XP/IP Change FAQ

First Riot Post
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SuperHotMumu

Senior Member

04-28-2011

I knew I am earning less IP. Finally confirmed !

Thanks for the punishment.


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EunBRiSeSojung

Member

05-10-2011

I'm definitely not going to push until 60 minutes just to maximize the amount of IP I get.


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Riohclem

Senior Member

05-11-2011

This thread is still open? Have we given up on the IP nerf discussion people of the community? Is our only arguement now server stability?


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Shawnvau178

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Senior Member

05-12-2011

You should get more ip by the more kills than deaths vs teams. and if you win fast you should get more ip because your face stomped them.


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KatarinaCatKitty

Senior Member

05-12-2011

Quote:
Originally Posted by Tamat View Post
Summoners!

Some of you have been asking us questions about the changes to how Experience and Influence Points will be gained after yesterdays update. To help ensure that everyone understands these changes, we’ve taken the liberty of answering a few frequently asked questions.

Q: What is changing with the new system?

A: The short answer is that IP and XP are now earned on a per minute of play basis. Winning will still reward you more than losing, but rewards should be a lot more even overall. Click here for a graph that represents the differences between the old formula and new formula.

Q: Why was the system changed?

A: First - the old system was inflexible - it wasn't great with new maps (like Twisted Treeline) and new modes (like Co-Op vs. AI). With Twisted Treeline we did an inelegant solution (basically 30% less IP/XP) which actually discouraged play on the map. For the future new maps and modes we wanted something better.

Also we felt that the old system sometimes gave rewards that did not make sense. For example, if you were on the losing team, losing as quickly as possible was actually rewarded on an IP/XP per minute basis. Additionally, a really epic 60 minute game gave a very low IP/XP grant to all participants. This new system ensures that you will be fairly rewarded for your effort regardless of these sorts of particulars.

Q: Will I be getting more or less IP and XP as a result of this change?

A: While you will get more or less in some games, the average XP/IP gain will be much more consistent. If you typically played very long games, you will tend to get more IP and XP; however, if you typically play short games, you will get slightly less IP and XP.

Q: Why would you do that?

A: Player have been asking for shorter surrender time, and this system now allows us to give it to them. Previously, we wanted to set surrender minimum time to 20 minutes, but this would have made the optimal IP farming strategy to be to simply surrender every game at 20 minutes. With the new IP/XP system, this is a bad strategy, so we set surrender minimum time to 20 minutes, which is about the point at which we think you can legitimately have 'already lost' the game if your team is doing especially poorly.

Q: How does this affect XP & IP Boosts?

A: Boosts have been changed so that they always grant a bonus which is equal to the maximum capped amount of XP or IP that can be earned with this new system.

Q: We just destroyed an enemy team in 20 minutes, and got very little IP. What gives?

A: Because the system now awards on a per-minute basis, short games will give you less IP.

Q: It seems unfair that I spend 5 minutes milling around in queue and in champion select, and don't get an IP/XP reward for that. Does this system help with this at all?

A: Actually, it does! All game types give a slight 'completion bonus' that is equivalent to several minutes of play. This is embedded in IP you earn.

Q: My newbie friends are gaining IP faster in similar games. Why is that?

A: Players start out earning a slightly more IP to help them get some initial Champions and runes early in the game so they would be able to unlock some Champions they could learn then play consistently.

Q: What happened to the non-leaving streak bonus?

A: We always intended the improvements to the LeaverBuster(R) system to phase out the non-leaving streak bonus. Now that we've seen the numbers of leavers being reduced with auto leaver banning, we felt the bonus wasn't serving its purpose anymore (and a lot of players didn't seem to know how it worked). Instead of having a complicated, hard to understand separate bonus, we added that IP to the new system - so you should all get the bonus all the time.

The graph included reflects changes that are going into effect next time we restart the servers. Read more information about the next batch of changes coming to this system in a post by Zileas.

Please let us know if you have any questions, or feedback to share. Just remember, we're listening to what you say, but we'd really appreciate it voiced in a constructive manner.
__________________________
Here is the problem with your idea. You get more IP and XP from long games right, however you have made your game to be set up so that games will not last very long as such only 20-40 minute games and rarly the epic 60 minute game. Your new IP and XP system is broken.
Also the last question I'm laughing at still. You say there are not many leavers anymore? Why dont you try to go play a lower elo game and not stay in your high elo ones. Also if you reset someone like phreak most of the comunity knows who he is so of course there not going to leave when then see him in the game because they know the would be banned on the spot if they didnt reconnect.


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Goggles

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Member

05-12-2011

As someone whose games routinely end in the 30-40 minute range, this irritates me greatly. I've basically just been told that I'm going to be punished not only for not surrendering, but also for soundly defeating people and pushing into their base rather than having a back and forth game that wastes an extra 20 minutes. This new system punishes taking a risk to try to end the game earlier without giving the enemy team time to come back. Livid is a good word for me right now.


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Primostyle

Senior Member

05-15-2011

Wouldn't the IP changes encourage holding a game longer rather than trying to win early?


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Joeofthefallen

Senior Member

06-26-2011

/looks at graph
/looks back
/looks at graph

Counts how many games out of past 10 lasted 40 minutes or longer.

2? mebbe 1?

but hey, I'm only out 2-300 IP out of those 10 games as compared to the old system.

no biggie.

/sarcasm


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Kurvel

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Senior Member

06-26-2011

Quote:
Originally Posted by Tamat View Post
Summoners!

blah blah blah blah blah
Why are you forcing 40 min games to get the old amount of IP...I challenge you to start playing normal games that end at 20 mins and see how annoyed you get. I want to cuss you out so bad right now I can taste it.


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DJ Radix

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Senior Member

06-28-2011

One negative impact of this system is that I run into games where the winning team intentionally prolongs the match in order to garnish more IP from the system--meanwhile punishing the players who are stuck in the game.

Example being when you have 2 players who are trolling and refusing to surrender. If the enemy team catches wind of that, they often prolong the game to milk more IP.

It hurts the players who are losing and rewards the negative attitude of the winning team.