The purpose of this guide is to help players with specifics of all items in the game, including when to use what. The guide is organized by their category. This is not a guide for information such as how to combine a item.
Please consult http://www.leagueoflegends.com/items for basic stats and item combination. For most basic item and aura mechanics,
please refer to http://www.leagueoflegends.com/board...ead.php?t=3287 by Stumpster. Some items may not belong to the most obvious section due to the nature of their attributes. Intermediate items (such as Giant Belt are not discussed).
Table of Content
I didn't read it too carefully but you made a few mistakes.
The main one is starter items.
Starter items are whatever you can afford in the beginning of the game; and vary for your champ and what you're going to build.
Items are commonly in multiple categories; listing things into one category only will simply confuse new players.
I suggest revamping the layout of that post and putting colored symbols next to things of certain categories.
For example a Ruby crystal is a starter item, health item, support item and a defensive item. Because it builds into multiple things and has multiple uses.
Doran's Shield is a good starting item for most tanks and some carries. All of the stats it provides are excellent for early game and level 1 fights and it gives you room for 1 HP pot. It's far from useless.
The regeneration on Force of Nature is tiny; even at 5000 hp, you only get 17.5 HP/5 from it. I'd only build it if I were seriously running out of room and needed a lot of MR... for just getting MR you're better off with BV/Merc/Aegis and then Negatron Cloaks.
Warmog's price is too restrictive to say "any champ can get it" imo.
I'm personally not a fan of Sunfire Capes. You're paying about 1000g for that aura. At the same price, you can have a LOT more eHP than what Sunfire Capes provide. When people do manage to stack them they're pretty badass though.
You should take note that Trinity Force doesn't seem to have a cooldown. It works especially well on Corki and Nasus.
Soul Shroud is overpriced even for a support champion IMO.
Sorc Shoes are far from a "must get" - you'll often need Merc's instead.
Philo is pretty weak IMO. Catalyst is almost always better and builds into a BV, which everybody benefits from.
Tiamat splashes for 1/3rd whatever you strike for, and it stacks.
This is particularly useful against melee heavy teams and will quickly out-damage any other item in a team fight. It's relatively cheap: you can buy 2 tiamats for the cost of 1 infinity edge, giving you +80 base damage, more mana than you'll ever need, and 66% splash. This is by far, the best way to brutalize a melee heavy team fight. ...that's what its for.
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