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DPS mundo

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OLI HC

Senior Member

03-10-2010

Healing reduction just screws Sadism over, thus Spirit Visage too, Its still useful but yeah.. healing reduction does affect FoN as much but the movement speed and crazy magic resist are a good boost


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ADCisMyReligion

Senior Member

03-10-2010

Quote:
Echo7:
Any champion will die when focused by a team. From that record it sounds like your team lost, not you or the build.

Though it would be interesting to see how your item build progressed. What you chose and in what order you got everything in and what point of the game it was taken. That can make more of a difference than what items you ended with and what kind of team you had.


DPS Mundo requires a strong team regardless, if you can't farm properly you'll fall behind in your build and be garbage.


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OLI HC

Senior Member

03-10-2010

Quote:
Echo7:
Any champion will die when focused by a team. From that record it sounds like your team lost, not you or the build.

Though it would be interesting to see how your item build progressed. What you chose and in what order you got everything in and what point of the game it was taken. That can make more of a difference than what items you ended with and what kind of team you had.

hahaha ''we lost'' are the first words of the post, of course it sounds like we lost!

anyways I went for SV and Mercury treads firsts -> great mage resist OP ult early
masochism takes care of the dps for now until IE really

EDIT: My team was great by the way


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EchoRex

Senior Member

03-10-2010

Quote:
OLI HC:
Healing reduction just screws Sadism over, thus Spirit Visage too, Its still useful but yeah.. healing reduction does affect FoN as much but the movement speed and crazy magic resist are a good boost


Actually, Heal Reduction is hard countered by SV. Sadism without SV will heal for 25%, but with SV it will heal for 40%, both affect base healing.

Quote:
Xetios:
DPS Mundo requires a strong team regardless, if you can't farm properly you'll fall behind in your build and be garbage.


Mundo farms as he pleases if the player watches for MIAs if he extends past the river. Its really dependent on being aware. Farming isn't the problem, team fights without solid initiation from the team is Mundo's, and any other Carry's, down fall.

(Lulz 90min game, PvE games ftl, and still would not be more beneficial even on paper much less in practice.)

Quote:
OLI HC:
hahaha ''we lost'' are the first words of the post, of course it sounds like we lost!

anyways I went for SV and Mercury treads firsts -> great mage resist OP ult early
masochism takes care of the dps for now until IE really

EDIT: My team was great by the way


If your team was great(aka not the ones whose feeding or poor gameplay choices lost the match) and you're experienced with Mundo, then it was just a matter of being out played due to champion match ups, skill levels, or match making failure.

Merc Treads aren't really worth the effort, they don't stack additively with Burning Agony, which means they don't provide much more than the magic resist and move2 as an item. Against a Mage and CC stacked up team, by all means go with them due to every bit helping, but otherwise, and especially against Carry teams, other boots would be more beneficial.

Something more like Rushed SV, base Boots, Dagger, Vamp Scepter would benefit you more than trying to slam complete items, especially magic resist items, in any situation but being constantly nuke harassed while in lane and unable to create distance with Cleaver tosses/more survivability.


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Voidgolem

Senior Member

03-10-2010

SV > Boots > Zeal > Zeal > Phage > Executioner's > PD > Mallet.

If you haven't won by now, you're doing something wrong.


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OLI HC

Senior Member

03-10-2010

Quote:
Voidgolem:
SV > Boots > Zeal > Zeal > Phage > Executioner's > PD > Mallet.

If you haven't won by now, you're doing something wrong.

Youre descibing me a low ELO mindless pug game there, these items are pretty cheap barely exceeding 2k gold each, executionners calling isnt that useful if they dont have a healer.


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EchoRex

Senior Member

03-10-2010

No. Thats rather effective build period, at every level, if your team is actually initiating and you're playing to Carry.

EC is for the cheap Life Steal and Crit, the heal reduction is just an added bonus.

Cheap items are good, especially due to the fact that games rarely last longer than the 7-9k gold area. People fail by trying to rush into their "perfect" item builds which are invariably 12k+. They don't have a low end build that then progresses to a high gold build. Poor planning loses more games than even champion selection.


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Kesshisan

Recruiter

03-11-2010

Trinity Force on Mundo is a great investment. The "extra damage on ability use" works wonders with Masochism. It's a costly item to build, but the ideal item to target for any DPS Mundo.

Don't neglect lifesteal. You have a great ultimate for restoring life, and your passive helps out a lot here, but don't make those your only means of life regeneration. Life steal can go a long way for healing during those 15-20 seconds of down-time if you go off and take out a few neutral creeps.

You don't need a whole lot of attack speed, but more is helpful for tower pushes and lengthy team fights. A malady is a handy item to cover your attack speed and life steal. Maybe grab a Starks if someone else on your team hasn't already...maybe.

I usually run like this:

Mandred's Razor 1st if I'm jungling
SV goes without saying.
Boots (I like Zerker, but others can be handy.)
Zeal
Phage
Sheen - Trinity Force
Banshee's Veil
Malady

Not in that order mind you.

At the end of the game, upgrade the Mandred's or sell it and turn it into a Phantom Dancer.

If the enemy doesn't have a lot of casters, you may want to change the Banshee's for a Quicksilver Sash or a Force of Nature. Still, you will move terrifyingly fast with this setup, so neither will be required.

For masteries, I suggest 21/0/9, and take smite with improved smite. The gold return on smite is very much worth it on Mundo. Also, you can really surprise people with a well placed smite-cleaver. Smite is used to clear out the blocking creep, instantly following it up with a cleaver means a surprise ouch on a target.

Good luck going where you pleases~


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EchoRex

Senior Member

03-11-2010

Trinity Force only adds from base damage, and doesn't trigger from toggle abilities. Luckily Cleaver is on a perfect cool down for it.

It adds decent damage, ~120, but that damage can't crit, which means for the same price, you can get much more damage from taking an Infinity Edge.

The investment just isn't that great for many champions, comparatively, and Mundo is one of those champions.

The only thing in favor of Trinity Force, are that two of the three items are things you would normally consider building anyways. But the truth is that those items are better turned into the stronger versions of themselves, rather than being combined into a Trinity Force.

That, and I'd leave the Malady for champions that can attack fast enough to actually apply the debuff rapidly enough to really count, a Last Whisper would increase damage much more for Mundo, as would a Starks.


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