How much turret killing ability is too much?

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Talamare

Senior Member

03-25-2010

If only there was a summoner spell that made turrets temporarily immortal for like 5 seconds


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Novascourge

Senior Member

03-25-2010

Quote:
Originally Posted by Talamare View Post
If only there was a summoner spell that made turrets temporarily immortal for like 5 seconds
Yea, and if only it wasn't on a massive cooldown and required half the team tot ake it so they could get to the backdooring character in time...


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WhitemageofDOOM

Senior Member

03-25-2010

Quote:
Originally Posted by inept View Post
how the hell do you ever break a turtling team with these characters when you cant even attack their dam turrets? hell evne with baron its not gonna help if you cant get a minion in.

CREEPS DIE 2 FAST 1 CHAMP SHOULD KILL A CREEP IN 25-30 SECONDS WHILE A TEAM EFFORT COULD PULL IT DOWN IN 5-10. thats how it should be.
How could you possibly push against a turtle ever if it takes 30 seconds to kill a creep wave(hint another creep wave has spawned by then.)

Quote:
Originally Posted by Novascourge View Post
Yea, and if only it wasn't on a massive cooldown and required half the team tot ake it so they could get to the backdooring character in time...
Ummmmm no. No, not at all.

Also why aren't you raping there turrets? it's 5 on 4.


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YallaYalla

Senior Member

03-25-2010

Quote:
Originally Posted by Zeta View Post
Towers take 40% of your AP in every hit.

That's enormous, especially for Veigar.
ap kayle can take down turrets very fast because her e gets normal ap ratio + 40% tower ratio


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Patyrn

Senior Member

03-25-2010

Quote:
Also why aren't you raping there turrets? it's 5 on 4.
Well you have the travel time to group up and actually get to a tower, and then it's not a 5v4 because they just ported in.


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