WELCOME TO THE ULTIMATE TWITCH GUIDE
This is how I currently play Twitch. I try to play offensive support, (i.e.: I will risk suicide anytime if it means getting a tower down and I will go in and risk suicide to slow a gang anytime if it means saving 2 teammates). You may want to keep this in mind, especially when you consider the Item build and lack of HP. I know many people like to play Twitch different, be it a solo-hunting hit and run (Witsí End/Malady (thatís the new one) +Phage build, or the Tristana like high HP (Frozen Mallet + Atmaīs Impaler) build. Both are totally viable, and I can probably think of 2-3 other things that may or may not work as well or better then this one. Feel free to disagree, constructive comments will improve any guide.
On a side note, I will try to add warnings whenever I feel that a particular statement may get you killed under special circumstances. Also: If you dislike solo pushing, sneaky creepskip/backdooring, donít bother to read on.
I know this is hard on the eyes, but I just want to get this out here first, and its a bit late. It probably isn't the ideal guide anyway, because it does not cover the basics. But there is a guide out there that already does, and so there is no need to be redundand.
( Good basic guide for twitch that covers the skills and what they do. )
What -this- Guide is about:
This Guide shows some things that I noticed Twitch to be best suited for. It's a rat. So play like a rat.
Chapter 1: Runes+Masteries.
Basically survivability is what it comes down to. Twitch is made of glass and paper early game. He canít even harass without additional HP or HPregen, preferably a little bit of both.
Get offensive, or Utility Masteries, and get any following of the secondary summoner spells ďimprovedĒ via masteries:
Flash (essential) + ghost/rally/smite/promote
Try to rune for at least 10hp/5 if youíre confident in your ability to avoid damage/have improved rally to heal yourself/have dodge runes. Else, about 15-20hp/5 should suffice if you are not confident or chose to go with smite, ghost or promote.
You need to be able to recover from harassment quickly, because YOU Ėneed- to be the one harassing, and that means you need to be able to sustain your HP while creeps respond to your harassment attacking you. This usually comes down to 20hp/5 of regeneration, especially when youíre solo.
Chapter 2: Basic moves + early game strategy
Game starts, you stand there, get:
And choose a Lane. You should now have more HP then most of the other guys, and you need it.
Your first Skill point is going into Debilitating Poison if youíre solo. If not, itís expunge.
As mentioned, your job is to harass.
(This is going to be difficult against any champion that has superior range or ranged burst damage, so you may want to switch lanes if your up against Ashe, or some harassing Zilean with manaregen. Tristana is fine though, too busy farming, just dodge the exploding creeps and shoot her when she is going to lasthit, then move out of range and you should be OK )
This is not because your such an *******, but because you want to keep poison on whoever is sharing lane against you at all time, the ďwhy?Ē is what leads us to the first basic move:
The other guy(s) run in your direction and close range:
A)Get at least 1 poison stack on him/her and use Debilitating Poison. Then keep retreating to max range while shooting him every time you have enough distance. If he follows, repeat for as long as it takes. If he is low enough, Expunge before he/she is out of range.
(keep in mind: A passive opponent that is suddenly becoming aggressive without any obvious means to even reach you, indicates that he is not alone. If you feel you are not safe enough, move to option B) a.s.a.p.)
B)You are low HP/ they have a ranged stun/ its armordillo a.k.a. sonic the hedgehog with superior movement speed and you canít dance around creeps to block his stun: >Debilitating Poison ASAP and Flash then Ambush if possible.<, preferably to your tower or behind some obstacle, and stay safe until you either have your HP back up, or your flash is ready again, and by any means, and in any case, stay safe for as long as your Debilitating Poison is on cooldown.
Assuming everything is fine, your basic routine looks something like this:
Keep in range of every hostile creep that is being attacked, and lasthit.
Move around a lot; keep your eyes on the enemy.
If he comes in range, shoot him, move a little to shake creep aggro, and repeat.
Your poison is not much, but a melee or short ranged Champion will soon learn that it is senseless to respond as long as he has poison stacks on him that you can use with Debilitating Poison.
If you feel like you have enough mana, try poisoning 2-3 creeps and lasthit them all with expunge. Else, just use expunge when you have 3 or more stacks of poison on your enemy.
NOTE: Never expunge an enemy champion close range when your Debilitating Poison skill is ready. Never.
Debilitating Poison is strictly a skill to use first. Anything that is near enough, and low enough to die by expunge, is both near and low enough to die by Debilitating Poison + attacking. You donít want to Expunge anyone to 20 hp and then have him escape because there are no poison stacks left to slow him down. Make sure if you can.
The only exception I can think of is when you know that you will need Debilitating Poison slow after the kill to escape.
Skill points should be distributed for Expunge and Debilitating Poison until lvl6. I donít bother getting spray and pray that early, but you should get 2 levels of Ambush to go on a hunt or as gang assist.
