[Guide] Urgot - The Butcher of Souls

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UrgotToBeKidding

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Senior Member

01-21-2011

Welcome to Urgot - The Butcher of Souls

Original Guide (also written by me) http://www.mobafire.com/league-of-le...e-reborn-52204

1. Intro
2. Item Variables
3. Playstyle
4. Tips
5. Item Explanations
6. Items, runes, masteries, summoner spells and skills. (AKA TL;DR)

1. Intro

I don't want to bore you with details, so skip to TL;DR if you already have a working playstyle for Urgot (or are just plain lazy).

The basic idea of this build is to farm your behind off, whilst supporting your team and gaining a huge KDA, but without being "that guy" who is always starting the fights. Your role as Urgot is mostly to mop up messes and shut down carries, but also be superman from nowhere for those fights that your opponents incorrectly assumed were 4v5 (hide and pop out when engaged). The movespeed stacking allows you to farm between fights much more easily as well as land outrageous corrosive charge combos during the "pace and wait" standoffs. You will also notice massive mp5, which allows you to never stop harassing, and in many cases barely grant you the mana for kills at level 5-9. TL;DR: Anti-carry on wheels.

I have played Urgot for over 100 ranked matches, most of which were before the big buff he was given. That said, I have always used a build similar to this one.
I HAVE ESCAPED ELO HELL WITH THIS, STARTING FROM 1k.

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2. Item variables

If the enemy team has at least 3 players with more than 2.5k health (or 200 armor), replace your Manamune with Madred's Bloodrazor at far endgame (this will usually happen).

If in any case you feel that you really need a specific item, you will usually substitute Last Whisper. If this isn't an option (armor heavy), you can substitute manamune once you finish AD items and have enough levels for mp5 runes to cover you.

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3. Playstyle

Go mid. Mid is what makes this work. You play HYPER-AGGRESSIVE and make your enemy either back or die by never missing acid hunter combos. Out-harass or kill them until the teamfight phase, being sure to completely deny them experience and gold (chase them away from minions and don't auto-attack minions, let them push away from the enemy tower). If your early game is not working, just be patient and farm up to Manamune before killing things.

Once you get manamune, run around ganking lanes asap (dont bother if they are being defensive). If your lanes are dominating, continue to farm mid. Throughout the game, if you are not killing champions you should be farming either a lane or jungle.

During teamfights, try hard to get corrosive charge on all the enemies, then aim for the squishy. Use only acid hunter if you have to keep your distance, otherwise run in and autoattack while spamming acid hunter. Ultimate is best used to stop runners rather than initiate teamfights. However, if the enemy has a very fed physical attacker feel free to swap them into your team, disabling the enemy dps and getting a kill simultaneously. Don't be afraid to harass tanks too. In a large-scale battle, only ult if someone is more fed than you, or you are going to be focused.

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4. Tips

-Corrosive charge on the ground gives you sight for a short time, use it to preclear bushes.
-BUY ONE WARD EVERY BASE TRIP. IT IS VERY VERY WORTH THE MONEY.
-Acid hunter can lock on through fog of war if your mouse is over them.
-Acid hunter's range (even through fog) is about equal to kog'maw's rank 2 ultimate, if you can lock on.
-Don't chase for early kills (-9) unless it's a sure thing.
-Use Corrosive Charge and terror capacitor to open, then hit with a few acid hunters and if possible auto attack. Getting the acid hunters down is slightly difficult. Once you can chain 3 acid hunters you will hurt a LOT.
-Terror capacitor slows activate upon acid hunter's HITS. This means you can activate it while a missile is midair to add a slow.
-If you need to spam dps, just keep hitting acid hunter and auto attacking. Use other skills if they are up and you have the mana.
-You can use your ult to catch runners.
-Shoot acid hunter at minions while killing turrets to take advantage of the trinity force damage.

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5. Item explanations

manamune: Infinite mana and 74 ad for 300 more gold than a bf sword? Yes please!

Ionian boots of Lucidity: CDR. GODLY.

Youmuu's: Mostly for turret pushing, but helps a little in teamfights. Early cdr from brutalizer is the main reason to get this.

Sheen: The burst is very valuable before you get your bonus ad much higher.

Last whisper: Should be an obvious choice, this item makes it possible for you to harm tanks in any way at all.

Trinity force: This item really puts the "got" in "urgot". Everything about this item is great once you already ad stacked into oblivion (the more ad you have the less each point is worth, so grab other stats).

