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Player Management Coordinator
So when you ping Shaco the mark stays on the real Shaco. Does that happen when you ping Wukong? When he uses Decoy does the mark disappear alerting to you the fact that the real Wukong is leaving the premises? thus negating Phreak's clever Stop Juke?
I know I should just test this but it's late here and he wasn't in my last game.