Make a champ by fusing 2 current champs!

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USMCTempest

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Senior Member

07-20-2011

Morde + garen, Garemorde

Passive - Iron Perseverance a percent of the damage done from Garemorde's abilities are converted into a temporary shield, Garemorde regenerates .5% of his maximum health per second.

Q - Decisive Mace, Garemorde silences a target he strikes, maces bounce to up to 2 additional targets, silencing them as well.

W - Creeping Courage, armor/mr buff, passive mr/armor gain, aoe magic damage, % based damage reduction

E - Judgement of Destruction, Spin to win + siphon of destruction aoe every second

R- Children of DEMACIAAAAAAAAAA does 30% of target's max health + 520 + 1 damage for every 2.5 health the target is missing, has mordekaiser's ult range.

Garemorde would be the ultimate destroyer of early/mid game.


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TealNinje

Senior Member

07-20-2011

Olaf/Xin Zhao. Think about it.


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Om3gaW3apon

Senior Member

07-20-2011

Quote:
Originally Posted by TealNinje View Post
Olaf/Xin Zhao. Think about it.

Xin Zhaolaf, The Demacian Rage (uses dual axes)

Passive: Tireless Rage- Xin Zhaolaf heals for 30 + 1 more for every health% missing every 3rd melee. the base heal increases by 5 every 3 levels.

Q: 3 Talon Undertow- Xin Zhaolaf throws his axe in a line dealing 40/65/80/100/120 (+0.5 bonus attack damage) physical damage. if the axe hits a target Xin can throw another axe for the next 3 seconds (for a total of 3 axes). each axe slows the targets movement speed by 8/10/12/14/16% for 2.5 seconds(the slow% stacks on consecutive hits). The 3rd Axe is the "Big One" and deals 20% more damage and knocks up the targets hit. 12 second cooldown

W: Vicious Cry - Passive increase attack speed by 15/20/25/30/35%.

Active: Xin Gains 6/9/12/15/18 attack damage + (1% of total health) in damage. xin also gains 8/10/12/14/16% lifesteal. 15 second cooldown


E: Reckless Charge - Xin Zhaolaf Ruthlessly charges his target dealing 70/110/150/200/260 true damage to the target and anyone near the target. Xin takes 30/50/70/90/110 damage as well. 14/13/12/11/10 second cooldown

R: Ragnarok Sweep: Xin Zhaolaf Lashes out violently at all enemies around him with his axes dealing 150/250/350 + 15% of current enemy health in magic damage. Xin Then gains 20/30/40 armor and magic resist and 25/35/45 armor penetration for 10 seconds afterwords. Xin is also immune to disables for 2/3/4 seconds + 1 second for each additional enemy champion hit. 110/110/90 second cooldown


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Adarkarn

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Senior Member

07-20-2011

FUUUUUU-SUUUUIIOOOOONNN HAAAAAAAA


olafdymere

Q: Olafdymere gains a bloodlust stack every time he either kills a unit, gets a critical strike or hits someone with his with overlust(i know its a bad name)
on use of this ability he throws his axe dealing 30/60/90/120/150+ ad and if he succesfully hits he can use it again to regain 10/15/20/25/30 hp per stack of bloodlust he has.
bloodlust stack: olafdymere gains 1-7 attack damage per stack, 1-3 lifesteal(levels with w) and no crit damage!

w: Olafdymere Yells at the opposing enemies a great war cry that powers his axes with energy and scares those wimpy men away lowering their damage by 5-30% and adding 5-25+1% hp as attack damage and 5-20% in life and spell vamp.

e: olafdymere spins to win at enemy champions and minions alike dealing 50-200+1/2 ad and 2%hp in true damage to each of them.

R: olafdymere goes in a beserk rage and doesnt give a **** about your cc and becomes immune to death and stays at 1 hp for 4-7 seconds.(so much qq would come of this)

passive: Olafdymere gets angry the more he is his gaining his missing hp in attackspeed and 1/4 of it in critical% and crit damage.


this would be so op but you can eat some oranges and it will be all k

Edit: **** those smilies are annoying when you just woke up


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Insubstantial

Senior Member

07-20-2011

Few ideas

1) Cho'Gath + Malphite = Mal'Gath (or Cho'Phite)

Caught between a rock and an ohsh!timbeingeatenstopeatingme.

2) Fiddlesticks + Dr. Mundo = Dr. Fiddledo (or Mundlesticks)

Mundlesticks CAWCAWCAWCAWCAWs where he pleases!

3) Sivir + Janna = Sivanna (or Jivir)

Tornadoes. Tornadoes everywhere.

4) Blitzcrank + Amumu = Blitzmumu (or Amucrank)

Stage five clinger. Snags you from afar and hangs on as he weeps.

5) Udyr + Nidalee = Udalee (or Nudyr)

Form of... random animals!


