[Champion Concept] Jankerbrew, the Transmuter

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Nea De Penserhir

Senior Member

09-05-2011

Archetype: Support, Mage, Melee.
Affiliation: Zaun
Race: Yordle

Appearance; Imagine a short, Fork-In-Socket Hair Einstein, with a hilariously over exaggerated beard and mustache. Most likely with light blue skin, and a knapsack full of alchemical vials. He carries a hammer that's two sizes too big for him.

Passive: The Sound of Progress
Jankerbrew's primary scientific instrument is his hammer; The perfectly calibrated weapon is capable of capturing the sonic emissions of both the impact and of unfortunate test subjects on the other end, and turning it into a barrier. Every 8 Attacks, Jankerbrew creates a damage shield equal to half his maximum mana, divided among himself and any allied champions nearby, lasting for 5 seconds.
This shield cannot exceed more than 15% of maximum health of the champion, nor does the hammer gain charges while a shield is in place.

Q - The Alchemist Dream
Jankerbrew is capable of transmuting pure gold. Unfortunately, Jankerbrew has only managed to work out how to do this with mostly living creatures.
Jankerbrew tosses an alchemical concoction at a nearby enemy, beginning the process of turning it into gold. Attack and movement speed are slowed for the duration, and an enemy killed while turned to gold awards extra bounty.
Champions recover from the affliction.
Afflicting Minions reduces the cooldown by 2 seconds

Champion Duration: 4
Duration for Minion to change: 4
Attack/Movement Speed Slow: 20/25/30/35/40
Minion Bounty Bonus: 10/15/20/25/30%
Range: 400
Cooldown: 16/15/14/13/12

W - The Slightly Unstable Super Soldier Concoction
Jankerbrew's experiments have lead him to create an amazing tonic that enables even the most ordinary of soldiers to become war heroes. He applies this serum to an allied minion or champion via Well-aimed Aerodynamic Shatter Delivery. (Disclaimer: Side effects are too numerous to list, liability for any bodily damage or mental harm is waived via consent. Being on Jankerbrew's team is considered consent.)
Champions recover from the afflict-, uh, the powerful power boost. However, they suffer a penalty equal to the bonuses that the serum conferred.

Minions slain exhibit a wide variety of effects that can only be described as "Super"

Afflicting minions reduces the cooldown by 2 seconds.

Champion Duration: 6
Duration for Minion to Change: 4
Champion Bonus Movement Speed: 10/13/16/19/22%
Damage Bonus: 2/4/6/8/10%
Minion Armor Bonus: 8/16/24/32/40
Champion "crash" duration: 2/3/4/5/6
Minion Explosion damage: 50/100/150/200/250 (+.25 AD, +.4 AP) + 5% of Minion's max health
Range: 400
Cooldown: 16/15/14/13/12

E - Pyroclastic Pillar Pulse

Jankerbrew tosses a specially designed vial that explodes violently in a pillar of fire. The pillar pulses three times over three seconds, dealing increasing damage, and finally, on the third pulse, the force throws up any enemies still in the fire into the air.

Base Damage: 40/75/110/145/180 (+.4 AP, +.2 AD)
Damage multiplier per Pulse: 1.5
AoE Radius: 250
Range: 400

R - Calibration Devastation

Jankerbrew adjusts an experimental addition to his Sonic Calibration maul, increasing it's mass over one second before letting it slam into the ground before him; The resulting shockwave deals damage and instantly charges Jankerbrew's passive barrier. Any minions inflicted with one of Jankerbrew's transmutes are instantly slain.

Damage: 125 / 250 / 375 + (.5AP, +.4 AD)
45 degree cone range: 500