If I wanted a set of runes for everything

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Raksha Jareth

Member

04-23-2011

Essentially the runes for everything.

If I wanted a caster page, or a physical DPS page, or a jungle page.

I want to know what are the basic runes I should have.

Maybe it would look something like

9 red Apen
9 red flat AP
et cetra et cetra

any help would be great


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Xagonix

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Senior Member

04-23-2011

You can be somewhat flexible for runes, but some common runes include:

Attack Speed Reds
Armor Penetration Reds
Magic Penetration Reds
Mana Regeneration/Level Yellows
Dodge Yellows
Armor Yellows
Flat Cooldown Blues
Magic Resist Blues

Quints you can be flexible on.

It's up to you to mix and match these.
Some runes fit better on certain champions than others.

My personal caster page is:
9 Magic Penetration Reds
9 Mana Regeneration/Level Yellows
9 Cooldown/Level Blues
3 Flat Ability Power Quints

In the end it's about 9 magic pen, 11manaregen(lvl18), +15 AP, and 8.6% CDR(lvl18)

My personal tank page is:
9 Attack Speed Reds (reds for tank pages are pretty flexible)
9 Armor Yellows
9 Magic Resist Blues
3 Magic Resist Quints

In the end I have ~15% attack speed, 17 armor, 22 magic resist


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Raksha Jareth

Member

04-23-2011

thanks i got most of those which is nice, guess if anyone else has any ideas id love to hear them


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Neokenfu

Senior Member

04-23-2011

Here's what I run and it's tailored to my mains: Nocturne, Maokai, and Xin Zhao.

Noctrune: Apen quints, Apen marks, Flat armor seals, and flat CDR glyphs(better than per lvl up to 12)

Maokai: HP quints, Mpen marks, Mana regen per level seals, and Flat CDR glyphs

Xin Zhao: Apen quints, Apen marks, Dodge seals, and flat CDR glyphs

I think a good caster page is:

AP quints, Mpen marks, Mana regen per level seals, and flat CDR glyphs

I'd say the no brainer rune picks are:

Apen marks, Mpen marks, HP quints, mana per level seals, flat armor seals(jungling), and flat CDR glyphs.

Get these after:

Apen quints, AP quints, physical Damage quints, and magic resist per level glyphs.

If you are loving a crit type of character(Plank or Trynd) you need to have a full rune page for them imo to maximize the frequency and damage of crits. For Jax you need dodge seals.

I hope that helps you save some IP I have burned needlessly.


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Ichikaze

Senior Member

04-23-2011

Arpen marks
Mpen marks
Health quints
Flat armor seals
Mp regen/lvl seals
Mr per lvl glyphs
Mp regen/lvl glyphs

You can run almost anything with only this.


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UpsideVII

Member

04-23-2011

Quote:
Arpen marks
Mpen marks
Health quints
Flat armor seals
Mp regen/lvl seals
Mr per lvl glyphs
Mp regen/lvl glyphs

You can run almost anything with only this.
That's pretty much it. It can get a little bit more specialized, and some champs like having ASpeed, but that's really all you need. Maybe some Flat CDR Glyphs too, but those are pretty expensive if you're buying your first sets.


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GtJokerX

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Senior Member

04-24-2011

Get 1 rune of everything for marks, seals, and glyphs. Then 5% time dead, Exp, and Gold/5 quints. The versatility of runes you will have will literally be the runes for every character you have =)


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DarkerStix

Senior Member

04-24-2011

Tank: Health Quints, Armor Yellows, MR Blues, Magic Pen Reds
Caster: Health Quints, Mana Regen/Health Yellows, CDR/AP Blues, Magic Pen Reds
AD DPS: Health Quints, Mana Regen/Health Yellows, CDR Blues, Armor Pen Reds

Extremely general pages that require a very small investment compared to having very specific rune pages.