If you really need to go back earlier because flash is on cooldown and youíre not safe anywhere, you have no rally to heal yourself or you died, buy Boots of Speed and as much of the early midgame items as you can afford.
Chapter 3 late early game / early mid game:
Hopefully you didnít die, and farmed a little, because this is where the fun begins:
Items that you want important stuff first:
Boots of Speed -> +3 movementspeed boots before Madred's only if you farmed a LOT or if you really need them so early,
Madred's Razors (1000 g)
Cloth Armor (300 g) + Long Sword (415 g) + 285 g
Passive: 15% chance to on attack to deal 500 DMG to a minion.
Phage (1290 g)
Ruby Crystal(475g)(you have that already) + Long sword (415g) + 400 g
Passive: 25% chance -15 armor, -40% movement speed, 3 secs
And if you can afford it:
Get the Scepter of Death ( Attack->Lifesteal) for
+40% Attack Speed
Passive: 30% chance on hit to proc a debuff that increases the damage received from enemy champion attacks by 8 Magic Damage for 8 seconds
This effect stacks to a maximum of 6.
If you have that stuff, and at least (!) two levels in Ambush you are able to solo the Dragon, use Expunge every few shots (6 stacks are consumed)
Try to farm a little with those Madred's Razors. Get Lizzard rune buffs. Harass, gank, push towers.
But this Twitch is build for support and solo-pushes. He is not build to resist. His objective is to do whatever he can to make those other guys lose the game. This means that when you see the other team push somewhere, and there is another lane that has a creep push of your own in progress, you do not defend.
It may be hard to believe, but you can actually defend a lane with this build, just by pushing somewhere else. You look delicious, your low on HP, but you pack a punch because you farm a lot and you have a chance to escape almost anything. Wich means that in most games, the other team will need two people to successfully stop you from solo-pushing, and even then, they may fail to stop you, or at least fail to kill you. And while they are hunting you down, the original push you wanted to defend lacks two people, while your team is in the advantage defending.
ďBut what happens if they just ignore me and push on?Ē
The answer is simple. You donít care. If they really do that, and believe me it happens more often than not, you just push until your quite sure the creeps can manage the rest of it, and Bluepill to defend, or even better, push the third lane too. Remember, your team is 4v5, but they are close to their well, and they have towers all over the place.
You donít do this, if your opponents have:
-Heavy sustained heal, i.e.: Soraka+Alistar, or fed Soraka or fed heavy AP Alistar. If the opponent can regenerate their HP after a Teamfight, they will not lose the next one either, and are thereby bound to win. Obviously you donít want that to happen.
- Baron Buff. They will tear the place to shreds faster than you can say ďall: Hey guys, Iím in yo base, why donít you just bluepill back and chill a little?Ē
The only alternative I can think of in such a scenario, is
A) Go back, bait and harass, divide the gang and try everything to take out the healer. This is extremely difficult to do, and you will most likely fail if you cannot outplay their coordination, wich I doubt because if you could, you wouldnít be in this situation. Spray and Pray. A lot. Expunge. Run for your life.
B) The lucky option: They have exposed Inhibitors, or very low HP Inhibitor Turrets, and you are farmed enough to simply backdoor at least one lane within the next minute. Donít hesitate. If they bluepill or teleport for you, gtfo and bluepill yourself. If they donít, push on. Just make them end their 5 man push by any means you can think of.
What you do now, is entirely up to you. I can just write down stuff that will work for you, nothing more. Iím not sure myself what works best, so just experiment with your team.
Items that work well with you are:
Wit's End (2150 g)
Recurve Bow (1050 g) + Null-Magic Mantle (400 g) + 700 g
UNIQUE Passive: Physical attacks remove up to 42 mana from the target and deal additional damage
equal to the amount of mana removed.
Last Whisper (2215 g)
Recurve Bow (1050 g) + Long Sword (415 g) + 750 g
UNIQUE Passive: Attacks penetrate 40% of defender's armor.
Stark's Fervor (2550 g)
Emblem of Valour (800g) + Recurve Bow (1050 g) + 700 g
20 % Attackspeed
UNIQUE Aura: Gives champions 20% lifesteal, 25% attackspeed, 30 HP/5 secs and reduces enemies'
armor by 25.
The Black Cleaver (3065 g)
B.F. Sword (1850 g) + Long Sword (415 g) + 800 g
Passive: Physical attacks reduce your target's armor by 12 for 5 seconds (stacks: 5).
Any Physical DPS item will work, but anything that involves stacking effects will benefit greatly from your attackspeed.
Some noteworthy combinations are:
You can stack Phage+Frozen Mallet with a lizard buff for some amusing perma-cripple on any melee.
You can stack armor reduction, Last Whisper 40%+Phage -15 armor + Black Cleaver -12 x5(-60) armor+ Stark's Fervor -25 armor aura for an amazing 40%+100 armor debuff.
Beside being able to 1on1 pretty much anything within seconds, it will enable you to solo creepskip turrets the sneaky way.
