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Your Summoner name is now the new champion being released

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PhantomChaos

Senior Member

08-30-2011

PhantomChaos, the Trickster of the Afterlife.


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Liyark

Member

08-30-2011

muddaessho the angry exotic asian


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Amarathval

Senior Member

08-30-2011

Amarathval, the Eye of Madness

floating eyeball demon ftw


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SometimesSion

Senior Member

08-30-2011

TheLennybeast would be a Mannimal

Q: Exploding Fist Bump (Attack Steroid)
W: Trash talk (lowers enemy resistance in an AOE)
E: STFUp (Silencing skillshot)
R: Ground and Pound. (Suppress and punching a lot).


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Opponents

Senior Member

08-30-2011

Renji, The undying Feare


We allowed to split our name up like this?


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Redbutton

Senior Member

08-30-2011

Redbutton....the er....big red button. Don't push him.


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The Hologuard

Member

08-30-2011

The Hologuard Master


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3mptylord

Senior Member

08-30-2011

3mptylord, the Bizarre Boron Swell.

Kudos to anyone who get's the reference. I'm not ashamed of a game I enjoyed when I was younger.


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Kiritoo

Senior Member

08-30-2011

Zampa, the Yordle Marksman


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Murdus

Senior Member

08-30-2011

Murdus, the Wild Wanderer

Uses a crudely made iron sword, wears crudely crafted leather armor. Small stature for a human, always slightly crouched.

Passive: Jungle Warfare: While in brush, Murdus gains a level-based damage bonus (physical) on his autoattacks. When leaving the brush, the next attack will cause this damage.

Q: Venomous Blade
Active: Murdus coats his weapon with a toxin derived from one of three animals. The effect changes depending on the animal venom used. The venom on his sword lasts for 5 attacks, and the poison lasts for 5 seconds, stacking up to 5 times. (Pick a Card mechanic, tiny cast time, similar to Gangplank eating an orange. Cooldown long enough to not being able to chain stacks. Cooldown starts once all 5 attacks are down.)

Snake Venom: A poison, that deals magic damage over time, the damage increasing per stack. Damage scales slightly with AP.
Scorpid Venom: A poison, that reduces the damage the target deals by X% per stack.
Bee Venom: A poison, that reduces the movementspeed of the target by X% per stack.

W: Waste Not
Passive: Whenever Murdus slays a neutral monster, he harvests his skin, meat, and bones, healing himself for X/rank by ingesting that meat, reinforces his armor until he dies, and tosses bones in his backpack for later use. Up to 6 bones may be stored at a time. (NOT a minion - Neutral monster, making him a natural jungler, but this skill depends -entirely- on jungle creeps. Deny him the creeps, he can't place traps.)

Active: Murdus crudely crafts a trap out of 6/5/4/3/2 bones, and lays it on the ground (cast time), armed. Enemy champions who walk over the bone trap are dealt damage, and their movementspeed is slowed by 10/17/25/33/40%. The damage is instant. Champions struck by the trap are not revealed, unlike other traps. (Damage on this ability is high enough to be a threat. Scales with AP, slightly. The trap NOT a targetable, stealthed object.)

E: Silent Predator
Passive: Grants Murdus stealth. (With the remade Stealth mechanics.)
Active: Murdus gets ready for the hunt, increasing his movementspeed by X%. Can only be used while stealthed. (Only for engaging - Can't use it to run away.)

R: Fury of the Wild

Active: Murdus' venoms become more deadly, increasing their effects by X%. He also gains increased attack speed, and increased movementspeed, and a cleave effect, splashing 30/50/75% of his attack damage in an area. Applies poison, but no other on-hit effects.

(The name Murdus is from the game Neverwinter Nights: Hordes of the Underdark, where if you are Chaotic Neutral, you can discover your True Name, Murdus the Wild. Kind of sounds like the name of a jungler, I thought, so... There we go.)