Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.


[New Champion] Joe the Plumber

Comment below rating threshold, click here to show it.


Senior Member



Joe spent ages trying to rescue beautiful princesses from evil creatures. Each time he would risk his life repeatedly to save said princess and in the end receive nothing more but a kiss on the nose. Finally Joe retired to his original profession, a plumber. Many years later, Joe the Plumber is looking for meaning in life, and begins to dig tunnels in random directions. He finds himself in the middle of a battle in Runeterra, and is compelled to join the fight.


A red hat, red shirt, and blue overalls.


HP: Low
Attack Damage: High
Attack Speed: Med
Move Speed: Med
Range: melee
Mana: Med


Extra Life!: Each time Joe the Plumber kills 15 units or 1 champion(or 2 assists), he gains an extra life. When Joe's HP reaches 20%, Extra Life! will instantly restore 10% of his max mana as health. Stacks up to 3 times.

Explanation: this is the basis for Joe's tankiness. With a substantial amount of mana (~2k) it will restore 600 with max stacks. This makes up for the fact that Joe has very low hp and has short range on all of his abilities.


Pothole: Joe the Plumber creates a pothole after 1 second in targeted area of X size that lasts 1 second(+.1 seconds per 40 AP). All units in the pothole are snared.

Range: short
Mana cost: med
Radius: X (increasing with rank).
Cooldown: high

Explanation: This ability not only brings immense support to the team, but also helps to set up double jump.

Double Jump: Joe the Plumber jumps on enemy target and bounces X times onto nearest target, dealing Y(+.1 per AP) damage and slowing attack speed of each.

Range: short
Mana cost: med-high
X: 1/2/2/3/3
Y: 50/100/150/200/250
Cooldown: med

Explanation: Basically most of Joe's damage comes from this spell. It also gives him manuverability in team fights.

On Fire: Joe the Plumber lights himself on fire, increasing movement speed by X for 2.5 seconds and ignoring unit collisions(but not anivias wall). Any enemy unit he passes through receives a DoT dealing Y (+.5 per AP) damage over 4 seconds.

Mana cost: med
X: 12.5/25/37.5/50/62.5%
Y: 50/60/70/80/90
Cooldown: short-med

Explanation: Great for pushing lanes and chasing enemies.

Ultimate: Metal Joe
Joe the Plumber turns to metal and teleports to a nearby location. Joe cannot move or cast abilities in this time, but reflects 100% of all damage to the caster (does not affect turrets or global abilities such as Karthus ult). Lasts 3/4/5 seconds.

Mana cost: high
Range: high
Cooldown: high

Explanation: Amazing initiator, and with wise use of pothole, Joe can survive very long against multiple enemies.

Playstyle: Punish enemies who do not pay attention and enemies that stand too close to eachother. Stacking Rod of Ages will give him a nice amount of damage and survivability.

Comment below rating threshold, click here to show it.


Senior Member


I approve this Champion *thumbs up*

Comment below rating threshold, click here to show it.




Why does the double jump ability have him jump three times? Contradiction much...?

Also, Mario is a fail concept, and obvious way to get a law suit real fast =P