Teamwork: A How to guide

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Warbeleth

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Senior Member

04-02-2011

Simple Rules To Follow:
Rule #1 - Rotations
PVP is based primarily on damage. However, if you enter a match using only your regular attack, you will lose and this is a fact. Rotations are important to keep in mind in order to both maximize your DPS and keep the opponent on their toes. But what are rotations?!? A rotation is a set order in which you trigger your abilities. Because League only has four abilities per hero and two summoner skills, they can be a bit simpler and a bit trickier at the same time. Even though itís less abilities you have to trigger it makes predicting them a tad easier for your opponent.

First, rotations can be broken into several different parts.
1- The Opener - The ability you start the fight with. Will often be a disable or DoT. Be wary of using disables as an opener unless you know you can make them count especially if you only have one per hero. Nothing is worse than opening a fight and almost killing someone only to have them heal back to full immediately after.
2- DoT- Should be the second thing you always do. For every second you fail to have a DoT on your target its precious DPS down the drain. If you have a DoT, USE IT! Not a lot of point in using it on the target a few seconds before they die when it could of been used at the start of the fight to kill him faster so you can take down his friend. However, if a kill cannot be obtained without saving one DoT for when the enemy runs, then save a DoT and cast it as they are escaping for the easy kill.
3- Standard Damage - Throw all you got at them. PvP is not about holding back. If you have some decent burst damage with a short CD, USE IT! Hit them hard and hit them fast.
4- The Finisher - Saving your biggest hitter for last? Good on you. Itís a good idea to get an estimate of how much damage your finishers do before using them. No good hitting them hard only to leave them with enough health to back out to their healer or spawn. If youíre going to finish them, finish them hard. Huge damage spikes work well for this. Their hard to counter and deadly if the enemy canít react fast enough.
Now with all this said, itís hard to stick to a rotation when youíre getting slammed with disables and interrupts. Best thing to do then? Improvise. But always remember your rotation. Pick up where you left off. If you just got out of a stun and your enemy is running off on you, restart your rotation. Just pretend you've been sent back to square one and hit them again. However donít be predicable. A smart player will always be reading his opponents movements and devising counters to their attacks. If your enemy is waiting there for you to hit them, chances are you just walked into a trap. Think on your feet but donít drift to far from your rotation or your DPS will suffer.
With this said, good rotations are completely up to you. Most have to be tried and tested constantly just to get them up to scratch. Experiment, and see what works and what doesnít for your play style. To be good at anything you have to practice and League is no exception.

Rule #2 - Ain't Got My Back
Your team can either be your most helpful asset or greatest hindrance and its dependent on a few things.
First, if there is a lack of communication, there is a lack of a plan, which leads to a lack of wins. If you need a heal, call for it. If you need some guy pulled off you, call for it. Half the time your partner is worried about just covering their own ass and canít be bothered looking at your health plummeting into the floor. You are partners, so you should watch each otherís backs. Just donít assume that your partner is always looking at you. They have their own heroes to worry about after all.
Second, keep the moral up. If you lose a fight, hit them again. Shrug it off. Itís no big deal. And make sure your team knows that to. Half the time, there is a better team out there. You canít win all the time. Itís just the way it is. At the same time, donít get cocky. A decent win streak can often be ruined by some guy not watching what he's doing because heís "used to winning".
Third, know when to call it quits. If youíre just not feeling up to it then let your partner know. Everyone has their off days. Itís part of life. You just make it worse if you jump into a match and give it half the effort because you canít be bothered. Remember, your team-mate is also losing, not just you. Donít ruin their good time by "trying". You either feel like playing or you donít. Itís as simple as that.

Rule #3 - Expect the Worse
Always walk into a match with you tail between your legs. Play it safe. Donít be cocky or you will lose. They say the best defense is a good offense but a good offense is no good if everything is on cooldown and youíre out of mana/energy. Be prepared to run back to a healer(or base) if youíre at half health. Be prepared to drop a fear bomb to get that DPS off your back. Itís better to heal to early then to heal too late. The match isnít over until one teamís Nexus is down and often anything can happen. Just take the worse situation possible as the likely outcome.

Rule #4 - No Shame in Defeat
Donít be afraid to ask for help. Donít be afraid to ask for advice on rotations. Seeing as most of us arenít perfect, we can all stand to gain a little insight from even our enemies. Most would be happy to help a fellow player out. This especially applies with asking your opponent how they beat you. I mean, sure not everyone wants to explain their strategies or builds but most of the time people will at least give you a hint.

Rule #5 - Respect
ďWhen you have to kill a man, it costs you nothing to be polite.Ē ĖWinston Churchill.
I canít count the number of games Iíve played where people get so into trolling, so into being cruel to even their allies that the game just stops being fun. Seriously, stop it.

