Sunfire shaco viable?

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Naesala

Senior Member

03-06-2010

So are sunfire cape viable for shaco? for instance a build with 3x sunfire capes 1x guardian angel 1x chalice and sorc boots. magic resist rune page (mr/lvl).

Would it be effective for a shaco? I mean it sounds like what most people would say tank wannabe (want to be) but reconsider that the clone gets the same passive effects from items as the original (clone>jotb>shiv>decieve in this build).

so the 3x sunfires should be like 6x sunfires (or more like 4-6 depending on that the clone deals less damage) when you count both the clone and your own sunfires. Add the guardian angel and the enemies will take damage when it's going to revive (woot the clone revived itself!? bah it's like 4 tanks!).

To sumn it short. what do you think about it?


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Voidgolem

Senior Member

03-06-2010

It's been done before somewhere. Too lazy to look it up, though.


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Fbsunny

Senior Member

03-06-2010

Id say switch your chalice for something with CDR like frozen heart, so you can have your clone at a higher percentage of the time.


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Naesala

Senior Member

03-06-2010

Quote:
Originally Posted by Fbsunny View Post
Id say switch your chalice for something with CDR like frozen heart, so you can have your clone at a higher percentage of the time.
well it's chalice because you'll probably need some extra magic resistance so you don't get killed by casters (early on) and it's truelly necessary to maintain your mana (which you shouldn't get a golem for).

The cd reduction aren't really that necessary even if it's a + it won't change the tide of battle that quickly, your clone will pratically be ready for every team battle anyway.


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Pieceofcandy

Senior Member

03-06-2010

Game would be pretty much over by the time you farm up 3 sunfires and a GA.


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Xocolatl

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Senior Member

03-06-2010

Why would you warn someone after you blink that you're now definitely in range is about to strike? That sort of takes the guess work out of it. A smart person with AoE stun would stun you dead in your tracks as soon as they see red 40s popping above their heads.


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spreadfred

Senior Member

03-06-2010

Quote:
Originally Posted by Xocolatl View Post
Why would you warn someone after you blink that you're now definitely in range is about to strike? That sort of takes the guess work out of it. A smart person with AoE stun would stun you dead in your tracks as soon as they see red 40s popping above their heads.
if ur tanking, its a GOOD thing that the enemy has just wasted their AoE stun on you, and not on your dpsers


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Darius Kalon

Junior Member

03-06-2010

Stacking Sunfire Capes on any champion is unimpressive at best. Stacking them on a stealth hero is lazy, and weak.

You will deal far, far more damage doing a conventional build and actually making use of Shaco's abilities. Stacking Sunfires is only "viable" for the lulz. If you actually want of be of use to your team, take a standard build.


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Mr Tibbers

Member

03-06-2010

I call this a doubling fail.

If you know about Shaco's ability to effectively double his items, then you should use items that will be more valuable for a DPSr to have more of. For instance, Bloodrazor. Your clone gets it too, and the damage (last I checked) is a full 4.5% (as it's not a set damage amount, methinks) of their max hp for both your hits and the clone's. Guardian, Bloodrazor, Wit's End & Sword of the Divine are all more well-suited to a doubling build than a Sunfire.


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FABIOForever

Senior Member

03-06-2010

I don't get the logic of shaco clone making on hit activation items more valuable. How is doubling a madred's activation any different from doubling the effects of a vanilla damage item? The only items that would gain extra benefit are target stack items like malady and black cleaver piling on the stacks twice as fast.


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