Here's something I'm a bit curious about. Baron, and dragon, how important is it that I can see these guys? If i place a ward between the baron or dragon and the nearby gank bush I can tell if someone goes in the bush, two of the nearby entrance exits to the river, and if someone goes in the barron/dragon. I can't see if someone ports into dragon or barron though...
Excellent guide. +1. Hell, +100 if I could.
Its shocking how much people underestimate map awareness. Last game, I was the only one on my team warding, and those wards alone got us over 15 kills and 3 advantageous teamfights.
More people should read and understand this guide.
EDIT: Minor correction. Evelynn's Malice and Spite does not light up near enemy champions, it is always lighted up unless its on CD. Hate Spike does light up, but its range is so short that you would be too near the brush in any case. However Hate Spike icon is useful to check for a nearby invis enemy champ.
Thank you everyone for helping me with champions I don't play. Honestly, without the community helping me make this the best guide it could be I would probably have given up way before I got this far. Thank you everyone for the positive reviews and Support.
BTW: I just received notification that Elementz will be posting this Guide on his site. Be sure to check it out at Reign of Elementz
You should also add that towers provide map control. For example, if the middle and bottom towers are destroyed, then the enemy team cannot attempt dragon without being very far from their towers. Also, by pushing down the top and middle towers, you can take map control over baron. This should be kept in mind while having the option to destroy two towers of equal health.
I've been trying to place more wards around the map like your guide states, however I find I'm underleveled due to moving aroudn the map to place wards. If I'm laning bottom should I only be concerned with warding bottom locations?
Also who are good champs other then junglers to use wrigglers, I love it on corki and anyone i get teleport with. But i just don't find it effective on support heros like Janna, but I'm also worried about the costs of all these wards i'm buying vs the cheap wrigglers.
I would include that but this guide is about creating Map Control and using Map Awareness. Players are already used to the control their turrets give and I have no belief that losing a few turrets can stop you from warding baron/dragon and/or stealing baron / dragon.
Awh yes I remember going through that stage, when I was learning how to do this. TBH a support champion needs at least one Gold per 5 item in order to keep up with the demand. I usually get 2 as a support. I rush a Philosopher's Stone and either Heart of Gold or Kage's Lucky Pick. I also use the Mastery Greed. So far that works for me.
As for warding lanes. Each lane should be responsible for their gank bushes (marked 3 in the picture).
Top lane (solo) is responsible for only their gank bush.
Bottom is responsible for Dragon as well. (2 people take care of two spots). On you way back to the lane is the best time to drop off wards when you are starting out. If you have tele use it between minion waves to get back quick and make a fast run to Dragon to drop it off if you do it right you will only mission 3 or 4 minions.
Junglers are responsible for enemy buffs, first ward on Baron, helping and helping mid with wards.
If there is no jungler than top lane is Responsible for baron and the buff on that side. Mid is in charge of their two bushes. And bot lane has Dragon and the enemy buff on that side.
I appreciate the quote but could you remove it or change it to a spoiler to conserve space for people scrolling through the forums. Plus in a few days that quote will be outdated with the updates I have planned.
Just updated with the Stand Still part of ward placing.
@hydrogencar using wards or clairvoyance Akali and XinZhao can also escape over walls.
Updated Placing wards on pushing/defending top/bottom. Mid is still under works (although the link for the photo is up)
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