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Riven Patch Notes

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Operations Scrum Master


New Skins in the Store

  • Redeemed Riven
  • Crimson Elite Riven

PVP.net Store
  • You can now search for runes based on rune attributes, descriptions, and effects
  • Search no longer looks through unnecessary data when bringing up results
  • Redesigned the store navigation (now featured on the left side)
  • Redesigned the Runes and Skins tab
  • Added a standalone “unlock” button to store items

PVP.net v1.43
  • Ticker messaging has been improved to now more accurately relay the state of the platform
  • Improved the startup times for PVP.net
  • Feature items and sale items now show the percentage discount for sales
  • Sale and featured items are now properly labeled

League of Legends v1.0.0.125
Riven, the Exile
  • Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
    • 1st Use/2nd Use: Deals damage to a small area in front of her
    • 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
  • Ki Burst: Riven damages and stuns nearby enemies.
  • Valor: Riven dashes forward and gains a shield for a short duration.
  • Blade of the Exile (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
    • Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.
  • Runic Blade (Passive): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.

  • Fixed a bug where Frost Shot was not draining Mana properly

  • Conflagration range reduced to 625 from 675
  • Pillar of Flame damage reduced to 75/120/165/210/255 from 80/125/170/215/260

  • Fixed a bug where Ace in the Hole would fail to reset cooldown if Karthus or Kog'Maw died during its windup

  • Adjusted the animation speed of his run while he has stacks of Feast

  • Essence Flux will now break spell shields

  • Decisive Strike attack damage ratio decreased to 1.4 from 1.5
  • Judgment
    • Damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220
    • Bonus attack damage ratio increased to 1.4 from 1.2

Jarvan IV
  • Added a targeting ring to Cataclysm
  • Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3
  • Fixed an issue where certain skins had inconsistent model sizes

  • Fixed a bug where using a summoner spell would sometimes consume Karma's mantra charge

  • Void Stone magic damage reduction increased to 15% from 10%
  • Null Sphere missile speed increased to 1400 from 1150
  • Nether Blade base damage increased to 30/45/60/75/90 from 20/30/40/50/60

  • Recommended items updated to include Ionian Boots of Lucidity and Trinity Force

  • Fixed a bug where the armor value in the tooltip was not rounding

  • Iron Man
    • Shield regeneration adjusted to 30% at all levels from 25/27.5/30%
    • Shield regeneration is now half effective versus minions
  • Mace of Spades bonus damage reduced to 65% from 75%
  • Siphon of destruction no longer adds additional shield for each unit hit

  • Pounce cooldown reduced to 3.5 seconds from 4 seconds
  • Aspect of the Cougar armor and magic resistance increased to 10/20/30 from 10/15/20

  • Unspeakable Horror leash range reduced to 525 from 550

  • Basic attack range increased to 125 from 100
  • Consume range increased to 125 from 100

  • Base armor increased to 20 from 17
  • Reckless Swing Mana cost reduced to 0 from 50 (Health cost remains)

  • Basic attack range reduced to 500 from 550
  • Command: Attack
    • Cast range reduced to 800 from 900
    • Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60

  • Heroic Charge
    • Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring
    • Fixed a bug where Poppy would not attack the correct target after using Heroic Charge

  • Damage per level increased to 3.5 from 2.75
  • Rammus can now immediately switch between Defensive Ball Curl and Powerball
  • Defensive Ball Curl
    • Magic damage return adjusted to 20/30/40/50/60 from 22/26/32/38/46
    • Cast time removed
    • Now correctly displays the armor amount in the tooltip when defensive ball curl is active

  • Jack-in-the-Box
    • Boxes are now immune to damage while stealthed if the source cannot see them
    • Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
    • Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
    • Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
    • Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
    • Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
    • Fixed a bug where turrets would always attack Jack in the Boxes first
    • Improved Jack in the Box AI
      • Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
      • Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
      • We plan more Box AI improvements in the future!

  • General
    • Base damage increased to 57.875 from 56.875
    • Damage per level increased to 3.375 from 3.075
    • Base armor increased to 23 from 22
  • Vorpal Blade
    • Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
    • Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
    • Damage ability power ratio increased to 0.75 from 0.65
    • Heal amount no longer increases with ability power
  • Feint ability power ratio increased to 0.75 from 0.6
  • Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
  • Stand United
    • Ability power ratio increased to 1.5 from 1.0
    • Energy cost reduced to 0 from 50

  • Attack range increased to 125 from 100
  • Fling range increased to 125 from 100

  • General
    • Base Mana increased to 240 from 200
    • Mana per level increased to 40 from 25
    • Base Attack Speed increased to .625 from .591
    • Base Movement Speed increased to 320 from 315
    • Now gains 1.25 Magic Resist per level
  • Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape

  • Crystal Slash
    • Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80
    • Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68
  • Fracture
    • Missile Speed increased to 1800 from 1600

  • Aria of Perseverance heal amount adjusted to 40/60/80/100/120 from 25/50/75/100/125

  • Imbue
    • Cast range increased to 750 from 625
  • Shatter
    • Armor aura range increased to 1000 from 600
    • Taric now loses the passive armor bonus instead of the armor aura upon activation
    • Cooldown reduced to 10 seconds from 16 seconds
    • Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power)
  • Dazzle
    • Stun duration is now always 1.5 seconds from 1-2 seconds
    • Cast range reduced to 625 from 650
    • Missile speed increased to 1400 from 1050
    • Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power)
    • Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power)
  • Radiance (Remake)
    • Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown.

  • Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter

  • Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25
  • You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
  • You can now Smart Cast items (you have to manually bind the hotkeys)
  • Clones now correctly show their own stats
  • Clones that are meant to deceive now have a hero minimap icon
  • Creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons
  • Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update.
  • Consumable items will not be removed from recommended item lists after being purchased
  • Removed the word “sleeps” from Cleanse’s tooltip
  • Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast
  • Fixed a bug that caused “Can’t Move While Casting” to be displayed multiple times for one instance
  • Fixed a bug where Akali and Wu-Kong could get stuck in their dash animations
  • Fixed a bug where Guardian Angel's particle would sometimes persist
  • Fixed a bug where you could Smite Baron from behind his den
  • Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera
  • Fixed a rare bug with teleport causing it to not function properly

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Junior Member


Why isn't Dominion in these patch notes..... Even though it said next down time.. Another delay?

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Only Hecarim Son

Junior Member



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Senior Member



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Yay! Finally

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parada cardiaca

Junior Member



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Senior Member



You can now Smart Cast items (you have to manually bind the hotkeys)

Oh yeah.

Edit: There's a troll downvoting everybody because they're pained that they're not on the first page.

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The Council



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Senior Member


Downvote me to Nerf Irelia

Upvote me to Nerf Irelia