[THEORY] Blitzkireg?

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Calaminh

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Senior Member

03-04-2010

So my friend and I were just discussing if it was possible to destroy a turret before the game starting with all 5 players.

CHAMPIONS (Please leave YOUR opinions on what champions are best for this):

ALISTAR
Purpose: (Tank, Heal, Pusher [PASSIVE])
Starting: Doran's Shield, HP Potion
Starting Spell: Triumphant Roar
Summoner's Spell: Heal, and Fortify

SORAKA
Purpose: (Heal)
Starting: Doran's Ring, Mana Potion
Starting Spell: Bless
Summoner's Spell: Heal, and Fortify.

KAYLE
Purpose: (Heal, Fighter later in game)
Starting: Doran's Ring, Mana Potion
Starting Spell: Divine Blessing
Summoner's Spell: Heal, and Rally

JANNA
Purpose: (Destroy minions, and harass champions.)
Starting: Doran's Ring, Mana Potion
Starting Spell: Howling Gale
Summoner's Spell: Heal, and Fortify

ZILEAN
Purpose: (Same purpose as Janna.)
Starting: Doran's Ring, Mana Potion
Starting Spell: Time Bomb
Summoner's Spell: Heal, and Fortify


I put in a lot of heals, to sustain the pushes, and for rally to speed it up.

I emphasize fortify for two things: since you're leaving the other two lanes unattended, the enemy will try to divert your attention by attacking your turrets. Counter it by using fortify, and the passive is nice for early game.

I included rally for a nice HP regeneration, but mostly to increase your attacks to take down the turrets.


Once you got the game to finish loading, buy the items, and run to the enemy turret ASAP.

Alistar will initiate the turret, drinking the potions. Soraka and Kayle will heal between damaging the turrets.

Zilean and Janna will pump the most damage with Alistar. Once the CD of Kayle and Soraka hits, use triumphant roar, and then proceed to use heal, and so on and so far.





Mind you, this is a theory, I never tried it before, so I don't know if it'll work.

Out of all 20 games I played, only two team had fortify, so to me personally, I don't think that's a problem.)



So can someone input their suggestions and opinions?


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Excession

Senior Member

03-04-2010

i have seen a top tier team try this on messiah's livestream...i think it was by TreeEskimo


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Calaminh

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Senior Member

03-04-2010

Quote:
Originally Posted by Excession View Post
i have seen a top tier team try this on messiah's livestream...i think it was by TreeEskimo
Was it successful?


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Excession

Senior Member

03-08-2010

Quote:
Originally Posted by Calaminh View Post
Was it successful?
they got it down to around 500ish hp, but they werent srsly trying. it was just a "hey lets try this. if it doesnt work we'll still get a good laugh" type of strategy


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Fanaticism Tamed

Junior Member

03-09-2010

What about Elixirs of Fortitude? I'm sure the extra health and damage would help quite a bit. Also, Warwick's Hunter's Call early on can help taking down the tower faster, especially if you have multiple Rally ready.


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Krath4

Senior Member

03-09-2010

If your intent is to just get a turret down ASAP, I'd say this would be better.

Alistar
Starting: Doran's Shield, HP Potion
Starting Spell: Triumphant Roar
Summoner's Spell: Heal and Rally

Warwick
Starting: Doran's Shield, HP Potion
Starting Spell: Hunter's Call
Summoner's Spell: Heal and Fortify

Soraka
Starting: Doran's Ring, HP potion
Starting Spell: Astral Blessing
Summoner's Spell: Heal and Fortify

Nidalee
Starting: Doran's Shield, Mana Potion
Starting Spell: Primal Surge
Summoner's Spell: Heal and Rally

The last slot is best filled with a good DPSer, I'll use Yi for example.

Master Yi
Starting: Doran's Shield, HP Potion
Starting Spell: Wuju Style
Summoner's Spell: Heal and Exhaust

Strategy is a bit similar to the OP's. Start off with Alistar engaging the turret and activating the potions. Activate Hunter's Call and use Primal Surge on Yi, activate Wuju Style. Do as much damage as possible, when Primal Surge and Astral Blessing are on cooldown, spam Heal, and keep Rally up as much as possible.


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Xozzen

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Senior Member

03-09-2010

so you think the other team would try to get one of your turrets aswell? I think that is higly unlikely


e: heimer could maybe be useful here, either one of his turrets tanks some shots, or it owns


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MrTheZebra

Senior Member

03-09-2010

In another theory you could divert the first creep wave from the jungle, kill them, and let your first minion wave do the tanking. This however would allow at least one champion to hit on you, although it wouldn't be as bad as the tower. Rally can keep up minions surprisingly well.


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Azelf

Senior Member

03-09-2010

I though rally does not heal minion?


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Calaminh

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Senior Member

03-10-2010

Quote:
Summons a beacon with 200 + 25 x level Health for 15 seconds which increases allied base Physical Damage by 30% and heals for 15 + 1.5 x level per second.
I guess it does heal minions.


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