Locked Camera Solution - Normal View vs Fast Terrain

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Aniello

Senior Member

03-27-2012

Quote:
Originally Posted by HAVE A CHILL DAY View Post
I have a thought: For anyone that has tried "Rise of Immortals", the camera angle can be changed.. Why can't this be a solution?
They don't want to change the angle, they don't want to Zoom out the normal mode neither.

This is why I am asking for more zooming out in the Fast Terrain Mode.


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Aniello

Senior Member

04-01-2012

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Aniello

Senior Member

04-10-2012

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Aniello

Senior Member

04-19-2012

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Aniello

Senior Member

04-22-2012

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Aniello

Senior Member

04-28-2012

I am going to post 2 Full HD screens soon or later.


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Aniello

Senior Member

05-27-2012

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Seth the Bum

Senior Member

05-28-2012

Quote:
Originally Posted by TokyoShoe View Post
They should honestly just rotate the map for Purple so they play from the same perspective as Blue, it's just on a spun around map. SIMPLE fix.
When you think about it, that actually sounds pretty complex to code it to where a mirrored perspective will work without some sort of synchronization problems (although likely different from when you reconnect to a game*). Furthermore, when south becomes north and north becomes south, and some asymmetrical features such as Dragon/Baron spawns are swapped, well, it all gets a bit more confusing. A real simple fix would be to have Purple team's locked camera position panned downward slightly, or better yet, increase the maximum zoom threshold for everyone by a few mouse wheel increments.


*Off-topic, seriously Riot, those false creeps and particle effects and sometimes invisible enemies can be awful to deal with; that and leaving the game to reconnect in order to fix said problems can take more time.


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Aniello

Senior Member

06-22-2012

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3rd Sin

Junior Member

01-18-2013

Can riot actually detect the zoom hack? I mean in all reality its just zooming out...I dont see the big deal with it?

But honestly just bring back fast terrain