[Champion Suggestion] Brakkus, the Colossus Beetle

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Rodger Ironside

Senior Member

05-05-2011

Brakkus, the Colossus Beetle

Quote:
Passive - Exoskeleton: Brakkus gains a low bonus to armor for every high increment of maximum health he has (roughly one point of armor per one hundred health) and his size increases depending on his maximum health (capping at around cho'gath's max size at about 3-5k health).
Quote:
Q - Horn Attack: Brakkus charges (skill shot) a short distance, scooping up all enemies in his path as he goes, then tosses them up in the air. Enemies take a low amount of damage when they land.
Mana Cost: Moderate
Cooldown: Moderate
Quote:
W - Scarab Carrier: Toggle on to activate. Whenever an enemy attacks Brakkus while scarab carrier is active, Brakkus spawns a scarab that seeks the nearest enemy, latches onto them, and explodes, dealing a moderate amount of damage. This ability cannot spawn a scarab more often than once every second.
Mana Cost: Low (payed every time a scarab spawns)
Cooldown: Low
Quote:
E - Clumsy Flight: Brakkus channels for a short time, pushes everyone behind him further back while he channels, then leaps a long distance in front of him.
Mana Cost: Low
Cooldown: High
Quote:
R - Goliath Strength: Brakkus' next few attacks (increasing by level) deal a moderate bonus magic damage, knockback a short distance, and stun for a very short time (maybe half a second each attack, max).
Mana Cost: High (for an ult)
Cooldown: Moderate (for an ult)
Role: Tank / Control

Prescilla, the Spider Queen
http://www.leagueoflegends.com/board...96#post8547696

Throma, the Emperor Moth
http://www.leagueoflegends.com/board...d.php?t=718772


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Rodger Ironside

Senior Member

05-05-2011

Bump


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Rodger Ironside

Senior Member

05-06-2011

Another bump :|


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Konanza

Senior Member

05-06-2011

Cool concept, but ulti's "knock back" seems kinda useless, except if you want to push them to your team. And are the enemies stunned when he picks them up with his Q? (the scooping part)


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Rodger Ironside

Senior Member

05-06-2011

Quote:
Originally Posted by Konanza View Post
Cool concept, but ulti's "knock back" seems kinda useless, except if you want to push them to your team. And are the enemies stunned when he picks them up with his Q? (the scooping part)
the knockback wasn't a necessary part of the ult, ill admit, but i put it in so that it would be less likely that an enemy could be stun locked if brakkus has a high attack speed. also, it was nice to increase the flavor of the ult, since bonus damage and stun is pretty bland.

interesting question about Q. I hadn't thought about that, but I guess they would be snared during that time, able to attack, but not move.

either that, or they can move and attack, allowing them a chance to escape once caught in the path of the ability.

I'd like to hear what the community thinks about this. should they be stunned, snared, or neither. I would personally say either snare or neither, since he already has one stun and thats more than enough (his ult)