Ryze: Fear and Arrogance
Introduction: I have been meaning to make a Ryze guide for quite some time, but all credit to Skryner for making his guide, which has finally roused me from my LoL slumber to write a guide that I feel will help those seeking to play Ryze in the mid-ELO range. Skryner's guide is well and good for the lower-ELO area, but against a competent team Ryze requires much more finesse and a more defensive item build. Hint hint: in 99% of games Ryze MUST get a Banshee's Veil or he will be crushed.
Caveats: Ryze is not Annie, nor Anivia or Fiddlesticks. He gets little/no play in high-ELO games because his team utility is far surpassed by those three casters, so don't think of him in that way. Ryze is a killer, and damage is what he brings to the table. He is a one trick pony, but what a trick! He has the highest burst potential in LoL, but will rarely/if ever reach it in a competitive game. This is why Zhonya's is literally the last item you ever get on Ryze, and in 99.9% of your games you will not get it or need it.
Fear: Ryze is squishy beyond belief. He is basically a melee spellcaster, and this is why he gets away with having the ability to kill an entire team in under a second under the right conditions. Do not complain about his casting range, because if he had the range of Annie he would be OP and nerfed.
Arrogance: From levels 4-11 Ryze is a god, and can single-handedly force the other team to form the 5 man gank squad early just to stop him from picking them off in lanes. Revel in these levels, because few heroes can handle him.
Note: numerical values/stats for spells and runes were mostly omitted for brevity's sake. This guide assumes a basic understanding of LoL and is for Ryze players trying to find a way to make this hero work in non-noob games. If need be (to get into the guides list for example) I will add the values for the spells, But honestly that info is in the database and just clutters up the page.
Banshee's Veil over Rod is something I didn't try because I have been more concerned with stacking AP. My best defensive strategy being "make sure everyone dies first"
Would you please explain how you use ghost more? I feel like it's the core of your guide and I'd like readers (and myself) to better understand how you use it to your advantage.
(I have placed a link to this guide on mine)
nice guide... I've really been trying to play ryze knowing that he is getting buffed next patch. just a couple things I want to mention:
Especially with strength of the spirit I will ALWAYS be rushing tear of the goddess... always. Though it slows down getting mejai's it allows you to avoid blue pilling much more often giving you more time to farm gold/ get kills. I have found early tear pays for itself in the boosted power to overload + the added health and mana regen I get from it. Soul stealer sounds good, but aren't his ap ratios on the low side?
I think Merc treads should be the default boots in 90% of matches. Ryze will always be on the soft side and cutting down on cc effects is always welcome. The mag pen just isnt worth it to me when I can avoid deaths thanks to the treads.
Well written guide, I do a similiar build, I take Ignite+Flash as summoner spells, I have yellow MP5 runes ,HP@18 Quints, Blue cooldown @18 and red...armor pen lolz, i need to finish it xD.For masteries I go 9-21-0, since it provides nice survivability, nice HP regen as you said, and HP/tenacity.
I aim for Mejai,RoA and Archangel(in this order), and always try to enter the teamfights after our tank has Initiate it.You get the essence of Ryze,he is able to deal with squishies in seconds,while his ult add some nasty AOE damage.
But I need to differ on the skill build,I think that your Overload level 1 does not have enough damage to make it a threat early-game.I get E first for LH,then,Q,W,Q, then start facerolling squishies,is not that hard to Flash into enemies, get 3 hits of Spell Flux(I found OP that this skill is able to debuff -45 MR at lvl 1)and Overload lvl 2-3 to get like 300 damage,and finish with Ignite.
IMO, getting early game Prison is not as important as it was before Rework.I'll try your guide when I have the chance, and tell you the outcome!
Having not played ryze since the patch, decided to go back and try him, was finding i was just getting focused down and eaten up pretty quickly.
Gave your mastery/item/skill build a go and i must say, huge improvement, just went 7/0/15, though against meh competition, still, thanks for posting this .
Very good guide!
Myself, I like to get extra points in Overload early if only for the cooldown reduction they provide, thus making it more spamable. But in my build, I use Spell Flux just for the debuff. Are extra points in it really all that worthwhile mid-game?
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