DPS tries to gank an enemy and two more enemies flank us. I can use all my skills to try and damage the enemies and support my ally, but I see that it's a hopeless situation so I high-tail it out of there while the DPS stays to try and finish off an enemy. Promptly, the now-dead DPS claims that it's my fault he died and that one of us should have gotten the kill. Is it my job to go down with the ship to ensure our team gets one more kill even if we both get killed in the aftermath?


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Insamination

Member

07-31-2010

When I play a tank I don't leave a fight as long as I'm being attacked. If I'm at really low health, I've used all my skills and noone seems to want to attack me anymore I'll seperate myself from the fray. This more often than not serves to remind the enemy that there's a low health target they could be chasing to the ends of the earth. At that point I'll run away, still doing my job of disrupting their formation and presenting my team an opportunity to kill someone.


However if you are running from a fight because you know it will go badly, your dps should follow suit. It's not up to them when a fight should be going down.


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Temlam

Senior Member

07-31-2010

You should read the thread I made called "please stop blaming the tank"
I think you'll read the opinions of actual tanks.


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biomorph

Senior Member

07-31-2010

I view and play the tank as you would implement a stack.
You are first in and last out. If it implies dying then so be it, you have taken all the damage you can for your team. I call a won fight where only the tank dies a success for your team.
However if the situation looks favorable - your team has high health and enemies are fleeing I retreat if on low health since chasing would in most cases result in you needlessly feeding.