[Suggestion] Making revive not suck.

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Louigi

Senior Member

03-13-2010

I'd suggest not making it into a guardianangel, but a real death. But when you use it, you respawn back at your place of death, after about 3 or 4 seconds (because face it, the whole game is full of stuff with x seconds delay that may easily kill you if you ignore them during their activation time, don't think making a summoner spell into one of those is gamebreaking, since the enemy has enough time to run away if he knows he can't fight you again).
My change would be more like revive as it is now + integrated teleport, because I think instant revive in your base with that high cooldown is far too weak. In early game, you'll arrive sooner at your lane, if you just wait for respawn and then use teleport, which also has less cd.
Right now, it's only good for base defense, would be nice to make it's use less dependant on where you die, and also make it viable in early game.


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BroForgotnglory

Senior Member

03-15-2010

I played a match today against a team today, that had a player use revive + teleport, this guy was a robot.


What wound up happening is during one team fight he was killed first, and then 3 of his team mates after, however he was able to teleport back instantly, and almost save 2 of them, this goes to show, that with a slight tweaking revive could be made into a viable summoner spell.


however, incase someone would try to use this example, to say "revive is fine just get teleport" that team lost, not because there robot was a newb, but because he lacked summoner spells that would prevent him from dieing, or help him get kills. A simple flash or mana restore, hell even a fortify would of been more benefical. Because there robot didnt have any of these, he could only grab twice, he couldnt finish his kills, and he couldnt flash escape or last minute save a turret, this is what led to there downfall. Had revive, repsawned the robot where he would of died, allowing him an extra summoner slot, my team just might of lost that game.


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iLuvGirlz

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Senior Member

03-15-2010

Guys I would say I love the idea how the revive spell can reduce the death time of friend champs IF" they die when you die. So if none of your friends die then the extra bonus does NOT APPLY! And the spell cannot stack. Unless for say if the whole team has revive then maybe the max time reduction is 50secs. 10 secs per revive. Then maybe people might consider this if they are going to do like a 100% team fight knowing they will die, so they can revive and finish them off.


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Detha

Senior Member

03-15-2010

Guardian Angel Idea - Terrible idea, everyone will get it as it's basically a "Get Out Of Jail Free" card that beats even flash - let alone when combined with flash, not to mention how terribly annoying it would be to have to kill everyone twice every 9 minutes (most people don't even die once every 9 minutes, so it'd be horrible), this idea alone will lengthen games immensely.

Revive Time Off Friends - Unless the revive time is minimal - like 10% - it'd be too annoying. Imagine 5 people stacking revive, even if you ace them, one of them will instantly respawn and the others will respawn after 30 seconds instead of 75 - barely any time to push, and this will happen 5 times every 9 minutes, aka every time you ace them. Will just be a huge annoyance that will lengthen games if people take it, which is always a bad thing.

Reviving at the spot they died at is probably best, though it would have to have a 10-20~ seconds respawn animation at the very least, and have the character start out with 50% health/mana instead of full, else it'd be way too strong in team fights if everyone stacked it. Imagine 5 people with revive - every time you kill one of them he instantly gets back into the battle with full health/mana and will kick some ass, they will ace your ass unless you stack revive as well, thus forcing everyone into taking revive, so also a bad idea.


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iLuvGirlz

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Senior Member

03-15-2010

Quote:
Originally Posted by Detha View Post
Guardian Angel Idea - Terrible idea, everyone will get it as it's basically a "Get Out Of Jail Free" card that beats even flash - let alone when combined with flash, not to mention how terribly annoying it would be to have to kill everyone twice every 9 minutes (most people don't even die once every 9 minutes, so it'd be horrible), this idea alone will lengthen games immensely.

Revive Time Off Friends - Unless the revive time is minimal - like 10% - it'd be too annoying. Imagine 5 people stacking revive, even if you ace them, one of them will instantly respawn and the others will respawn after 30 seconds instead of 75 - barely any time to push, and this will happen 5 times every 9 minutes, aka every time you ace them. Will just be a huge annoyance that will lengthen games if people take it, which is always a bad thing.

Reviving at the spot they died at is probably best, though it would have to have a 10-20~ seconds respawn animation at the very least, and have the character start out with 50% health/mana instead of full, else it'd be way too strong in team fights if everyone stacked it. Imagine 5 people with revive - every time you kill one of them he instantly gets back into the battle with full health/mana and will kick some ass, they will ace your ass unless you stack revive as well, thus forcing everyone into taking revive, so also a bad idea.
Ya Like I said stacking revive should be kept to a min


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Razzee

Member

03-17-2010

yes, just debuff everyone of someone uses revive, with a buff that stays on you after death and makes revive reduction not work.

as said i like the idear more to get the same time off of anybodys current revive timer.
no instant revive for the user


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BuckBanzai

Senior Member

03-17-2010

How about revive is an ACTIVE spell that revives (or cuts in half) the death time of all those that are dead, still with a long CD?


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0PYfclzjrm0E6nRT

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Senior Member

03-19-2010

Keep the cooldown, make it targetable(aslly/enemy) active (only dead champions).

Ally: Instantly revives selected champion at the fountain.
Enemy: Increases revive timer by 50%.

This might work like hell on supporters.


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Mediation

Junior Member

03-22-2010

Instead of reducing base death timers, have it reduce time remaining by 50%. If you die with a 50 second timer, one person using revive immediately will make it a 25 second timer, and all 5 using revive at the same time will make it a 1.5 second timer.

Edit: Oh, and cut the cooldown in half.


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Talamare

Senior Member

03-23-2010

reduce the cooldown on it to 5-6 minutes and its solid


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