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Every Champion's Relative Health

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Courier Lord

Senior Member

05-31-2011

As a theory crafter. Thankyou.


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Rysan Marquise

Senior Member

05-31-2011

Quote:
H911Reiver:
685?
Yes, it's FAR too high.

It's in the 400s.


Does 522 sound better as his base at level 1?

Edit: On a side note, it is fascinating that mods will actually move this here so rapidly from general. They really don't like this stuff on a popular board for some reason.


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Ronson117

Junior Member

05-31-2011

Maybe I'm ******ed but I can't make sense of most of that spreadsheet. What is Base Gold Value? What is Base Rel? What is everything?


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Lumaca

Senior Member

05-31-2011

If only there was a "Sort" function. Wanna see some of the more ridiculous comparisons e.g. Galio has the same base armor as Caitlyn :P AND lower than Karma.


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Lvl 8 Psyduck

Senior Member

05-31-2011

nice table bro


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Rysan Marquise

Senior Member

05-31-2011

Sort features are non-trivial to implement on the google doc in a way that users without edit access to manage. If anyone has recommendations on how to do this, please feel free to mention them.

'Base' refers to stats at level 1 if they are a derived stat (almost all) or stats at level 0 if they are a core stat.

'Gold Values' refer to equivalent itemization costs under completely efficient circumstances. I.E it would cost approximately 2k gold for weakest characters to have the same survivability as the base stats of the strongest.

'Rel' or relative values refer to a derived stat (in general relative effective health) as a percentage of the global average. 1.2 Rel Base health means that you are 20% harder to kill at level 1 relative to the average character(which, as it turns out, is almost exactly Gangplank)..


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Iron Tyrant

Junior Member

06-02-2011

looks good
Morde and malphite though, with an emphasis on malphite, could be a little harder to derive their actual durability based on the numbers


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