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Om3gaW3apon

Senior Member

07-20-2011

Kog'ana (kog'maw + tristana) looks like a mechanized kog'maw that spits cannonballs!

Passive - Self Destruct : when Kog'ana dies, she builds up her fuel and runs at her enemys in a last ditch effort to take out her foes on death in a firery explosion, dealing 120 true damage in a small aoe around her. the damage increases by 20 per level. the range of the aoe increases by 5% per level.

Q: Focus Spittle - Passive: increase attack speed by 25/30/35/40/45% and makes her basic attacks deal 10/12/14/16/18% bonus damage as magic damage
Active: Kog'ana fires a special shot at the enemy dealing 70/110/150/200/240(+0.6 AP)
magic damage and lowering thier armor and magic resist by 10/15/20/25/30 for 8 seconds. while this effect lasts, kog'anas passive effect of this spell is doubled. 12 second cooldown

W: Arcane Jump - Kog'ana activates her thrusts to leap a large distance and land in a explosive manner dealing 100/150/200/250/300(+0.8 ap) magic damage and an aditional 5/6/7/8/9%(+1% per 100 AP) of thier maximum health in magic damage. if kog'ana gets a kill or assist with this ability, the cooldown is instantly refreshed. 22/20/18/16/15 second cooldown

E: Flaming Ooze - Kog'ana spits a trail of flaming ooze that deals 80/140/190/230/280(+0.6 AP) magic damage and slows enemys by 20/28/34/38/42%. enemy champions that are in the ooze also suffer grevious burns reducing healing takin by 50% and suffer 10/15/20/25/30 (+0.15 AP) magic damage a second for 5 seconds.16/15/14/13/12 second cooldown

R: Buster Barrage - Fires a long rage buster shot that hits after a small delay for 100/150/200(+0.4 AP) magic damage (deals double the damage vs champions) and knocks targets away from the impact (like gragas ult). Range increases on rank (same as kog'maws). 12/10/8 second cooldown


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Tantalis

Senior Member

07-20-2011

teemdinger....
exploding turrets that shoot shrooms and can be placed everywhere and dont die when you do :O how annoyingly lovely that would be.

singkaiser:
thats just unkillable.

sha'gath
hey shaco is balanced now :P


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pindel

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Senior Member

07-20-2011

lux + Jarven = leona


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Bolby

Senior Member

07-20-2011

That's not what they are doing already?
Leona
Q- On hit bonus application. Nasus, Trundle, Garen... and the list goes on.
W- A tank like buff that applies damage at end of duration. This is extremely similar to Jarvan's bubble as his slows, rather than causing damage. Both are bubble like and try to negate some form of damage.
E-A more advanced form of Amumu's bandage toss, need I say more?
R-Pantheon's ult, but rather not global, MUCH smaller radius and has possibility to stun. Also sucks more.

Passive - Lux's passive applied to other players rather than person them-self.


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InwardChaos

Junior Member

07-20-2011

Twisgot (Twisted Fate and Urgot)

Passive: Second-Sight Bolt Augmenter - Twisgot's attacks decreases the damage done by the target by 10%, and reduces the gold gained by the target by 2 per kill for 3 seconds.

Q: Card Hunters - Twisgot shoots out three blades in the direction of the cursor. The blades pass through all units they hit, dealing 15/30/45/60/75 + (0.9 attack damage) as an even 50/50 magic/physical damage.

W: Pick-A-Capacitor - Twisgot generates a shield which shuffles between different auras for 7 seconds. A second press of the button locks the aura. Note: While shuffling, none of the aura effects are in effect.
Blue: Twisgot's attacks and Card Hunters restore 10 mana per hit, and deal 10/20/30/40/50 more damage.
Red: Twisgot's attacks and Card Hunters cause 10/20/30/40/50% splash damage per hit, and slow by 10% for 2 seconds. Splash range of 250.
Yellow: Twisgot's attacks and Card Hunters deal 5/10/15/20/25 more damage and stun for 0.5 seconds per hit.

E: Stacked Corrosive Charge - Passive: Increases attack speed by 5/10/15/20/25% and reduces cool downs by 2/4/6/8/10%.
Active: Twisgot fires a container of acid at an area. Enemies hit take 85/110/135/160/185 (+0.8 attack damage) physical damage over 8 seconds, with an additional 20/30/40/50/60 damage every 4 seconds.
Twisgot can lock onto an affected unit by hovering the mouse over it. This causes all 3 missiles to hit the target.

R: Hyper-Destiny Position Gate - Twisgot reveals the locations of every enemy champion on the map. While he has sight, he can target a champion and switch places with them, gaining 100/150/200 Armor and Magic Resist after the switch has been made. The target is slowed by 50/60/70% for 1.5 seconds after the switch.