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I like amumu. I thought one of the criteria for being a good tank was to grab the opposing teams attention and soak up damage in team fights. With a sunfire cape and despair early on you have sustained AOE damage that so far has gotten me the kind of attention a tank is suppose to have. If he starts getting hit it becomes easier to spam tantrum. Ult, then chase anyone who might get away with your stun. Though you can have really good games, its not about the K/D but whether you get a win in the end and I'm happy to have over a 2 to 1 win ratio with amumu. Though i would like a better health gain, I would rather not see a buff to him that gets him an even bigger nerf that just makes him unplayable.