Just experiment, and donít get killed. Remember, if anyone tries to get you:
Debilitating Poison + Flash + Ambush -> escape in a direction that is not the most obvious one, and you should be safe.
Have fun with Twitch!
READ BELOW FOR EDITED VERSION FOR ITEMS, RUNES, AND SKILLS TY
Runes: HP, Dodge, Mana Regen, Armor Penetration
(Personal Setup: 20 armor penetration, 11% dodge, 15mp/5 @18)
Summoner Skills: Flash and Teleport (although i've considered trying cleanse, as this will get you out of a snare and possibly back into stealth, the reason i usually chose flash on twitch is not for its survivability, but as an ANTI-flash technique, everytime they can use it to escape, you can use it to catch them >=3 so many kills are lost due to flash, and having your own flash to counteract allows you to score as many as upwards of 4-5 kills in a single game, and as well possibly saving your life in trade for one of those kills...not bad IMHO)
Ideal Mastery Build: 21/9/0 or 21/0/9
840 or 1540 or 1890 gold:
2 Daggers or Malady or Malady/Boots 1
Wit's End (I love this item, based on its attackspeed damage and MR...i've put the raw value of its stats at about 3050 gold...and this only costs 2250!!)
XXXX + 410 (should equal to about 900-1100 pending on boots boughten) gold:
Advanced boots of your choice (personally, i use ninja tabi, i also highly suggest berserkers greaves as the alternative)
+ a Longsword
At this point of the game you have a few paths you can take:
If casters and disables have been bothering you: Banshee's Veil (2715 gold)
If you are good at staying alive, and want more damage/survivability: Bloodthirster (3200 gold)
If phsyical damagers are a problem for you: Phantom Dancer (3395 gold) < You will be close to max shot speed without ambush if you get this
If tanks are your teams problem you are a perfect candidate for: Madred's Bloodrazor, as you can easily hit max shot speed, which will allow for maximized use of its beautiful 2% of max health in magic damage (anti sunfirecap stacking anyone?)
If you bought Phantom Dancer: Infinity's Edge (i know everyone will think this is way too late, but it ups your damage nicely if the game goes this far)
If you got this far and casters are still a problem for you (by now you should have enough MR to take their hits though..) Force of Nature/Guardian Angel
If you bought bloodthirster and crave more damage still, Infinity's Edge is basically still the way to go...as with cleaver/thirster, there is no other top end damage item for you to buy
*****IMPORTANT NOTE***** If at any point AFTER the 4 core items, you notice someone stacking armor that you're team can't deal with pick up a Last Whisper or if its armor+hp consider the Madred's Bloodrazor, and then sell either malady or wit's end for item #6 if the game drags on that long (you would be looking at 50+ minutes at this point) and although it might take you awhile at this point to take him down, you will do it fairly steadily with last whisper+black cleaver + 20 armor pen from runes(that i have, that you may not, but i use it so it's there :P )
1: Q (Just in case you need it to escape from a gank or a situation gone bad)
2: W (Same reason, possibly saving a teammate with this pretty nice slow)
3: E (If you have spare mana and can get a couple shots off, blow expunge as harrass)
5: E (This is the point expunge is now a direct threat to the life of anyone with 6 poisons)
6: W (Yes, no ulti, i personally find it to be unreliable, so i get more important skills 1st)
8: W (At this point the slow already lasts 4-4.5 seconds, so ambush is a better choice)
9: E (maxed out here)
13: Q (maxed out here)
14: R (At this point ulti is useful because you have the power to back it up usually)
16: R (maxed out here)
18: W (maxed out here)
This is part of my OLD guide so I'm not sure if it's good or bad...
i dont really agree with your starting build nor your item choices nor runes or masters.
My runes are armor pen-dodge-CD reduction
my master is 21 offensive and 9 into defensive
Usually, my first skill is always ambush with my first items being a doran's shield and health pot.
From there, i build a malady and get my tier 2 boots.
afterwards, i get the (cant remember the name) item with 25 armor pen, some damage and cooldown reduction.
From here i build a black cleaver.
After, depending on how the game is going, i either get a banshee's veil if they have a ton of disables or the angel's chest for the revive if i am getting focused.
I round it out with either a bloodthirster or preferably an infinities edge.
The game keeps going, i switch out dorans for something nice and my boots for a phantom dancer.
This is probably the worst Twitch guide I've ever read.
Not only is your item build piss-poor (stacking attack speed as twitch is a pretty terrible idea - you'll gain a bonus 140% later in the game from your skills anyway), but your skill distribution?
Are you kidding?
First, you recommended a skill besides stealth for level 1. A mistake. Secondly, you had the audacity to suggest the worst skill Twitch has in his arsenal - a mediocre slow. You don't even mention taking stealth anywhere before level 6.
But the cherry on top of this rampaging trainwreck of a guide is your not taking Spray and Pray immediately.
I don't understand how people like you exist in the LoL world.
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