Miss Fortune Discussion

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Aametherar

Senior Member

04-14-2011

Okay she got buffed a bit last patch, and nerfed a bit.

How did she get buffed?
Have you seen the new price of BF swords? Don't give me that "5 less dmg" they build into the same items with the same damage for less price except IE which actually has more dmg (long overdue imo for the cost:benefit ratio it had). Needless to say that's a pretty nice buff.

How did she get nerfed?
Beyond her previous ability to harass heals usually at a risk to herself being more or less removed from anyone you can't outright beat anyways they introduced brand, a hero that should be able to totally shut down MF at ALL levels, with his generic strength and new popularity I think it's safe to say MF isn't viable in blind pick anymore, which is much worse than her heal reduction nerf.

I understand these positive things:
-MF has very high base stats putting her in a very dominant early game for a ranged dps (lvls 1-5) even though she is one of the weakest lvl 6's in the game (her weakest point).
-MF has a very nice early game harass spell with double up.
-MF has an ult that can be good in specific team fight circumstances when the enemy is lacking AR since it still scales with AD and is also good early game for pushing minion waves.
-MF's "Impure shots" spell is viable throughout the game, and promotes a damage build early followed by attack speed due to the way dps ratios work. IE if you have very high attack speed a little base dmg will increase damage more than more attack speed and vise versa. This has a nice synergy with her high base stats and supports that strong base start til late game. Regardless of heal redux it's a strong solid spell.
-Passive can help you get around the map okay during non combat times.

These Neutral things:
-MF is NOT viable for AP/AD hybrid builds (yes, quit it with those ******ed guides you weekly freebies).
-MF is NOT viable AP build, seriously? If you're gonna build her for 1 skill you got the wrong char.

These Negative things:
-Mid/late game double up becomes useless/near useless due to the way MF is to be built, the animation time slows her down a significant amount when on the move making it not very viable later game as she isn't good at sitting around.
-Make it rain is near useless from start to end game, the radius is too small, the time to cast is too long. This means when chasing it will actually NOT help you catch/slow anyone like many other chars CC skills. When ganking/trying to trap an enemy it's simply too small and easy to go around without slowing the enemy much/at all. It takes so long to cast that it's also not viable for running away. That's right a CC spell where even if you hit full performance will NOT help you escape, there's something seriously wrong with that. Beyond that, again hybrid MF is not a viable build and this spell DOES scale with AP.
-"Bullet time" ultimate is except in very rare cases, near useless. Early game it's great for pushing lanes, but as the game progresses you can plow lanes with your attack speed and damage almost as fast. This spell does not life leech which can be very important for MF, it does NOT scale with attack speed. Simply put, you do more dmg with auto attack even by mid game vs humans. The only benefit is it can sometimes do what make it rain can't which is help pick off an enemy escaping that has next to 0 hp.
-Her passive is deceptive as it can move you about the map nicely but is in no way an escape mechanism as it is too easily negated by a single hit of any kind which brings us to MF having no escape mechanisms, easy to get in, hard to get out.

This means by mid/late game MF only has 1 viable skill which used to be a dual use skill, but has recently been reduced to a single use spell.
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Things I like about Miss Fortune:
I like the ability to move about and push lanes, even though it relies more on her base stats, passive, and Impure Shots than her ult which some don't realize. I like her base stats. Last but not least I like the char itself, the pirate, which is why I got her initially. The one thing she really has on tristana is her movement, which is really important for lane pushing.
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Things I don't like about Miss Fortune:
-She is too basic a char without real viable spells, she has one strong spell that's a fairly basic spell. She is a high base stat champion with high damage and no real "character" because of this. Simply put she performs the way I would expect a 450 IP char to perform, that first char people get with no real thought process, just a good build, and having to learn to survive, and have map awareness to survive with a char that has no escape mechanisms, low survivability, and lacking spells that work properly.
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If I had one word to describe Miss Fortune:
"Beta". Because it feels like she's a concept of a character that is incomplete and has spells in the works.
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Question to Riot:
Why would you nerf her spell without considering other changes to this champion? I do understand that overall this patch she has been buffed due to BF sword cost, but at the same time so have her competitors (ashe, trist, cait, etc) but I feel her spells are broken. I am aware she was nerfed a lot in the past, I understand she can be difficult to play against, but if played against properly can be shut down hard, and I think that's the reason she is so gimp, because she is hard to play against, but not necessarily strong if you know HOW to play against her. Do you intend to address and possibly think about reworking her spells to make them useful again? This character is great lvl 1-5, and I have no issues with double up, or Impure shots, double up has it's time and place even if it does become negated by atk speed/impure shots late game. The other two I seriously think need reworking. Have you considered this at all? Will you be considering it? Again I DO understand her strengths but she IS way outplayed by her competition even if she is popular due to being a cool piratey char.
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Changes I think should be considered:
"Make it rain" possibilities (one or two of these not all): Quicker cast speed, Larger cast radius, Longer cast range, Longer slow duration, Activates her passive instantly, AD scaling that way it affects people beyond just "making them panic". (something for those reading this to understand before checking dmg in wiki, this is very easy to avoid most of the duration of the spell due to it's small radius, it doesn't mean she's gonna be unloading hundreds of dmg from the sky)
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"Bullet Time" possibilities (again, things to consider not "add all of them"): Allow proc on effects including life leech (I'm aware it is mdmg), higher AD scaling to compensate for the lack of attack speed scaling, or channeling speed increase based on attack speed.

