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LOL Matchmaking Explained

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Madrox

Senior Member

09-15-2009

I see you shortened your name.


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Zileas

VP of Game Design

09-15-2009

Quote:
bowyer:
nice, you actually posted a well written article for once


What? my normal writing has flaws?!?!!?!


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Dakisarak

Senior Member

09-15-2009

Quote:
Zileas:
What? my normal writing has flaws?!?!!?!

um ya lol


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jasonoliver

Senior Business Development Manager

09-15-2009

@bowyer, ballsy comment yo. you do not know what evil rage you have just unleashed upon you, your current family, and your future offspring.


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El Lazor

Member

09-15-2009

Woah, what's up with all the Riot posts up in this joint? Feels like I'm in the middle of something really important.

On a side note it's about time we got specifics for matchmaking!


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Thrillhouse

Senior Member

09-15-2009

Good post IMO.


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LeGeR

Recruiter

09-15-2009

Good post, thank you


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Savage

Senior Member

09-15-2009

Quote:
Zileas:
  • The system then tries to balance the team to make two teams with 50% odds of winning.

Thank you for clearing that up. Premade or bust is the only way to play high level I guess.


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Malkir

Member

09-15-2009

Thanks for the reasoning behind how it works. I have been noticing a 50% 50% when queueing recently and its really annoying to see win/loss/win/loss in my past 4 games but it seems like this is working \o/ I understand from what I read that the rated games will show you what your "elo" is. Do you think it is a fair assumption once that happens to kind of see your rated ELO as the same as your normal game elo? or do you think that people will have 2 completely different numbers between rated and non-rated simply because of the amount of people that will be doing normal over rated?


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Zileas

VP of Game Design

09-15-2009

Quote:
Savage:
Thank you for clearing that up. Premade or bust is the only way to play high level I guess.


I don't follow.