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Wouldn't YOU like a detailed post game report?

Yes! This sounds great. 3 100%
No! This doesn't appeal to my tastes. 0 0%
Voters 3 .

(Suggestion) Detailed post-Game Reports

1
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Hiro Vitality

Senior Member

01-29-2010

What if the post-game report told you how many time's you used fear on a champion?

How about silence? Now, how about silence on a champion that died within 6 seconds of you using silence? Or maybe slow?

How about how you killed each champion? And maybe how many time's each champion was killed by your hand? What about who killed you each time?

How about how many buffs you got? How many time's you killed Baron and who else was there to help? What if you killed Baron solo?

How about an award system like in Halo?

"You've gotten 346 double kills."

Wouldn't YOU like a detailed post game report?


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Hiro Vitality

Senior Member

01-31-2010

Good ideas need more votes!

/bump


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ReinMaker

Member

01-31-2010

I think this would be great. For example....DotA has an extremely detailed Hero page. I would like to see something like that as well.

I'm sure its a coding nightmare, but it would still be amazing.

Example! http://classic.battle.net/war3/ladder/w3xp-player-reports-overall.aspx?Gateway=Azeroth&PlayerName=layman


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Hiro Vitality

Senior Member

01-31-2010

Quote:
ReinMaker:
I think this would be great. For example....DotA has an extremely detailed Hero page. I would like to see something like that as well.

I'm sure its a coding nightmare, but it would still be amazing.

Example! http://classic.battle.net/war3/ladder/w3xp-player-reports-overall.aspx?Gateway=Azeroth&PlayerName=layman


Exactly, details make things more interesting in the long run. If you don't add details you'll lose a good chunk of your fans and players in this next year. Especially with all the new upcoming games.

Ex: Halo: Reach, Starcraft 2, Star Trek Online, The Old Republic(expected-2011), and many other games that are meant to take new players in and hold on to them in the long run.

No offense, but...

...better start working.


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