Ideal team

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Hedonismb0t

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09-11-2011

so im sure there are already many posts about this but i am lazy so here it goes. What is the ideal 5 man team? I dont mean champions, i mean types of champions. If there is a thread of this already feel free to link it. Thanks for your help.


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BombBuggy

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09-11-2011

Tanky AD solo top, AP solo mid, AD carry bot, support bot, jungler.


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Hedonismb0t

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09-11-2011

why ap solo mid and ad solo top?


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ForeverLaxx

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09-11-2011

Quote:
Originally Posted by M4CH3T3 View Post
why ap solo mid and ad solo top?
Blind following of the "professional metagame". What he fails to realize is that not all team compositions support that strict layout.

The correct answer to your question is that you should try to get some kind of support champion, initiator, ranged AD carry, an AP carry, and someone beefy who can half-fill whatever role you may need at the time be it taking a hit, starting small fights, or even putting out respectable damage in the case your main damage sources are dead or late. Alternatively you can go with a Push/Poke team that focuses around pushing lanes constantly while having a powerful poking game that makes fighting your team under a tower a risky proposition. Teemo, Sivir, Soraka, Alistar... these are champions that would fit well in this type of team that doesn't follow the stringent guidelines the previous poster laid out.

What's more important here is building a team that doesn't overlap too heavily in one area. When that happens, you'll usually be missing some key component to having a successful team. In a normal game this might not matter simply because your enemy probably isn't communicating strategy as effectively as they could so a heavy tank team can still win.

Proper communication and coordination will win out as long as your team is semi-proper and their team lacks said communication.


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Hedonismb0t

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09-11-2011

^^ thank you god. perfect answer.


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OptimusPolak

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09-11-2011

ap mid, ranged AD + support (or tanky support) btm, beefy solo top, jungler.

always happy if i can get that basic setup.


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Beaumains

Senior Member

09-11-2011

I'd say there's only 3 "must have" champion types: 1) Tank (to soak damage), 2) Mage (to deal heavy magic damage), 3) AD carry (range not necessary, but often preferred). Support is a good 5th, but not necessarily required.

After this, there are a number qualities/traits you want to try to get in your comp, some more important than others (in no particular order):

-pusher*
-crowd control*
-initiater*
-finisher
-buffer
-debuffer
-jungler
-soloer
-ganker
-protector (diverse possibilities)
-general utility (e.g. teemo's shrooms, TF's ult, Noc's ult, Janna's passive, Aniv's wall, etc.)
-healer/restorer/replenisher
-scout
-baiter
-backdoor
- ... and more
[edit]
-anticaster
-anticarry
-counterjungler

The more of these traits you can get on a team the better, generally speaking.

You also want to try to get some cohesion on your team. For example, Mord is a laner, works best out in the open with lots of enemies around; Anivia works best in the jungle where her wall is especially effective. Having both of them on the same team might not be a good idea because they each excel in very different locations. Alternatively, many champions are more, location based (e.g. Trundle, Mao) while others want to be more spread out. You may want to try to 'cover your bases' by having a team that can handle lanes & jungle equally well, but you may want to try to counter your opposition - e.g. take the jungle team if they go for the laning team. Likewise you can build a team around a particular focus, or "gimmick". It depends on your strategy.

But more important than comp, as was said earlier, is coordination/communication. Not too long ago it was demonstrated that even an all-support meta vs. all-ignite can win if the team can coordinate properly. Even an all-global team focused around Nunu/mumu could work, if you can coordinate well enough.

EDIT: Note please, I don't mean that you need to have everyone on the team have utility, or be a pusher, or whatever, just that you should consider all those traits 'bases' that you want to try to cover, unless doing so would sacrifice something more important (cohesion, critical role, more important attribute, etc.).


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Etherimp

Senior Member

09-11-2011

I think what people confuse here is where someone plays, with their role on the team.

There IS a very good reason for putting an AD carry at bottom and an AP Carry in mid.

AD carrys are much easier to nuke and they typically lack CC. By pairing them up with a support character you make it much easier for that AD carry to farm. Their damage is also less level based because they rely more on their auto-attack for damage, rather than their abilities.

AP carrys generally have CC, but no escapes. They also generally build survivability before AD Carrys with things like Catalyst the Protector. (Not always, but often.) They are safest in middle lane because it is the shortest lane (between towers), and assuming they don't push mid too far they are relatively safe from ganks. It also gives them the option of ganking bot lane or top lane when their lane opponent is sent back, and they are better suited for this because they usually have the aforementioned CC to facilitate a gank. Their abilities "base damage" goes up with every level, so leveling is very important for their success. It hurts them more to share a lane with someone than it does an AD carry.

Top lane is generally tanky characters because tanky characters generally have a reasonable level of sustain. They have some form of life-regen, larger health pools, no mana pool (see morde, garen, vlad, etc). Tanky DPS like Morde, Garen, and Vlad also require quite a bit of farm to be effective, and like AP Carrys their damage output is generally more level based.

I find tanks to be my preference for junglers (Rammus, Amumu, Jarvan to some extent), because, like AP carrys, they can best facilitate ganks and they run the least risk of getting ganked with their inherent beefiness and/or escape abilities/cc.


Supports need the least amount of gold and their levels are less important than anyone else. Their entire job in the game is to ensure the carrys get fed and the team stays alive in team fights.

But, as touched on above, those 5 basic "positions" do not necessarily make a functioning team.

Alister could play a lot of different "positions". He could play top, mid, bottom support, or jungle. While some of these may be more preferred than others, his role on the team is completely seperate from what position he plays.

Alister is, *USUALLY* played as a very disruptive source of crowd control, ganker, tower pusher, and peeler.

Morde can be built tanky or with a full AP build. Likewise, he can play in a variety of positions. Solo-top, solo-mid, or bot. But he BENEFITS the most from playing in a solo lane, as he's more likely to get fed and get a kill and hold his tower. His ROLE on the team can either be that of a nuker, or of a tanky-dps, whos job it is to soak damage and cooldowns up for his team and force AD carrys out of position and make their lives hell.