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All surrounding enemies take 5% additional damage
Shoots a ball of electricity at the target, dealing 80/100/150/200/250 while charge is active, deals 50% splash damage
Costs: 50/60/70/80/90 mana
Scales off AP
Active,Electro channels for 1sec while increasing in size and gets the charge up buff, while charged he gains 5/10/15/20/25% movement speed and buffs his other abilities, if electro should die while he is charged, deals 50/100/150/200/250 damage to surrounding enemies.
Lasts 3/4/5/6/7 Sec
Costs: 40/50/60/70/80 mana
Active, Electro puts an electric charge on the Target dealing 50/100/150/200/250 Damage over 5 sec slowing them by 10% if charge is active, then he stuns them for 1.5sec
Costs 90/95/100/105/110 mana
Active, Electro Channels a massive wave of electricity threw an enemy for 2sec, dealing 200/300/400 Magic damage + The targets armor If charge is active, then Electrocution gains 15% spell penetration
Costs 150 mana
Lemme know whatcha think, if he is OP he can be nerfed, working on concept art, im thinking about some armor with electricity going threw it, post some if you'd like