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[Champion Suggestion] Ipalix, Existence's Paradox

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Senior Member


Ipalix, Existence's Paradox

Champion Selection: Do you control me, or do I control you?
Movement #1: Here or there, I am.
Movement #2: Be patient summoner.
Attack #1: I have brought your end.
Attack #2: All life ends in death, only to bring more life.
Taunt: I deny the existence of your life.
Joke: Coming soon.


Ranged, Disable, Mage, Support, Nuke, Healer, Farmer, Pusher.



Automatic Passive: Passive Aggressive

For every second since Ipalix's last attack or spell use (10 seconds max), Ipalix radiates harmful energy after his next attack or spell cast. If Passive Aggressive charges for its max of 10 seconds, Ipalix's next damage deals 2x damage.

Level 1-5: Deals 50 magic damage every second. 300 range.
Level 6-10: Deals 75 magic damage every second. 350 range.
Level 10-18: Deals 100 magic damage every second. 400 range.

Denial of Acceptance
Ipalix has the ability to deny any accepted facts of existence. If used on an ally, Ipalix denies the existence of a few crowd control effects on the target ally and removes a small amount of the damage they took or should have taken recently. If used on an enemy, Ipalix denies them the ability to use skills or attack for a very short time.

Mana Cost: 70/100/130/160/190.
Cast Range: 500.
Cooldown: 26/24/22/20/18 seconds.

Cleanse: 1/1/2/2/3 CC effects.
Heal: 10%/13%/16%/19%/21% (+.01) of all damage taken in the last 3 seconds.

Silence Length: 1/1.5/2/2.5/3 seconds.
Attack Inability Length: 1/1/1.5/1.5/2 seconds.
[W]: Abstract Matter (Toggle)
Ipalix channels a field of abstract matter around himself, able to move and cast spells but unable to attack while channeling. Though ineffective to material things, the field slows enemy magical matter and speeds up allied magic matter. If enemy skills are used within the field, the skills backfire on the user, burning their mana based on a percent of their Ability Power.

Area: 500/535/570/605/640 around Ipalix.
Mana Cost Per Second: 30/55/80/105/130.
Cooldown: 10/10/9/9/8 seconds after deactivation.

Skillshot Speed
Allied Skillshot Speed Increase: 5%/8%/11%/14%/17%.
Enemy Skillshot Speed Decrease: 4%/8%/12%/16%/20%.

Mana Burn
Mana Burn Amount: 21%/22%/23%/24%/25% of Ability Power.
Mana Burn Damage: .5/.7/.9/1.1/1.3 magic damage per mana point burned.
[E]: Reversal of Spite (Passive + Active)

Idea #1:
Ipalix passively reverses the spite of enemies targetted to himself, making enemies that apply any CC to Ipalix be applied with it as well for a shorter duration. Ipalix can also reverse the horrid spite of a target enemy, swapping their Attack Damage and Ability Power for a short time.

CC Reversal Duration: 30%/35%/40%/45%/50% of duration of CC applied to Ipalix.
AD/AP Reversal Length: 4/4/5/5/6 seconds.
Cast Range: 700.
Mana Cost: 60/75/90/105/120.
Cooldown: 25 seconds.
Idea #2:
Ipalix passively reverses the spite of enemies that strike nearby allied champions, making the striker lose attack damage every time they hit an ally champion. Ipalix can also reverse the spite of a target enemy for a short time, making them take a percent of the damage they deal.

Attack Damage Reduction: -5/10/15/20/25 every strike.
Attack Damage Reduction Length: 2/2/3/3/4 seconds of no attacking
Damage Return %: 10%/14%/18%/22%/26%
Damage Return Length: 3/4/5/6/7 seconds.
Passive Range: 400.
Cast Range: 600.
Mana Cost: 60/75/90/105/120.
Cooldown: 25 seconds.
[R]: Ominous Promise
Ipalix blesses the target champion with the Ominous Promise. Every time an attack is made or a skill is used near or by the target, the Ominous Promise gains a charge. The target gains Attack Damage and Ability Power for each charge Ominous Promise has. If Ominous Promise obtains more than 20 charges, the champion blessed with it takes massive damage.

Ominous Promise Length: 8/10/12 seconds.
Attack Damage Gain: 2/3/4 per charge.
Ability Power Gain: 4/5/6 per charge.
Damage: 400/600/800 true damage.

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I think the joke needs work. "Coming soon" doesn't fit very well with the theme of the character.
On a more serious note, change "Attack inability" to blinds to avoid a superfluous status effect.
With Spite Reversal, the first idea is cooler. However, switching ap and attack damage is totally overpowered and should probably just be removed.
Ominous Blessing needs a cap.