Krisis, the Hextech Patriot

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VoidBro

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Senior Member

05-06-2011

Tags: Melee, Stealth, Mage

Health: Low
Attack: Strong
Spells: Strong
Difficulty: Hard

Passive: Dark Core
Krisis utilises a new technology to power his battlesuilt known as "Dark Core". As long as his health is above 40%, Krisis gains 5 / 10 / 15% Critical Chance and 10 / 20 / 30 Ability Power (Additional 1 Ability Power for every 10. Does not stack itself)
When Krisis health falls below 40%, the Dark Core initiates emergency power, increasing his armor and magic resistance by 15 / 30 / 45

M11 Shokker
Krisis fires a projectile from his arm, dealing damage to the first enemy hit. The projectile still continues but the enemies do not take damage, instead their health regen. is lowered.
Damage: 50 / 80 / 110 / 140 / 170 (+0.75 per Ability Power)
Health Regen Reduction: 20 / 25 / 30 / 35 / 40%
Mana Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 9 Seconds
Range: 950

XLR8 Cloaking Gear
Krisis becomes stealthed and gains slight movement speed. Krisis takes 10% additional damage if he takes damage while sealthed. Stealth is broken when he uses an ability or attacks. When stealth is broken, for 6 seconds his attack silences and deals additional damage that scales on Ability Power.
Stealth Duration: 10 / 20 / 25 / 30 / 35 Seconds
Silence Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75 Seconds (The same target cannot be silenced by you for 4 seconds).
Additional Damage: +25 / 30 / 35 / 40 / 45% your Ability Power)
Mana Cost: 110
Cooldown: 16 Seconds

B52-Spirit Breaker
Krisis launches a rocket that deals magic damage to all enemies hit in the Area of Effect and also reduces makes them more vunerable from Krisis' standard attacks.
Damage: 40 / 65 / 90 / 115 / 140 (0.5 per Ability Power)
Vunerability: For 4 second duration the targets take 4 / 6 / 8 / 10 / 12% additional damage from Krisis' standard Attacks.
Mana Cost: 80
Cooldown: 12 Second
Range: 550
Area of Effect: Smaller then Malphite's ultimate

X23 Thundering
Krisis jumps into the air and lands anywhere on the map, throwing grenades as he does so.
Channeling: 2 Seconds
Duration until landing: 2 Seconds
Damage: 100 / 200 / 300 (0.9 per Ability Power) per Grenade.
Grenades Thrown: 4 / 6 / 8
Mana Cost: 125
Cooldown: 150 / 120 / 90 Seconds
Area of Effect: The same as reworked GP's ultimate.