Twitch - Expunge Scaling Please

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Silent Reaper

Senior Member

07-03-2011

Instead of having the scaling of

Level 5 Exunge:
150 (+1) + 60 per stack

Could we instead have it to something like

Level 5 Expunge
90 (+0.3) per stack? (Becomes better after 3 stacks than the older version)

The reason being is that as a twitch, the Expunge later on in the game deals hardly any noticeable damage and the passive feels MUCH stronger than the actual active (imagine 60 dmg per tick).


With this change it will reward twitch players for being able to "stack up their passives" and being rewarded accordingly for thier careful positioning on being able to get this spell to full stacks when it truely deserves a nice reward.

A full rework scaling would be something like

Expunge
Deals 30/45/60/75/90 (+0.3) magic damage to each nearby poisoned enemy per Deadly Venom stack.


Thoughts?


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iDreamLike

Senior Member

07-03-2011

Quote:
Originally Posted by Silent Reaper View Post
Instead of having the scaling of

Level 5 Exunge:
150 (+1) + 60 per stack

Could we instead have it to something like

Level 5 Expunge
90 (+0.3) per stack? (Becomes better after 3 stacks than the older version)

The reason being is that as a twitch, the Expunge later on in the game deals hardly any noticeable damage and the passive feels MUCH stronger than the actual active (imagine 60 dmg per tick).


With this change it will reward twitch players for being able to "stack up their passives" and being rewarded accordingly for thier careful positioning on being able to get this spell to full stacks when it truely deserves a nice reward.

A full rework scaling would be something like

Expunge
Deals 30/45/60/75/90 (+0.3) magic damage to each nearby poisoned enemy per Deadly Venom stack.


Thoughts?
You intend to go ap?


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aTerritorial oak

Senior Member

07-03-2011

You're talking about late-game Expunge's damage, yes?
The thing is, a well-built Twitch late game won't really need Expunge. I like that it's devastating at early levels and tapers off middle and late. If it were strong the whole game, it might be a bit overwhelming. And anyway, he can chew through everyone and everything if he's fed enough. But that's kind of a big 'if', he's pretty situational and can be made useless by bruisers/competent people. That's a different story entirely, though.


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Silent Reaper

Senior Member

07-03-2011

Quote:
Originally Posted by iDreamLike View Post
You intend to go ap?
Hybrid. AS / AP.
Ex: Malady + Madreds
Quote:
Originally Posted by Sheepykins View Post
You're talking about late-game Expunge's damage, yes?
The thing is, a well-built Twitch late game won't really need Expunge. I like that it's devastating at early levels and tapers off middle and late. If it were strong the whole game, it might be a bit overwhelming. And anyway, he can chew through everyone and everything if he's fed enough. But that's kind of a big 'if', he's pretty situational and can be made useless by bruisers/competent people. That's a different story entirely, though.
Yes, all skills a champion have "should" be useful in every single phase of the game. Late game, with an AD twitch Expunge is pretty much completly useless. This buff is to help enhance AP / AS twitch players rather than AD twitch players.


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aTerritorial oak

Senior Member

07-03-2011

Quote:
Originally Posted by Silent Reaper View Post
Hybrid. AS / AP.
Ex: Malady + Madreds

Yes, all skills a champion have "should" be useful in every single phase of the game. Late game, with an AD twitch Expunge is pretty much completly useless. This buff is to help enhance AP / AS twitch players rather than AD twitch players.
I only play that in bots... it actually works? O.o


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Silent Reaper

Senior Member

07-03-2011

Quote:
Originally Posted by Sheepykins View Post
I only play that in bots... it actually works? O.o

Yes, I can give you a guide on how to play Twitch if you want <3