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6. Items, runes, masteries, summoner spells and skills (AKA TL;DR):

Items:
Meki Pendant, health potx1
Tear of the goddess
Boots of Speed
Brutalizer
Ionian Boots of Lucidity
Manamune
Ruby Crystal
Sheen
Zeal
Trinity Force
GA
Youmuu
Last Whisper or a countering item

Runes:
Arpen marks
Mp5/lvl seals
flat CDR glyphs x6, MR/lvl glyphs x3
arpen quints

Masteries:
0/9/21
Defense by tier:
0/3/0/3
3/0

Utility by tier:
0/3/0/1
4/0
0/3/2/0
3/1
3/0
1

Summoner Spells:
Ghost and Flash

Skills:
Max Acid Hunter then max Corrosive Charge, but one early point in Terror Capacitor.

The reason I prefer Corrosive Charge ranks over Terror Capacitor rank is that you typically get more net worth from the Charge damage. Oftentimes it seals kills, plus it helps push lanes by damaging minions. I used Terror Capacitor ranks for a long time, and while it seems appealing in theory, you lose a lot of probable kills, minion kills, and teamfight damage.

Exact: QEQWQRQEQEREEWWRWW

*******http://i52.tinypic.com/2pob6dk.jpg********

PLEASE RATE AND COMMENT


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Butt S3cks

Member

01-21-2011

Why do you max Corrosive Charge before Terror Capacitor? I prefer to max Terror Capacitor first because it's really useful early game and I just take one point in Corrosive Charge


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UrgotToBeKidding

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Senior Member

01-21-2011

Quote:
Originally Posted by Butt S3cks View Post
Why do you max Corrosive Charge before Terror Capacitor? I prefer to max Terror Capacitor first because it's really useful early game and I just take one point in Corrosive Charge
After some experimentation, I've found that Corrosive Charge is doing a lot of damage per rank now. I also rarely get saved by Terror Capacitor. The single point in Terror Capacitor is only for adding a slow to your combo.


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AlCappyTon

Junior Member

01-21-2011

Quote:
Originally Posted by Periphetes View Post
After some experimentation, I've found that Corrosive Charge is doing a lot of damage per rank now. I also rarely get saved by Terror Capacitor. The single point in Terror Capacitor is only for adding a slow to your combo.
I've played quite a bit of Urgot, and I must agree with buttsecks, Terror Capacitor is incredibly useful. Put points into Acid Hunter when possible and Terror Capacitor while leaving one point in Corrosive Charge and you can pop Terror Capacitor for perfect survivability and tower diving (to an extent).


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UrgotToBeKidding

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Senior Member

01-21-2011

Quote:
Originally Posted by AlCappyTon View Post
tower diving
You don't do this on ranged champions. Also, you can still do it safely without terror capacitor if you watch your health.


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Mambazo

Senior Member

01-21-2011

You already posted this guide...


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Gunflame

Senior Member

01-21-2011

Instead of Trinity force I usually go Atma+Banshee's veil. What do you think about this combo?


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UrgotToBeKidding

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Senior Member

01-21-2011

Quote:
Originally Posted by Gunflame View Post
Instead of Trinity force I usually go Atma+Banshee's veil. What do you think about this combo?
Atma's is only efficient if you have more than 1500 bonus hp. Banshee's is a good end-build countering item. Together, there isn't enough synergy to justify Atma's.


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Bromancing

Junior Member

01-22-2011

Quote:
Originally Posted by Periphetes View Post
You don't do this on ranged champions. Also, you can still do it safely without terror capacitor if you watch your health.
You say you don't tower dive on ranged champions then say you can do it safely as long as you watch your health. That doesn't make much sense.

I think it's much better to level terror capacitor first as it provides more staying power in lane, more slow, and the acid bomb is a % of armor reduction which would be better suited for late game when armor numbers are higher.


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UrgotToBeKidding

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Senior Member

01-22-2011

Quote:
Originally Posted by Bromancing View Post
You say you don't tower dive on ranged champions then say you can do it safely as long as you watch your health. That doesn't make much sense.

I think it's much better to level terror capacitor first as it provides more staying power in lane, more slow, and the acid bomb is a % of armor reduction which would be better suited for late game when armor numbers are higher.
The absorb isn't useless, but you're nerfing your midgame damage hard if you rank up shield first.


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