Thanks for the acknowledgement .. Very useful in obtaining Riot's thought process.
In a 2v2 the language barrier might be able to be overcome through pings and lingo like GO or BACK, but in a 5v5 I've seen premades of 2-4 people where they all don't speak English.. We can get something done, but the lack of communication is definately an extreme problem in ganking, teamfights, etc... If i ping a spot in the map, they might not know if I am saying
"Hey get out of there, theres a gank"
"Hey lets go there and gank"
I mean the lack of communication isn't a game killer, but it definately creates inequalities in the few balanced games there are, separate servers fix this, but if it is too hard to implement, I really don't know what else to do... You can't just force them to learn english :P..
One more point I would like to add is that I have seen many leavers in games, and this is a pretty big source of complaint.. Especially when the leavers leave during the loading screen, a loss is still attributed, and the games end up 2v5 or 3v5.. (I won't talk about 4v5 because I feel it is a plausible game... However, the relms of 3v5 and 2v5 or god forbid even 1v5 aren't... Heres one of my earlier posts..
True.... A leaver might be able to salvage the game, then again the items might help your team salvage it.. How bout if there was an option to boot the player after the alloted time? Therefore, if the team still wants to wait on a player, they have the choice to, but if they don't, they can votekick the afk/leaver player with a unanimous vote to get the items?
Yea, there are way more factors in these types of games than just KDR and W/L
Wards placed, I find, is a pretty big one, but then again some people play complete carries and don't want to ward.. APM i think is another big one, CK definately (measuring last hits) Assists may even be more important than kills in determining a player's "ELO".. I mean, no one of these is a good factor by itself, but all together you get a pretty good determination of the player's skill level (The only problem is that APM and Wards placed might be abusable - buy mass wards/constant clicking in a game).
I think a limit to wards/a "APM limit" at like 300 APM could fix this... Or, if the server could detect abnormal APM, like 900, or abnormal wards, like 50 every minute, then such stats could be made null and warnings and such could be given, then again its risky but i don't believe it's more risky than the current system in place..
I like the idea of build incorporation, but the only problem with that is it might force players to build champions a certain way.. I'm not saying you should build a bloodthirster on Vlad, but I have seen tanky master Yi with atmas, an AP pantheon and so on... If the win,loss,kdr, point system (I like the buildings destroyed), can potentially work, but how would you classify an ad vs ap? So is Ezreal AP or AD? See what I mean?
Great ideas though :P. (Leaver might be too harsh.. What if theres like a power outage or such? They have to win 5 times to get it back? I would say they get the loss if the team loses, and DON'T get the win if the team wins, and a -100 to -200 points.. So, in total they get -200 or -300...
In my opinion, incorporating builds is a waste of time to code in. The player's build has a very large impact on their success, so if you really can't build your character properly, your end score will likely reflect that. You might get lucky once in a while, but if overall the scores will still reflect a person's bad choice in builds, so that's not something you'd have to put in (at least from what i've seen thus far).
However, I do like the idea of points based on:
I don't really think minion kills should matter as much, just because that's also something that would likely be reflected in the above few point. However, the minions kills AND all the above statistics are already displayed at the end of each match, so if it's just grabbing an extra piece of information I don't see why it wouldn't work.
Edit: Also, for premades - just take the score from the highest person and use that as a ceiling for the highest score on the other team +/- a variance just so matches can actually be found. I've been in too many games with level 30s when I was still 17 or so, but the 30s decided to queue with people under 10, thus ruining my game. =[
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