P.S. Watching you constantly 1 hit KO MF bot in the Brand live feed made me QQ

tl;dr: I do understand MFs positives but I think MF needs some minor spell changes to make the champion more viable.

If I missed anything or you feel this is inaccurate please let me know.


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abrigant

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Senior Member

04-14-2011

I agree with pretty much everything you said. I'm not sure BF sword can be counted as a buff, since it affects all ranged carries ( I guess it's really a moot point though).

(Please accept the summoners code so your text is easier to read lol)


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Aametherar

Senior Member

04-14-2011

Okay I will, sorry about that, I was considering that due to length.


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DarkOrchid

Senior Member

04-14-2011

I do admit her spells don't come of much use come mid to late game. Her Ult is more of a teamfight Ult and not really a 1 vs 1 Ult like alot of characters. Always been that way.

In general, she isn't necessarily bad now just outshined which well alot of champs are outshined at this point when you think about it. Only like a good 25-30% champs are played commonly on High ELO lvls. You can make the same case for about 60% of the champs in this game.

I think they could revert the slow nerf on E as the spell itself can be used to chase and gank to some effectiveness but feel it can maybe do a bit more. Nowadays I just lvl W first since one ppl dodge Richochet alot and the damage isn't so good anymore.

She is similiar to say Kogmaw who no one talks about or plays. Also they are autoattack champs so their skills aren't going to be as effective I suppose.


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Aametherar

Senior Member

04-14-2011

A lot play MF on weekly free mainly cause she looks cool. I see her a lot in non ranked play during weekly free, they usually build epic fail builds though. Whenever she is free I almost always use her just so a teammate can't screw the team with some whack hybrid MF build they got off mobafire (which 90% of the time is the same build down to the exact item). When I first started her I tried reading several guides off Mobafire to get a basis to start off and honestly not a single build (even with the alternate items) was viable. Had to wing it and build my own core from scratch which is actually very similar to how I've seen a lot of people build Nocturne.


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ShrikeTheAvatar

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Senior Member

04-14-2011

Yes, I've seen the price of those new BF Swords. They're pretty nice - I've been meaning to pick one up for myself.


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Mr Mozzie

Member

04-14-2011

MF was a champ that was designed out of Riot's Randomizer of Recycled abilities.

Then riot nerfed her to unplayable.


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Hoywolf

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Senior Member

04-14-2011

You cant just put her in the same boat as the other ashe or trist, she is a range AD carry type of her own.

Her passive and her general abilities makes her focus on simple AD she doesnt need fancy crit or as much armorPen as other character, you have an AS skill so you dont need too much of that either. You can just get AD and lifesteal. That is one advantage that MF has, very simple stats.

Her massive MS and E let her setup her positioning which is the whole purpose of MF if you in the right position you can really put the hurt on a lot heroes, your MS can make sure that nothing can reach you with easy. Her AA range is pretty decent too.

Her ult is not an suppose to be killing nuke, its by design work with her kit, which is positioning, E and R both focus opposing teams to get into an unfavorably position which in term is better for you and your team. I normally use my ult on the first creep wave with a cannon when I hit level 6, that 7-8 minions? And you rarely dont kill all of them right out. (if you want to be technical right after that you can go home as the minion wave will be at their tower anyways). Your ult is not meant to kill (although it can) its mainly used to deter entire teams from a certain position.

I dont know why there are some many MF complain threads on the site... She is a really fun character to play, she is my main range AD carry as well. I enjoy playing her and dont see what type of buffs you can give her without turning her into a trist...

My suggestion is that you should practice her positioning work on now having to stack up your passive again when in fights (solo or team), her anti heal is cute, but the stacking magic damage and the AS are what really make her W. Overall I think MF is in a great place. I love her play style.


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PhantomMasaka

Senior Member

04-14-2011

I like my Miss Fortune... riot doesn't... =(


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sofakingwhite

Senior Member

04-14-2011

mana cost way too much for worthless make it rain