Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

GO TO BOARDS


[Champion Suggestion] Brakkus, the Colossus Beetle

1
Comment below rating threshold, click here to show it.

Rodger Ironside

Senior Member

05-05-2011

Brakkus, the Colossus Beetle

Quote:
Passive - Exoskeleton: Brakkus gains a low bonus to armor for every high increment of maximum health he has (roughly one point of armor per one hundred health) and his size increases depending on his maximum health (capping at around cho'gath's max size at about 3-5k health).


Quote:
Q - Horn Attack: Brakkus charges (skill shot) a short distance, scooping up all enemies in his path as he goes, then tosses them up in the air. Enemies take a low amount of damage when they land.
Mana Cost: Moderate
Cooldown: Moderate


Quote:
W - Scarab Carrier: Toggle on to activate. Whenever an enemy attacks Brakkus while scarab carrier is active, Brakkus spawns a scarab that seeks the nearest enemy, latches onto them, and explodes, dealing a moderate amount of damage. This ability cannot spawn a scarab more often than once every second.
Mana Cost: Low (payed every time a scarab spawns)
Cooldown: Low


Quote:
E - Clumsy Flight: Brakkus channels for a short time, pushes everyone behind him further back while he channels, then leaps a long distance in front of him.
Mana Cost: Low
Cooldown: High


Quote:
R - Goliath Strength: Brakkus' next few attacks (increasing by level) deal a moderate bonus magic damage, knockback a short distance, and stun for a very short time (maybe half a second each attack, max).
Mana Cost: High (for an ult)
Cooldown: Moderate (for an ult)


Role: Tank / Control

Prescilla, the Spider Queen
http://www.leagueoflegends.com/board/showthread.php?p=8547696#post8547696

Throma, the Emperor Moth
http://www.leagueoflegends.com/board/showthread.php?t=718772


Comment below rating threshold, click here to show it.

Rodger Ironside

Senior Member

05-05-2011

Bump


Comment below rating threshold, click here to show it.

Rodger Ironside

Senior Member

05-06-2011

Another bump :|


Comment below rating threshold, click here to show it.

Konanza

Senior Member

05-06-2011

Cool concept, but ulti's "knock back" seems kinda useless, except if you want to push them to your team. And are the enemies stunned when he picks them up with his Q? (the scooping part)


Comment below rating threshold, click here to show it.

Rodger Ironside

Senior Member

05-06-2011

Quote:
Konanza:
Cool concept, but ulti's "knock back" seems kinda useless, except if you want to push them to your team. And are the enemies stunned when he picks them up with his Q? (the scooping part)


the knockback wasn't a necessary part of the ult, ill admit, but i put it in so that it would be less likely that an enemy could be stun locked if brakkus has a high attack speed. also, it was nice to increase the flavor of the ult, since bonus damage and stun is pretty bland.

interesting question about Q. I hadn't thought about that, but I guess they would be snared during that time, able to attack, but not move.

either that, or they can move and attack, allowing them a chance to escape once caught in the path of the ability.

I'd like to hear what the community thinks about this. should they be stunned, snared, or neither. I would personally say either snare or neither, since he already has one stun and thats more than enough (his ult)


1