Runes for evelyn ?

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EpSFirE

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Junior Member

03-22-2010

Well almost everything is in the title

1. I'd like to have your thoughts on that topic cause a teammate of mine is planning on buying runes for EVE !

2. I play warwick and i have allready a lot of runes. I usually play him as a jungler and i have AS Marks but i wonder if ArmorP would be more powerfull on him. What do you think ?

Thx.

FirE


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EpSFirE

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Junior Member

03-22-2010

No one guys ? please !^^

I proposed :

AP marks
Mana regen Glyphs
And dodge seals even if eve doesnt really need those since she can stealth anyway


Ideas ??


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n3Kro

Senior Member

03-22-2010

Ap, dodge, magic penetration, but better look for other char eve is now realy up


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talenrok

Senior Member

03-22-2010

Sexy and simple.

marks - magic pen
seals - mana regen per lvl
glyphs - AP per lvl
quints - AP per lvl

Ap build obviously. Using this setup for a very, very long time.


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EpSFirE

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Junior Member

03-22-2010

When you say AP, it is Ability power and not Armor penet right ?

Other question, i have heard someone say that Movement speed quint are obvious on eve. Is that relevant ?


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EpSFirE

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Junior Member

03-22-2010

Oh and sorry to ask :

Is Armor Pen better then attk speed on warwick as marks and quint are concerned ?


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talenrok

Senior Member

03-22-2010

Yes AP stands for ability power and there's no armor pen glyphs as well as armor pen per lvl , btw

I think movement quints is a good choise for eve too, but it's sertainly not an obvious one.. (never tried them though)
You may try Avarice quints aswell because eve havin a hard time farming.
Im using AP per lvl to maximize my burst damage (Deathfire grasp + Ravage combo)

-------

Not sure about warwick but probably armor pen is better on him.


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Kriptini

Senior Member

03-23-2010

For Evelynn, I generally roll with:

Marks: Magic Penetration (Too good to pass up!)

Seals: Ability Power per Level (I these because I'm pretty good at keeping the golem on farm, but if your early-game is tough, I'd reccomend flat Mana Regen.)

Glyphs: Ability Power per Level (Self-explanitory.)

Quints: Flat Ability Power (AP per level quints don't exceed the bonus from flat quints until later levels, so it's better to take flat for early/mid game.)


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CertainDeath

Senior Member

03-23-2010

Quote:
Originally Posted by Kriptini View Post
For Evelynn, I generally roll with:

Marks: Magic Penetration (Too good to pass up!)

Seals: Ability Power per Level (I these because I'm pretty good at keeping the golem on farm, but if your early-game is tough, I'd reccomend flat Mana Regen.)

Glyphs: Ability Power per Level (Self-explanitory.)

Quints: Flat Ability Power (AP per level quints don't exceed the bonus from flat quints until later levels, so it's better to take flat for early/mid game.)
+1