As a result of the above rules I have created a little break down of what each class of character should be doing, and a few common terms to help improve team communication and teamwork...


Tips:

Call M.I.A. (Missing In Action): This is typically used to indicate someone from your lane has gone missing. This helps your team to be more aware of the map, reduces death count from ganks, and ultimately helps to coordinate counter-ganks.

Call ďBĒ or ďOOMĒ: These messages are useful when a retreat is necessary.
B: Means ďBackĒ or ďTeleporting HomeĒ.
OOM: Means ďOut of ManaĒ, typically this is significant/synonymous with B because they arenít as useful in a fight without mana.

Pings: Use them wisely, but donít over use them. One ping, sometimes accompanied by a message is sufficient to get the point across, prioritize a target, etc. The only real time a ďMulti-PingĒ message is really acceptable is when it is faster to ping the path an enemy is traveling to another lane. This helps with MIA calls.

Ultimates: Sometimes the usage of an ultimate can make or break a fight, if you don't have your ultimate be sure to tell your teammates! If it is coming back soon, let them know this as well. That way you can better coordinate your attacks and time them with your most powerful skills.

Wards: Map control is extremely important in this game. If you know where all of your enemies are at any given time, you can effectively shut them down. Placing wards in key locations such as Buff Spawns, Dragon, Baron, or even just the openings to each lane (river) can save you and your allies from otherwise hazardous ganks.

Note on Wards: They are expensive for one person to buy. Be a team player and help out by warding your lane, or wherever is left to be warded.


Class Tips:

Tank: If you play a tank, you should be the first one into a fight (initiate) and the last one out (cover). This ensures that someone with a relatively high level of damage mitigation is the primary target of the enemy team, while the remainder of your team is free to attack the enemy and get away free. If no target is marked (pinged) as the primary attack target, pick someone weak for your team to kill.

Support: If you are playing a support champ, support your team. The typical support characters are squishy and ill-suited for self-defense. This means you should stay behind the rest of the team, healing and/or buffing them to ensure they are successful. This does NOT mean that you should go running off alone. Support characters play better in groups of people.

Physical DPS: If no target is currently marked, PING the squishiest and easiest to reach target for your team and then proceed to destroy said marked target.

Magical DPS: If no target is currently marked, PING the squishiest and easiest to reach target for your team and then proceed to destroy said marked target.

Dash/Deceive/Flash: Any character that is capable of rapidly entering and leaving a team fight, such as Shaco, Akali, Lee Sin, but at the same time is relatively squishy should not conform to most of the above rules. If the tank goes in, you should look for an opportunity to help the team and kill the enemy, but more often than not these high damage Ďgankí characters are very squishy. Donít suicide for nothing.


Champion Selection Phase: At champion select, never ever insult or verbally attack a fellow summoner because of their choice in champion or summoner skills. Not everyone plays as you do, and not everyone wants to play as you do. Due to Leagues design and item-centric game-play, most any champion can be played in any fashion.

Example A: AP Tryndamere with his 2-1 AP ratio on his Q skill, and 1-1 AP ratio on his Whirlwind.
Example B: I happen to enjoy a "team-oriented" Mundo with Ghost/Clarity. Mana on delivery. Builds like this make the game more hilarious. :P


TL;DR: Work as a team, stomp your enemy, respect everyone. Good Luck, Have Fun.

Thumbs up: If you like the guide, and teamwork.
Thumbs down: If you hate teamwork.


Citation: The first portion of this post is a modified version of a PVP-guide from the DarkSpore Forums. Credits to "AstoraththeGrim".


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HerraHirvi

Senior Member

04-02-2011

It's not "Mia" its "Miss"!!


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PanBlaszka

Junior Member

04-02-2011

Man I am looking for poeple which will have good tactics and strategy... I will add you Warbeleth and you too HerraHirvi. We will see how we will play...


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HarisPiIton

Senior Member

04-02-2011

Quote:
Originally Posted by HerraHirvi View Post
It's not "Mia" its "Miss"!!
It's both. And "SS" in Europe.


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Warbeleth

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Senior Member

04-02-2011

Hehe, updated the first post with a few suggestions from folks. XD


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Pel

Junior Member

04-02-2011

Solid advice,
though most of your rules will really come to players the more they play and can't really be taught


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Zizheng

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Senior Member

04-02-2011

^ Above.

Good guide tho, however most of these things require practice and hard drilling, and soon they become instinctive.

+1 ^^


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Warbeleth

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Senior Member

04-03-2011

Well, hopefully they help give people something to aim towards in their practicing.


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Diive

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Senior Member

06-05-2011

Every level 30 players should read this guide... seriously no team work = fail team = lose


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crazysquirell

Senior Member

06-05-2011

i tried and cho cant be played as a dpser with two phantom dancers and two infinity edges